Monster Rancher 1 DX - 2021
Complete Monster Data & Song List
Every monster in MR1 DX with Title/Artist suggestions to summon all variants at the Shrine which includes Lifespans, Aging Types, Guts regen, Stat Gains, Extra Attacks, and more. Also, check out the MR1 Guides!
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Base Lifespans have a chance to adjust with an additional 0 to +100 weeks of life.
Life Types:
Types 0 - 8 are broken out into when Prime will occur, and duration of Prime as a percent of total lifespan.
Prime occurs mid-lifespan
Prime occurs earlier in lifespan
Prime occurs later in lifespan
Life TypesDetailed Stage Breakdown
determine stat gains in a given stage.Remaining
life (%)0 1 2 3 4 5 6 7 8 95+ 50 50 50 50 50 50 50 50 50 94 61 71 51 60 71 59 60 71 59 93 72 82 52 70 82 60 70 82 60 92 73 83 53 71 83 61 71 83 61 91 74 84 54 72 84 62 72 84 62 90 75 85 55 73 85 63 73 85 63 89 76 86 56 74 86 64 74 86 64 88 77 87 57 75 87 65 75 87 65 87 78 88 58 76 88 66 76 88 66 86 79 89 59 77 89 67 77 89 67 85 80 90 60 78 90 68 78 90 68 84 81 91 61 79 91 69 79 91 69 83 82 92 62 80 92 70 80 92 70 82 83 93 63 81 93 71 81 93 71 81 84 94 64 82 94 82 82 94 82 80 85 95 65 83 95 83 83 95 83 79 86 96 66 84 96 84 84 96 84 78 87 97 67 85 97 85 85 97 85 77 88 98 68 86 98 86 86 98 86 76 89 99 69 87 99 87 87 99 87 75 90 100 70 88 100 88 88 100 88 74 91 100 71 89 100 89 89 100 89 73 92 100 72 90 100 90 90 100 90 72 93 100 73 91 100 91 91 100 91 71 94 100 74 92 100 92 92 100 92 70 95 100 75 93 100 93 93 100 93 69 96 100 76 94 100 94 94 100 94 68 97 100 77 95 100 95 95 100 95 67 98 100 78 96 100 96 96 100 96 66 99 100 79 97 100 97 97 100 97 65 100 100 80 98 100 98 98 100 98 64 100 100 81 99 100 99 99 100 99 63 100 100 82 100 100 100 100 100 100 62 100 100 83 100 100 100 100 100 100 61 100 100 84 100 100 100 100 100 100 60 100 100 85 100 100 100 100 100 100 59 100 100 86 100 100 100 100 100 100 58 100 100 87 100 100 100 100 100 100 57 100 100 88 100 100 100 100 100 100 56 100 100 89 100 100 100 100 100 100 55 100 99 90 100 100 100 100 100 100 54 100 98 91 100 100 100 100 100 100 53 100 97 92 100 100 100 100 100 100 52 100 96 93 100 100 100 100 100 100 51 100 95 94 100 100 100 100 100 100 50 100 94 95 100 100 100 100 100 100 49 100 93 96 100 100 100 100 100 100 48 100 92 97 100 100 100 100 100 100 47 100 91 98 100 100 100 100 100 100 46 100 90 99 100 100 100 100 100 100 45 99 89 100 100 100 100 100 100 100 44 98 88 100 100 100 100 100 100 100 43 97 87 100 100 99 100 100 99 100 42 96 86 100 100 98 100 100 98 100 41 95 85 100 100 97 100 100 97 100 40 94 84 100 100 96 100 100 96 100 39 93 83 100 100 95 100 100 95 100 38 92 82 100 100 94 100 100 94 100 37 91 81 100 100 93 100 100 93 100 36 90 80 100 100 92 100 100 92 100 35 89 79 100 100 91 100 100 91 100 34 88 78 100 100 90 100 100 90 100 33 87 77 100 100 89 100 100 89 100 32 86 76 100 100 88 100 100 88 100 31 85 75 100 99 87 99 99 87 99 30 84 74 100 98 86 98 98 86 98 29 83 73 100 97 85 97 97 85 97 28 82 72 100 96 84 96 96 84 96 27 81 71 100 95 83 95 95 83 95 26 80 70 100 94 82 94 94 82 94 25 79 69 99 93 81 93 93 81 93 24 78 68 98 92 80 92 92 80 92 23 77 67 97 91 79 91 91 79 91 22 76 66 96 90 78 90 90 78 90 21 75 65 95 89 77 89 89 77 89 20 74 64 94 88 76 88 88 76 88 19 73 63 93 87 75 87 87 75 87 18 72 62 92 86 74 86 86 74 86 17 71 61 91 85 73 85 85 73 85 16 70 60 90 84 72 84 84 72 84 15 69 59 89 83 71 83 83 71 83 14 68 58 88 82 70 82 82 70 82 13 67 57 87 81 69 81 81 69 81 12 66 56 86 80 68 80 80 68 80 11 65 55 85 79 67 79 79 67 79 10 64 54 84 78 66 78 78 66 78 9 63 53 83 77 65 77 77 65 77 8 62 52 82 76 64 78 76 64 76 7 61 51 81 75 63 70 75 63 75 6 60 50 80 60 55 60 74 62 74 5 59 49 79 50 50 50 73 61 73 4 58 48 77 40 40 40 72 60 72 3 57 40 76 30 30 30 60 50 70 2 28 20 38 20 20 20 50 40 60 1 19 10 19 10 10 10 40 30 50 0 10 0 10 0 0 0 30 20 40
Explanation of Data Points
"Gains" strength is indicated by a letter in the monster data. Each stat's gains are also scaled up or down depending on current life stage.- LIF: Your health bar / How much damage you can receive before getting K.O.d.
