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Monster Rancher Guides, Tools, Data, and resources!

Choose your game and use the guides in each section to create your ultimate monster! Please note that Guides may be under continuous improvement, especially for new releases or remasters.

 

Monster Rancher 1 Guides
Released on Playstation (1997), MR1DX on Steam, Switch, iOS (2021)
MR1 (1997) VS. MR1DX (2021)
Note that Monster Rancher 1 DX is not a port of Monster Rancher 1. It is a port of Monster Farm (1) with new translation, modifications. Monster Rancher 1 had a few Quality of Life improvements that were not in the original Japanese Monster Farm.

FeatureMR1 1997MR1DX 2021
Exploits--DX Introduces Gangster (Magic/Henger) available from the shrine, prior to unlocking Henger.
A Combining exploit allows a Pure Henger to be brute force unlocked when using Ganster in combination. (See unlock guide)
FontOriginal BMP fontNew font is Seurat Capie Pro
Item changesVitamin C -1wk per week, and Vitamin D -2 wks per wk (x4 weeks)Vitamin C -3wks per week, and Vitamin D -6 wks per wk (x4 weeks)
Item ShopNot Stackable, can't be purchased in bulkStackable items (Takes up same amount of inventory) and can be purchased in bulk.
Lab10 Freezer Slots20 Freezer Slots
Monsters (New)Has the original monstersSome MR2 monsters are retrofitted to be in MR1DX (Examples: Skeleton, Moo).
Some skin recolors of rares have also been added.
Monsters (Variants)Original only has 1 variant for every Pure and Mixed breed (not counting small starting stat offsets)DX introduces many variants with hidden differences that didn't exist before.
Differences from Baseline include Will regen, Seriousness, Potential, vastly different stat spreads from the norm etc.
Online Save PVPNot in original gameNew feature in DX, also cross-region compatible (EN can fight JP etc)
PlatformPlayStation (1) OnlySteam, Nintendo Switch, iOS
ShrineUses physical CDs & Track dataUses 644k offline/local CDDB and other new tables to determine offsets
Bugs (not fixed)These bugs persisted in MR1DX from MF1 & MR1 '97.

- Vitamin C/D and Medicine A/B still affect different monsters if you use the item and then change the active monster.

- Vitamin C/D still apply even when doing expeditions.

- Laguna/Ragnarox still has the wrong seriousness (5 instead of 45 or 50).

- Buggy critical damage values like Hook work as before. (See tech list)

- Some combining bugs like those affecting Magic, Golem, and Dino that create different compatibility types or inherited techniques are unfixed.

Bugs (Fixed)The listed bugs that are fixed in MR1DX existed in MF1 '97. Some may already have been fixed in MR1 '97

- Work and Training always fails during Prime/Peak growths after reaching 128 Potential

- Holly warned of fatigue too early (40) due to thresholds of 0-20 / 21-40 / 41-60.

- Free Loyalty (from Fear) reduced from 50 to 20 (when repeatedly going back and forth from Ranch to Town)

- Potential can now be raised to 128 through 150 without encountering the Work/Training failures after Prime.

- Issue where a Training (errantry) sale could be stored indefinitely if you've never gone there before on that save file fixed.

- Items that would reduce a value by -1 are no longer floored to 0 in regards to spoil/fear/fatigue/stress.

- Issue where stat increases from combining would not happen while using a combo item if combining with a monster that has never been to the ranch fixed.

- Holly warns of fatigue correctly (40) due to thresholds of 0-19 / 20-39 / 40-59

- Some incorrect inputs like going to wrong tournaments/drill by pressing stuff 1 frame apart fixed.

- Locking the opponent into infinite foolery with certain inputs no longer possible.

- Getting wrong techniques when combining if you generated a monster from the shrine right before fixed.

- Doodle event no longer happens if the Monol dies in the tournament that satisfies the condition.

- Picking New Game after going bankrupt no longer makes the game freeze.

Additional Thanks to JP wiki and Alchius for helping assemble these differences

MRDX Troubleshooting
If you find your game is freezing in certain places try one of the following:
  1. Toggle "FF" (Fast Forward) to the opposite of what you had it on.
  2. Change the resolution. (If on Full Screen, go Windowed or vice versa)
  3. If it still freezes, Update video drivers, then try the above again.
  4. Some Fight Stick controllers are also known to crash the game before reaching the Launcher.

