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Monster Rancher Mods for DX with Reloaded II

Monster Rancher Mods are here! Reloaded II is an Open Source DLL injection Mod Loader, for use with the Steam version of Monster Rancher 1&2 DX. MRDX does not have any mod support directly in the Steam workshop, so the community stepped up to find a way.
Reloaded II is extensively vetted by community member jroweboy, and since landing on this as the modding tool of choice, several other mods have been made by other members of the community as well!

 

How to Use
  1. Be sure to download the Reloaded II app, and install it.
  2. Add the Monster Rancher executable from your steamapps directory to Reloaded II.
  3. Filter mods for Monster Rancher 1&2 DX and install any desired mods.
  4. Mods can be toggled on or off after you download them.
  5. Launch Monster Rancher DX from Reloaded (or create a shortcut that will launch the game through Reloaded automatically)

Summary of Community Mods

  • Skip animations (drill and item find) - Lets you skip drill animations and finding animations in expeditions. Quite a nice speed up for training.
  • Raw tech values - Shows the actual values for techs instead of the broad "E" "D" "C" etc ranking on the monster stat screen.
  • Edit battle timer - Allows you to change how long battles last (can be used to remove the timer entirely if you want to make battles last till KO)
  • Wide screen - Removes the side bars and renders the game in wide-screen. Doesn't work with touch input right now
  • Fast forward - Lets you map the FF feature in the game to the controller to make it easier toggle FF on and off
  • Turbo input - Bind a button to mash for you, makes it easier to get through menus if you don't have another tool to do this for you.
  • Volume control - Allows you to mute the title screen video (and well, just adds a volume control for other things)
  • Magic Bananas - A de-randomizer to help save your sanity. Pick which of the 3 Banana effects you want and that's what it will always be until you change it.
  • Hard mode - A port of the PS1 mod that re-balances the game and makes it more challenging and fun for experienced players of the game.
  • Dynamic Tournaments - Tournament Monsters can grow, promote, scale up and age out and be replaced with new monsters while you're raising your monsters over the course of the game.
  • More Monsters - See Submissions - A work in progress, updated multiple times per month, adding in combinations of monsters that did not make it into MR2. An effort by the community at large creating new textures and assigning them a proper 60/40 distribution for the new mixed breeds. NOTE! This mod is still in Alpha but stable. Some unexpected issues may occur. Be prepared to bring Reloaded logs for troubleshooting.
  • Additional Monster Info - Advanced Viewer basic data presented in the game's UI.
  • Infinite Freezer - Freezer space is now unlimited. L/R on the Dpad swaps freezers when in Freeze or Revive menus. Freezer data can be stored, copied, moved between saves, etc.

 

Setup Screenshots
How to add MR1&2DX to Reloaded
  • On the left side bar, click on the "+" button
  • Navigate to your Steam installation of MR1&2DX and point to the MF2.exe executable. Typically this is located in:
    Steam\steamapps\common\mfdx\MF2

Monster Rancher Mods - Adding a game with Reloaded II

How to add MR1&2DX Mods to Reloaded
  • On the left side bar, click on the Gear icon with a + symbol.
  • In the dropdown, click and filter for "MonsterRancher 1&2 DX"
  • Browse and install any desired mods listed.

Monster Rancher Mods - Finding and installing mods with Reloaded II

Review and/or Toggle installed Mods
  • On the left side bar, click on the MR2 icon.
  • Installed mods will be listed in the window.
  • Active mods will be highlighted. Click the box next to the mod name to toggle a mod to be active or inactive.

Monster Rancher Mods - Viewing installed mods and toggle which ones are active with Reloaded II

Configure individual mod options
  • With the installed mods visible, Right Click on a mod and choose Configure
  • If a mod has additional options, they will be listed here. for example, the "Skip Animation" mod has two options:
    • Skip Drill Animation: (Auto, Manual, Disabled)
    • Skip Expedition Item Find animation: (On/Off toggle)

Monster Rancher Mods - Configure individual mod options with Reloaded II

Launch the game with mods enabled
  • On the left side bar, click on the MR2 icon.
  • Here you have 2 options:
    • Launch Application: This launches the game through Reloaded with the mod loader's enabled mods and configurations you've chosen.
    • Create Shortcut (optional): You can create a shortcut for later use, to automatically launch the game through reloaded without needing to open Reloaded II every time.

Monster Rancher Mods - Launching your game with enabled mods and creating a shortcut with Reloaded II

Mod Previews
Raw Tech Values
  • Mod name: "Raw Tech Values"
  • Mod purpose: The letters give a vague idea of what to expect in terms of Damage, Hit etc. except that this can be misleading since, for example, a "C" in Damage could be a 10 point discrepancy. This mod replaces the vague letter value ranges with the specific numerical values for Techs. This doesn't change the actual values of techs, it merely reveals their true numerical values.

Monster Rancher Mods - Example of the game viewed with Raw Tech Values enabled with Reloaded II

More Monsters Mod
  • Mod name: "More Monsters Mod"
  • Mod purpose: Fan project to include missing breeds in MR2 that visually look like they should and with breed accurate attributes. These monsters can be searched for and Generated in the Shrine.

