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Ultra Kaiju Monster Rancher
Keyword list & Monster Data

North America Art Ultra Kaiju Monster Rancher

North America version (English or Chinese)

Over 2 million Keyword permutations were solved to curate the largest collection in the world of unique Kaiju spawns for every breed in the game. Every Kaiju has their baseline entry + at least one "Guts -2" variant, and thousands of additional variants for stat aptitudes, starting stats, and extra techs. These keywords will work regardless of English or Chinese language being chosen on first launch of the North American version of the game.

For variants, Cells are shaded Green or Red where an attribute is Better or Worse than their pure baseline.
NOTICE: See the Locked Kaiju replacements explanation under NFC


 Keyword Solver   Southeast Asia/HK   日本語版 
Search by Kaiju for Keyword Variants & Data
Sub
Main

Generate Random Keyword Strings
Complexity: 6
Main Keyword:
Sub Keyword:
Keywords are not case sensitive in-game
The Digital North American version does not have a "Random" button for Keywords feature like the physical JP and SEA Album versions have, so we've built one for you if you prefer to be completely surprised and use what you randomly get!

 

Kaiju Information
how to select a monster in the song listTo get started, Choose a Kaiju Main breed that you want. After you can choose the Sub-breed.
The top-most Kaiju shown under each entry is the baseline Kaiju for the currently viewed species. Remember that any time you are fusing Kaiju the baby Kaiju will be the baseline version as far as the attributes such as Lifespan, Stat Gains, Life Type etc. are concerned, even if the parents were one of the non-baseline variants.
  • There are 127 usable characters that can be entered into the Keyword Fields.
  • Using only 3 letter combinations, there are 4,262,738,329,600 permutations.
  • Using all characters and both fields, there are 1.57417278364398E+105 permutations... (A lot!)
  • Explanation of Parameters

    • LIF: Your health bar / How much damage you can receive before getting K.O.d.
    • POW: Power based attack stat (Red tech colors).
    • INT: Intellect based attack stat (Teal tech colors)
    • SKI: Raises your accuracy. Techs have innate accuracy, but raising SKI can help increase it.
    • SPD: Damage Avoidance, ability to dodge attacks and take no damage.
    • DEF: Defensive stat to reduce incoming damage.
    • "Gains" (L gn, P gn etc.) indicate stat gain effectiveness 1 being the worst and 5 being the best.
    • Aging Type: An aging type that determines when monsters enter and exit certain stages of life like Baby, adolescence, Prime, and Elderly. Because this is determined by Sub species, it is listed at the very top of the list and applies to all Kaiju of a given sub-species.
    • Main and Sub: These are the Keyword fields. Use the indicated keywords to generate the Kaiju corresponding to the Stats in each Kaiju's data set.
    • Lifespan: Base amount of weeks a monster is expected to live, before factoring lifespan reducing effects, or lifespan extending items.
    • Move: Determines the speed of movement walking backward or forward. The higher value is better.
    • Guts Regen: A lower value is faster Guts Regeneration. GR is Based on framerate, How many frames it takes to generate 1 Guts. A low number means fewer frames to generate Guts (Faster).
    • Extra Tech: Some Kaiju are born with an additional Technique straight from the shrine. It will be listed here.

    Guts Recovery
    PhrasingRange
    Speedy 7-8
    Fast 9-10
    Quick 11-12
    Normal 13
    Sluggish 14-15
    Slow 16-17
    Inert 18-19
    Move Speed
    PhrasingRange
    FastOver 3.3
    Quick3.0 to 3.3
    Normal2.7 to 3.0
    Sluggish2.4 to 2.7
    SlowUnder 2.4

    Other info

    • 47.7% is the highest +Stat offset possible.
    • 24.7% is the lowest -Stat offset achievable
      27.9% is the lowest -Stat offset theoretical.
    • Guts recovery is limited to +/- 1 to 2.
    • Movement speed is limited to +/- 0.3 change.
    Life Stage and Lifespan Adjustment Calculator
    ライフステージと寿命調整計算機
    Aging Type: Prime Lifespan: wks
    Life Stage 1 2 3 4 5 6 7 8 9 10
    Individual Duration 9% 10% 15% 15% 10% 5% 10% 5% 5% 16%
    Weeks Used 35 38 57 57 38 19 38 19 19 60
    Cumulative Weeks Used (end) 35 73 130 187 225 244 282 301 320 380
    Remaining (start) 380 345 307 250 193 155 136 98 79 60
    Adjust Weeks +/- Total of Items
    New Individual Duration 9% 10% 15% 15% 10% 5% 10% 5% 5% 16%
    New Weeks Used 35 38 57 57 38 19 38 19 19 60
    Weeks Used Difference 0 0 0 0 0 0 0 0 0 0
    New Cumulative Weeks Used (end) 35 73 130 187 225 244 282 301 320 380
    New Weeks Remaining (start) 380 345 307 250 193 155 136 98 79 60
    • The Top area shows the life distribution based on life type and total weeks.
    • Use the Center area to enter +/- weeks of lifespan for each life stage.
    • The Bottom Area will display the new lifespan distribution after the +/- weeks have been entered.
    Credits: SmilingFaces96, Teawch, MonsterFenrick, Community Contributions
    This page was last modified: April 06 2026
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