Beginner's Guide
& Walk through
Never played before? This will help you understand basics, how to progress, and understand enough of the game to use the more technical guides later.
Advanced Viewer for MR1DXBy Soken - Track hidden values like Seriousness, Lifespan, Stress, Fatigue & more, all in real time! (DX Only) Automated BackupsAutomatically backup your DX Game data on PC/Steam with PowerShell (Instructions in script comments). CalendarA Schedule of Annual Events Cheat CodesGameshark and Cheat Engine codes for MR1 and MR1DX Combining CalculatorA Calculator app, and/or manual guides to figure out if your monsters will combine well! Expedition MapsExplore Titus, Hartville, Reno and discover where obstacles are and where to find special items! ItemsConsolidated list of items, their effects, and other related data. Make-A-Monster
PSXMake any of the MR1 CD monsters. Use with Emulation or physical console (1997 Playstation Version)
Monster Data
1997 PSXDiscover Monster Stat gains, Guts regen, and other hidden data along with corresponding Book view/3D pictures.
Monster Data
& Song List
2021 MR1 DXA lot changed with DX! See the updated Monster data alongside variants plus Title & Artist suggestions to shrine them!
Techs & TrainingA Consolidated Monster Tech list and Training locations with requirements to learn them. Opponent DataMonster Stats and totals for tournament opponents. Raising Methods & Other DataFeeding & Work schedules, Lifespan Index informantion and other related data. Unlock Everything!Get all Ranch upgrades, Unlock all 20 Monster Types, plus Cocooning Guide. 1997 CD ListPhysical CD list For the original 1997 game on PSX. 日本語ウィキ
MF1 WikiThis wiki is blocked from outside of Japan around April 2024 and can only be accessed via VPN connection to Japan.

 

Monster Rancher 2 Guides
Released on Playstation (1999), MR2DX on Steam, Switch, iOS (2021)
MR2 (1999) VS. MR2DX (2021)
Note that Monster Rancher 2 DX is not a port of Monster Rancher 2. It is actually a port of Monster Farm 2 with new translation, modifications. Monster Rancher 2 had a few Quality of Life improvements that were not in the original Japanese Monster Farm 2, as a result you may notice missing features. (Skip Drills as an example).