- The Numerical value is used.
- POW: Power based attack stat (Applies to techs that appear in Yellow).
- Both Numerical value and Levels are used; Doubling the Numerical value doubles the damage, and increasing the Level by 1 increases the damage 1.1 times.
- DEF: Defensive stat to reduce incoming damage.
- Numerical value is used. If the Numerical value is doubled, the damage will be halved.
- SKI: Raises your accuracy. Techs have innate accuracy, but raising SKI can help increase it.
- Numerical value / 8 is added to the hit rate.
- SPD: Damage Avoidance, ability to dodge attacks and take no damage (Also adjusts Arena movement).
- Numerical value / 8 is subtracted from the hit rate, and level affects move.
- INT: Intellect based attack stat (Applies to techs that appear green)
- Both Numerical value and Levels are used; Doubling the Numerical value doubles the damage, and increasing the Level by 1 increases the damage 1.1 times.
- Lifespan: Base amount of weeks a monster is expected to live, before factoring lifespan reducing effects. (+0 to +100 weeks on shrining).
- Life Type: An aging type that determines when monsters enter and exit certain stages of life like Baby, adolescence, Prime, and Elderly.
- Guts/Will Regen: Based on framerate, How many frames it takes to generate 1 Will/Guts. A low number means fewer frames to generate Will/Guts (Faster).
- Seriousness: A hidden value that can factor into success/failures during Work, and general behavior. The lower the Seriousness, the worse behaved the monster can be. This value is static and cannot be changed.
- Potential: A hidden value that can increase to the range for stat gains (up to +5). The Potential value is static, but CAN be increased up to 150 through combining.
- DB ID#: The MR1DX CDDB ID# that a song points to, which references the corresponding monster to Shrine. Hundreds of songs point to the same ID#. This can be used to cross reference between the full downloadable list and the ones on the page.
Slating Monsters MR1 to MR2
MR2 Monsters can receive between 10% to 15% of their MR1 monster's stats when slated from MR1 into MR2.
This bonus is added onto the baby monster's baseline stats after it is slated in MR2.
- MR1 regular monsters → MR2 regular monsters 10% (e.g. Monol→Monol)
- MR1 rare monsters → MR2 regular monsters 15% (e.g. Scribble→Monol)
- MR1 rare monsters → MR2 rare monsters 15% (e.g. Moo→Moo)
- MR1 regular monsters → MR2 rare monsters 10% (e.g. Doodle→Scribble)
MR1 DX CDDB Explanation
- MR2DX has 664,909 Title/Artists entries in the DX CDDB database.
- Each Title/Artist entry has an associated ID Number with it (You can see these IDs in your Documents\KoeiTecmo\mfdx_en folder in the "search_history.txt" files).
- Each Title/Artist (Or it's associated ID) is mapped to a Monster ID of a specific Main/Sub.
- There are 716 unique Monster IDs, and 701 of those are mapped to the 664,909 Title/Artist entries to represent each of the 231 playable monsters and their variants.
- (This allows an average of 3 baseline variations of each monster, though some have more, some have fewer. This doesn't factor in the post-shrine Offsets applied to the monster once taken to Town from the Shrine, which is a tiny bit of randomness from the Shrine base applied afterward.)
- That means there are an average of 948 different Title/Artist IDs that all map to a given Monster ID. Rather than list ~3000 rows per page for only ~3 unique monsters, it has been filtered to show each unique monster and 1 Title/Artist that makes it.
- The longest song title is 221 characters long, so short Title/Artists have been provided for easy of typing.
- There are several monsters that have no CDDB entry and must be acquired through combining or in-game events. (Scribble, Disk, Gariel, Jihad, Robo)
- It is more than likely done this way to cover as many genres and tastes as possible so everyone has something fun to look up and Shrine with the new system.
- Some entries contain double spaces and may not return a result if you don't include them.
- There's a mix of punctuation differences. A punctuation character typed may not match the same character in the CDDB. If you encounter this, try searching by Artist instead then look for the entry.
- Example: ’ and ' are different characters but both are used as apostrophes. Also the ’ in the CDDB looks like it has a space after it but it really doesn't.
There are some Monster ID#s in the CDDB data tables that do not have any Title/Artist mapped to it. The monster IDs are as follows:
- EN is missing 669, 236, 237, 240, 248, 253, 275
- JP is missing 266
- Both EN and JP are missing 242, 250, 256, 253, 269, 291, 293, 465, 716
Download Complete CD list
- This file is quite large! It may load slowly, and perform slowly. MS Excel works best. LibreOffice and OnlyOffice work too but don't seem to handle very large files nearly as well as Excel.
- You do not need the full database, it is available as documentation but largely unnecessary, as the filtered list on the page should suffice for 99.9% of any scenario.
If you publish information from this list, please link to, and credit LegendCup.com