Monster Rancher 2 Combo Breaker 2024 Live Tournament

Monster Rancher 2 Combination Calculator

 Check out the Tutorial!  Updated for DX v1.0.0.2
Current Monster 1:
Current Monster 2:
Suggest:
No suggestions for this stat order
Main
Sub
Use
X
Enter save name
X
Are you sure you want to clear all saved combinations?
X
Enter monster name
X
Are you sure you want to clear all saved monsters?
X
Version
Monsters unlocked
Item
Monster 1
Base Stats:
  / / / / /
Stat gains:
  / / / / /  
Lif
Pow
Int
Ski
Spd
Def
Stat order:
> > > > >
Techniques acquired:
Monster 2
Base Stats:
  / / / / /
Stat gains:
  / / / / /  
Lif
Pow
Int
Ski
Spd
Def
Stat order:
> > > > >
Combination percentages
All possible combinations are locked!
Click on a combination to populate the Target Result table
See Optimization Instructions
Target Result
Base Stats:
Stat gains:
Stat order:
> > > > >
The selected result is not possible!
The last 1% combination is unobtainable due to a bug
2-3% combinations give base stats due to a bug
Stat
Min
Max
Lif
Pow
Int
Ski
Spd
Def
Techniques inherited: 0


Tutorial: How to use Combining Calculator

Monster Rancher 2 Combination Calculator explanation

How do I use this to get a Baby with high stats?

I have 2 raised parents
Will they make a good Baby?
  1. Select the Main and Sub breed for both parents.
    • If there are multiple variants of a monster
      and you don't know which version you used, you
      will have to guess, or use Advanced Viewer to check.
    • Use the CD List for future monsters so you know
      exactly which version you picked.
  2. Enter in the raised stats for both parents.
  3. In the Combination percentages section, Click through each result.
Without planning ahead, you may not have any good results.
I have 1 raised parent
What should I combine it with?
  1. Enter the "Already raised Parent 1" stats for Monster 1.
  2. Click "Suggest Baby" button.
  3. Click "Use as target" for a matching baby from the list.
    • If there is nothing in this list after clicking
      Your stat order isn't compatible with another Baby & Parent
  4. On the Target Result, click "Suggest Parents"
  5. Check the box to "Keep Parent 1"
  6. Choose a parent combination from the list
  7. Click "Optimize Parent 2". (Use "Scale Down Parent 2" if needed)
  8. Raise Parent 2 with the indicated stats after Optimizing/Scaling.
    • BE SURE you shrine the exact version as indicated by the calculator!
      There may be multiple variants with different gains which won't work.
    • Refer to the Song List
  9. Combine Parent 1 and Parent 2 and reset until you get the
    Target Result you chose from steps 2 & 3.
I have 0 raised parents
I want to start from Scratch!
  1. Choose ANY Main and Sub for the Target Result baby you want.
  2. Click "Suggest Parents" from the Target Result
  3. Choose the Parent Combination you want
    (low chance = higher bonus but harder to get)
  4. Click "Optimize Parents for Target" button
  5. (Optional) Use "Scale Down Parent 1 (and/or 2)" buttons
  6. Raise Parent 1 and 2 with the indicated stats after Optimizing/Scaling.
    • BE SURE you shrine the exact versions as indicated by the calculator!
      There may be multiple variants with different gains which won't work.
    • Refer to the Song List
  7. Combine Parent 1 and Parent 2 and reset until you get the
    Target Result you chose from step 1.

How do I use this to get a Baby with extra techs?

Tech Inheritance
Start with more than the basics!

There are 2 main ways to inherit techs:

  1. If the Target/Baby main breed matches Parent 1 main breed:
    • The Target/Baby will inherit a number of random techs equal to 60% of/from Parent 1's learned techs - minus Specials and 2 starting basics.
      (Omit Special techs & 2 starting basic techs to determine 60% of the remaining number of techs).

  2. If the Target/Baby main breed does not match Parent 1 main breed:
    • The Target/Baby can inherit a tech, up to 1 of each tech type (1 heavy, 1 sharp, 1 hit, 1 wither etc.) belonging to the Baby main breed.
    • These will be the 1st priority tech from the errantry of the tech type learned.
Other considerations:
  • Parent 1 is the only monster considered when passing down techs.
  • If a Tech is inherited, the number of times it was used is also inherited.
  • If a tech is not inherited, the number of uses reverts to 0.
  • If a later move in a Tech Chain is Inherited, the previous move can be attached.
    • (This does not perpetuate; if you learn the 3rd tech in a chain it will inherit the 2nd automatically, but this does not trigger the 1st move being learned. It is possible to learn one additional tech during combining if the last tech acquired included an attached chained tech.)
  • Inherited techs are randomized per each tech, so you can re-combine to try for an optimal tech set.
  • Cross-over techs cannot be inherited.
  • Special techs cannot be inherited.
  • You can inherit a learned/qualifying tech from a parent regardless of the Baby's starting stats or nature.

Teawch Combination videos (Explanation & Demonstration)
Explanation of 1% Combinations
Combining Secrets:
How Stats are calculated:

Manual calculation guides.

 

Credits: Teawch, SmilingFaces96, MonsterFenrick
This page was last modified: November 13 2023
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