FeatureMR2 1999MR2DX 2021
AI AttackingAI won’t attack under 45 gutsAI attacks at any guts amount
AudioOriginal game soundtrackIncludes a remastered soundtrack in addition to the original
Battle SpecialsUnity and Ease are buggedUnity and Ease are corrected. (See Battle Specials for details)
Colt's AlertsReceived Prime Stage alert only once, then never again for any other monsterAlways receive Prime Stage alerts for all monsters
Combining1% unobtainable bug (You can get a 1% if there are two 1%s)Same 1% bug, plus 2-3% bug that only gives base stats.
Controller SetupNTSC/NA LayoutOriginal JP layout
Drill SkippingDrills can be skipped in MR2Drills cannot be skipped in MR2DX (Errantry can still be skipped)
ErrantryCalculates Lifespan hit twice after returningDouble lifespan hit fixed
ExpeditionMinimum 8 weeks lifespan cost (3+3 * LI) for expedition + (1 + 1*LI) start of week 1Minimum 2 weeks lifespan cost (0 lifespan hit for expedition) + (1 + 1*LI) start of week 1
Fast ForwardNot in original gameNew feature in DX, can enable double speed play
FontOriginal font is a Comic Sans-like (.BMP)New font is Seurat Capie Pro
Freezer Slots10 slots20 slots
Gemini PotsUsed for added Fear, and Reduces Stress 3% floored per pot on Week 1 (Stress exceeds LI before it can be useful).Same as original function but now has at least a minimum of -1 stress per pot (useful even at low Stress levels).
GraphicsOriginal PSX graphicsWrapped emulator bumps up the texture/resolution of original textures
ItemsNot Stackable, can't be purchased in bulkStackable items (Takes up same amount of inventory) and can be purchased in bulk
King ApeKing Ape only encountered after Magic Banana is in the Shop, and cannot be encountered after Nageel is in the shopCan no longer be locked out of this encounter
LifespansHas +100 additional weeks for each monster compared to the original Monster Farm 2Has original Monster Farm 2 lifespans (-100 weeks of 1999 Monster Rancher 2)
Load TimesLong load times between town/ranch etc.Instant or near instant load times
Magic BananasCould add/remove lifespan by 1 week depending on RNGRemoves Stress/Fatigue/Both depending on RNG
Mock SeedsCan get locked out of this monster forever if you fail to rank up soon enough.Can no longer be locked out of this event and monster.
Monsters (1 week)Only Sueki SuezoSueki Suezo in addition to a variant of Draco Mocchi
Monsters (Enemy)Enemy Monsters collectable as Cards onlyEnemy & Boss monsters legally playable/Shrinable in addition to getting their Cards
Monsters (Opponents) -- Some tournament opponents have adjusted/MF2 Stats (Lucky in Elder's cup for example)
Monsters (Rare)Has NTSC/EN region monsters only.Has both EN, JP region monsters
Monsters (Regular)Missing Proto Messiah (Henger/Gali), Kato is censoredHas Proto Messiah (Henger/Gali), Kato is not censored.
NatureWhen combining, a Baby's starting Base nature is affected by the Parent's true/current nature and Baby breed base nature.When combining, a Baby's Base nature determined solely by the Baby's breed.
Nature from Disc Chips in combining is bugged, giving little or no benefit.
Online Save PVPNot in original gameNew feature in DX, also cross-region compatible (EN can fight JP etc)
PlatformPlayStation (1) OnlySteam, Nintendo Switch, iOS
Pocket StationNo Pocket Station supportBuilt in PocketStation mini game. Can also shrine DNA monsters without doing mini-game.
ShrineUses physical CDs & Track dataUses 644k offline/local CDDB and other new tables to determine offsets
Shrined MonstersPredictable hard coded monsters and monsters with offset. (See Laboratory/Make-A-Montser)Multiple variants that don't exist in the original game, and offsets are handled more randomly. (See MR2DX CD List)
Stat LevelsExcept for LIF, Stats calculated every 50 points/by level, and Lv20/950 is the highest thresholdExcept for LIF, Stats are calculated on average every 12.5 points (13, 12 etc.) and due to how new math and rounding works, 999 counts as the max level
Swim Drill BugDEF & LIF gains are swapped for SwimBug fixed in DX
Strong GluePermanently stuck in inventory. Required cheats to get rid of it.You can now sell the Strong Glue after you have unlocked Ducken at the Shrine.
Tech RequirementsSome techs were not obtainable (Kato's Oil Fire/Flame)Some tech stat requirements are different. Kato's Oil Fire/Flame is obtainable. (See Tech List/Errantry Calculator)
Touch ScreenNot an optionTouch Screen support for iOS, Mouse Click support for PC/Steam
Training HistoryFeature doesn't existNew feature in DX, can see last 2 months of drills
TranslationA bad translation full of grammatical errorsA new equally bad translation but with new grammatical errors. Skill Get!!!

MRDX Troubleshooting
If you find your game is freezing in certain places try one of the following:
  1. Toggle "FF" (Fast Forward) to the opposite of what you had it on.
  2. Change the resolution. (If Full screen, go windowed or vice versa)
  3. If it still freezes, Update video drivers, then try the above again.
  4. Some Fight Stick controllers are also known to crash the game before reaching the Launcher.