Monster Rancher Mods - More Monsters: Search for Monsters Monster Rancher Mods - More Monsters: Sample of 2 fan created monsters Monster Rancher Mods - More Monsters: Sample of 2 fan created monsters

Additional Monster Info
  • Mod name: "Additional Monster Info"
  • Mod purpose: Similar to using Advanced Viewer, this mod displays basic hidden data like Lifespan, Stat Gains, Stress, Fatigue, Tech Uses, and more. These values are shown In-Game rather than in a separate app window. It is not as thorough as Advanced Viewer but has most of the important information you might want to know.

Monster Rancher Mods - Additional Monster Info: Stress, Fatigue, Lifespan Index Monster Rancher Mods - Additional Monster Info: Stat gains, Life Stage, Growth Type, current lifespan Monster Rancher Mods - Additional Monster Info: Tech Uses for learning Tech Chains

Infinite Freezer
  • Mod name: "Infinite Freezer"
  • Mod purpose: Expand your freezer indefinitely. Toggle between multiple "20 slot" freezers at a time.
  • When freezing a monster, by default the monster will be frozen in the first available freezer page with a free slot.
  • When reviving you can use the D-Pad to check other Freezers to revive from (L & R buttons will toggle between page 1 and 2 of the current freezer).
How to freeze a monster into other Freezers

As mentioned above, when freezing a monster, by default the monster will be frozen in the first available freezer page with a free slot. But maybe you want to keep your monsters organized into different categories and need to save specific monsters into specific freezers. Here's how to do it:

  1. With your monster in Town, go to the Lab.
  2. Select the Delete option. While at the Freezer screen, use the D-Pad to select which Freezer you want to put your currnet monster into. (Do not actually delete any monsters)
  3. Exit the Delete screen, then choose Freeze.
  4. The monster will be frozen into the last freezer page viewed at the Delete screen.

Monster Rancher Mods - Infinite Freezer. Have as many 20 slot freezers as you want.

Dynamic Tournaments
  • Mod name: "Dynamic Tournaments"
  • Mod purpose: Instead of every tournament having the same monsters with the same stats, DT allows the current roster of opponents grow alongside your current monster. As those monsters grow, they are replaced with new monsters in the lower ranks that also continue to grow. This means you're sure to have a constantly evolving roster of opponents to appear in a given grade, and weaker monsters can rank up and be encountered later!

Monster Rancher Mods - Dynamic Tournaments: Tourney Bracket with non-standard opponents Monster Rancher Mods - Dynamic Tournaments: Fight screen showing an opponent

 

Troubleshooting
Can I install on Steam Deck?

Yes, you can absolutely use Reloaded II and the mods while playing on Steam Deck.

Steam Deck's default OS installation is the same as Linux installation for the most part.
See Complete instructions for Linux & Steam Deck

The game won't launch through Reloaded
  1. Make sure you have launched the game from Steam at least once. This makes sure all of the neccessary files are created by the game itself.
  2. If you have BitDefender, try disabling it. If the game launches through Reloaded now, re-enable BitDefender then be sure to add BOTH games (MF.exe and MF2.exe) plus Reloaded II to BitDefender's whitelist.
Disabling More Monsters Mod crashes the game
For the moment, there's a known issue when running More Monsters Mod alongside of Dynamic Tournaments.
The Issue:
  • The game will crash if it tries to load a texture that does not exist.
  • Running Dynamic tournaments adds evolvoing monsters from the game's vanilla roster. It saves these to be loaded later as long as the mod is enabled.
The Cause:
  • Running More Monsters Mod adds new monsters and New textures.
  • When running More Monsters + Dynamic Tournaments, some of these monsters get added to the Dynamic Tournament roster
  • If you disable More Monsters but keep Dynamic Tournaments enabled, the game can try to load these stored monsters with textures that are no longer available since the More Monsters mod was disabled, causing the crash.
The Fix:
  • If you do not want to run these two mods together, you will need to manually delete the Dynamic Tournament data as to clear the stored data from the More Monsters mod.

To Do: Patch Dynamic Tournament so that if it does not locate monsters previously used from a now disabled More Monsters Mod, to instead load the Base/Base of the given monster so it will not crash the game.

Hard Mode Mod Issues
  1. Hard Mode doesn't appear to load, all the monsters and stats are the same.
    • In your Steam installation directory "steamapps\common\mfdx\MF2\Resources\data" rename your data.bin to data.bin.backup.

    • If you ever need to restore this, you can remove the .backup from the file name, or use Steam's Repair Installation to restore it.
    • If that doesn't work, Try deleting the Hard Mode mod from within Reloaded II, Exit and restart Reloaded II, then reinstall the Hard Mode mod.
  2. When disabling Hard Mode mod, It doesn't seem to fully be removed, or there is other weird behavior.
    • In your Steam installation directory "steamapps\common\mfdx\MF2\Resources\data" Revert the name of data.bin.backup back to data.bin.
    • If you've already done this and it still behaves oddly, use Steam's Installation Troubleshooting steps starting from the first and easiest options.
      Usually Repair Folder, or Verify local Files will be the steps that resolve it.

 

Reporting Issues
Please view the troubleshooting steps for common issues first. If you are still unable to resolve the issue, or need to report something new:

Issues with Reloaded II

Issues with Reloaded II should be reported on the Reloaded II GitHub page.

Issues with Individual Mods

For general help, feel free to ask in the Monster Rancher Discord

If there's a bug or something more severe to report than just help, please report it on the GitHub DX Mod Repo

Credits:
  • Sewer56 for Reloaded II.
  • Reloaded mod authors: fadillzzz, jroweboy, ArchbishopDave, Teawch.
This page was last modified: February 13 2026
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