Beginner's Guide
& Walk through
Never played before? This will help you understand basics, how to progress, and understand enough of the game to use the more technical guides later.
Advanced Viewer for MR2By Lexi - Track hidden values like Lifespan, Stress, Fatigue & more, all in real time! (Emu or PC/MR2DX) Automated BackupsAutomatically backup your DX Game data on PC/Steam with PowerShell (Instructions in script comments). Battle CalculatorCheck battle statistics between Attacker & Defender to determine damage given or received outcomes. Battle SpecialsExplanation of battle specials and details about how they work. Includes data from Alchius & SmilingFaces96. CalendarA Schedule of Annual Events, Tournament data, and prizes. Cheat CodesGameshark and Cheat Engine codes for MR2 and MR2DX Combining CalculatorA Combination Calculator app, and Guides for planning your baby monsters, or see the possibilities of your existing monsters. Expedition MapsExplore Torles, Kawrea, Parepare maps. Discover where to find special items, plus additional detailed expedition information. Item ListA consolidated list of all items, effects, and other details. Make-A-Monster
PSX(For MR2 1999) Make ANY monster or variation of a monster within the game's defined limits. Use with Emulation or physical console.
Monster Data
1999 PSXStat Gains, Life span, Life types, Life Stages and more. Detailed data breakdown of each monster.
MR2DX Monster Data
& Song List (2021)A lot changed with DX! See the updated Monster data alongside variants plus Title & Artist suggestions to shrine them!
Opponents and EnemiesMonster data for tournament opponents and errantry enemies. Raising Methods & Other dataCore concepts, Feeding & Drill schedules, and additional tips for beginner to advanced play. Techs List
& Errantry CalculatorSee all monster techs and your chances to get techs on an Errantry.
Training PlannerShows lifespan hits over time based on your choices. Try out custom training methods or see what it is like to mix in Errantry, Battles, Expeditions etc. Unlock Everything!Get All Ranch upgrades, All 38 Monster types, DX exclusives, plus Cocooning Guide. 1999 NTSC/NA CD ListFor the original game (Physical CDs / North America) 1999 PAL CD list*NOT for NTSC/US versions! An effort to document PAL region CDs. (MR2 was released only as "Monster Rancher" in PAL region such as UK and Australia).

Japanese Sites

Data Mined Research for MR2

 

 

 

 

Ultra Kaiju Monster Rancher Guides
Released on Nintendo Switch (Oct. 2022).
Differences between versions

There are 3 versions of Ultra Kaiju: Japanese, Southeast Asia, North America

  1. JP version has a Song List of Japanese titles and artists.
  2. SEA version has a Song List of mixed english and other titles and artists
  3. NA version, the Song List has been replaced with "Keywords" free-form entry fields.
Buying from the eStore outside of region

How can I buy the North American version if I'm outside of the region?

Summary:
The Switch is region free and will play any other region's games.
  1. Buy target region currency gift card.
  2. Make a new, or Switch your current account to target region.
  3. Redeem gift card balance you purchased.
  4. Buy/download game.
  5. Switch back to your local region.

If buying the Southeast Asian physical version, which is Hong Kong region but in English, from import resellers or auction sites is too expensive, and you'd rather get the North American digital version on sale follow the below instructions:

First Steps: How-To Buy yourself a gift card in the target region's currency:
This example will use G2A.com, but can work similarly with any reseller.

  1. Create an account with G2A.
  2. At the bottom of the Marketplace page, there is an option to change the currency you wish to buy and view items in.
  3. Change it to your country's currency (eg. Euro, GBP etc.)
  4. Search for Nintendo Ecard. At first it will show you only ones in your country, instead choose show all and then tick USA.
    • The name of the product should be something like Nintendo Eshop Card 10 USD UNITED STATES AMERICA. However the price to buy the card should be displayed in your countries currency.
    • In the information it will say that this card can not be redeemed in your country.
  5. Buy the target country's Ecard in your own country's currency using a credit card or Pay Pal.
    (You may need to provide any american Zipcode, which can be easily be searched online)
  6. An Email will be sent where you can access the Keycode for your Ninetendo gift card.
Second Steps: How-To Redeem the gift card you bought for yourself in the target region's eStore:
  1. The USD Gift card you purchased can only be redeemed in America so you will need to do ONE of the following:
    • Option 1: Create a secondary American Nintendo account just for purchasing and downloading NA region games. Your Switch will still be able to play all the games you download regardless of which account you're logged into, and remaining balances can be saved for future potential purchases.
    • Option 2: Change your current account's region to America/US. Just be aware that You may not be able to switch your region back if a balance remains. (You can reach out to Nintendo/submit a ticket to get the account zerod out if you don't care about any remaining balance, then switch back to your real region later)
  2. Log into the Nintendo website (Nintendo.com website, not your Switch console) with your US Account.
    • OR If you opted to change your current account's region, rather than create a second account:
      1. Log In → Click on your name → Click Account Settings
      2. In your profile area click Edit
      3. In the Country/Region of residence, choose United States.
      4. You'll likely need to provide any US Zipcode, which can be easily be searched online.
        * Save the Zipcode & City for next steps!
  3. While logged into Nintendo.com as US region, Click on "Redeed Code" and enter the US region Gift Card Code you purchased. You may need to provide the same City and Zipcode you saved from earlier.
  4. Purchase the desired game from the US store with your redeemed US currency balance, and download!
  5. Once finished you can Log out of your US account and log back into your actual region's account again, or switch your Nintendo Account's region back to your current region, depending on which option you chose.
Once downloaded, the game is completely playable regardless of which account or region you're logged in with, since the Switch itself is region-free.

Beginner's Guide
& Walk through
Supplemental to the in-game tutorial and Help, This will help you understand basics, how to progress, and understand enough of the game to use the more technical guides later.
In-Game
Help MenuThe In-Game Help menu and and tutorial data transcribed for easier searching of a topic.
Keywords List
North AmericaOver 2 Million Keywords solved and filtered for a huge variety of unique Kaiju variants for all breeds and crossbreeds.
Song List
Southeast Asia
(English)Massive Song List with no duplicates, data-mined from the Southeast Asian English version of the game.
曲目リスト
&モンスターデータ究極のウルトラ怪獣ソングデータベース。
Adventure MapsAdventure (Expedition) locations in UKMR, with detailed breakdowns and locations of special items. Background MusicThe complete Background music from the game. Background WallpaperHigh resolution background wallpaper images from the game's credits Basic Kaiju DataBaseline Stat gains, Guts regen, Life type and Lifespans. Initial discovery before data-mining Variants and Offsets. Battle CalculatorCheck battle statistics between Attacker & Defender. CalendarA schedule of Annual events, tournaments, and opponent data. Field GuideView mode of Kaiju in the Field Guide plus their lore descriptions. Fusion CalculatorFind out if your two parents will make a decent baby! Item ListsItem tables for Consumables, Combining, and Passive items etc. Keyword Solver
(NA version only)Keywords emulation: See complete Kaiju data for what any Keyword can create (Stats, Guts, Gains, Techs etc.)
NFC ResearchDiscovery for NFCs and how they work in UKMR. Opponent dataKaiju data for tournament opponents, Aventure and other encounters. Raising Schedules & TipsFeeding/Drill schedules, Drill gains/levels, Single Player & Competitive tips. Techs & ErrantryHow to get all Kaiju Techs and their values & Status Ailments! UMF Code SolverEnter in a valid UMF code to see the possible outcomes. Unlock EverythingUnlock guide for all Kaiju, Ranch upgrades, Trainers, and Tournaments.

Data Mined Research for Ultra Kaiju
External Links

 

 

Monster Rancher Advance Guides
Released on GameBoy Advance (2001)

MRM Archive Highlights!

 

 

Monster Rancher DS Guides

 

 

 

Old Stuff
Retired Legend Cup pages

The first ever tournaments (Archives)
The Original and first Online Tournaments!

Streaming was very difficult in 1999-2005. Many fights had video streams but no audio, and without today's streaming technology, none of it was permanently recorded to upload to services that did not exist yet. All recaps are transcriptions of relaying fight details over a chatroom, which served somewhat as a text-based "radio broadcast" of a fight.

Known sales information

World-wide Sales data with different visuals. This information does not include the DX sales of MR1&2DX. If you know a source that has sales data that includes newer releases please let us know!

Comparisons:

  • MR1 sold 1.01 Million copies.
  • MR2 sold 1.05 Million copies.
  • MR3 sold 10.4% of what MR2 sold. MR3 would have needed to sell 9.5 times more than it did to match MR2.
  • MR4 sold 7.6% of what MR2 sold. MR4 would have needed to sell 13 times more than it did to match MR2.
  • EVO/5 sold 1.9% of what MR2 sold. EVO would have needed to sell 52 times more than it did to match MR2.
  • If you combined the sales of MR3 + MR4 + EVO you'd it would require about 5 times the units sold to match MR2.

 

Monster Rancher Pictures

Monster Rancher 1


Monster Rancher 2


Other Titles

This page was last modified: May 15 2024
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