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Monster Rancher Tournaments and Hosts

Community run tournaments by multiple hosts across the various games and platforms!
If you've still got questions, be sure to drop in the Monster Rancher Discord and ask!

 

Event Calendar
A recap of upcoming tournament from various hosts running the events.
Please check the  MR Discord Events  for last minute updates or timezone conversion.

Click an event to view details or copy it to your calendar (should automatically convert it to your timezone).
Events are shown in Mountain Time USA (GMT -7).

If you are running events and would like to be listed here, please consider joining the MR Discord. Discord events are mirrored to the Calendar which are also pushed to Reddit.

 

 

Name Tools
DX Online Censor Check

Enter your Trainer or Monster name to check for values of currently known censored word and letter combinations.
Switch has stricter censoring than Steam.
Some are case sensitive while others are not. Contribute to the List


Random Name Generator

Generate a random name to help give you ideas.

 

Popular Tournament Formats

Looking to get into Monster Rancher tournaments? These summaries are a starting point into PVP and the example monsters are a demonstration of one way one might consider to raise for the format. See PVP raising tips for help on raising a monster.
Thanks to Freya for the original summarizations.

Common verbiage of PVP:

  • Total Stat Caps: The limit for a given format, where the sum of all stats must be less than, or equal to a specified amount.
  • Individual Stat Caps: In addition to Total Stat Caps, some formats may restrict individual stats from exceeding a specified amount.
  • Drop Stats/Ignored Stats: Some formats allow 1 or more stats to be ignored or dropped from the Total Stat Cap under certain conditions.
  • Mixed Attacker: Referred to when POW and INT are allowed to be the same value (or one lower than the other) but one of, or the lesser of these stats is ignored when considering the Total Stat Cap.
1400 Mixed (AKA: Lightweight)

A format with low stat caps, no ignored/dropped stats and a mixed attacker rule.

Lightweight Tournament Speed Build example MR2
Lightweight Tournament Tank Build example MR2

Common Restrictions within the format:

  • Individual Stat cap of 500
  • Blue Phoenix (Phoenix/??? Enemy Monster) is banned
  • If your attacking stats (Intelligence and Power) are equal or lesser than each other, one (or the one with less) does not count towards the total stat cap.

Common Builds

Life Tank (example):

Life: 398
Power: 500
Intelligence: 500
Skill: 500
Speed: 1
Defense:1
This build is likely the most common build within the format. It has proven to be effective with most monsters. The lack of speed makes more risky high damage low accuracy attacks more common.

Low Skill Speedster (Example):

Life: 199
Power: 500
Intelligence: 500
Skill: 200
Speed: 500
Defense:1
A build that takes advantage of the low speed common within the format. There are a few variations of this build that change the amount of life and skill depending on the monster being used. It is of note that this build often will have skinny monsters raising the effective speed stat to 625 allowing the stat cap of 500 giving skill a bit less effect.

1999 (AKA: Welterweight)

The wild west of Monster rancher formats. The home of many odd builds and stat spreads.
Strong Monsters: Naga, Monol, Golem, Arrowhead, Hare. As seen in: DXBL Welterweight, Tecmo’s 1999 Tournament

welterweight Tournament Tank Build example MR2
welterweight Tournament Tank Build example MR2

Common Restrictions within the format:

  • Stats 100 or below do not count towards the total stat cap
  • Common Builds

    Speedster (Example):

    Life: 100
    Power: 599
    Intelligence: 100
    Skill: 600
    Speed: 800
    Defense: 100
    
    Given that 1999 is generally the wild west of monster rancher formats there will always be some variance of what each build is like. This build is hoping to dodge all attacks and land a kill before the same is done to them. Multiple finalists in Moosebone’s second season of the DXBL used variations of this build to make it to the playoffs with a more life heavy build being crowned champion. When a monster is skinny the speed reaches the functional top breakpoint of 999.

    Cyclone Golem (Example):

    Life: 100
    Power: 999
    Intelligence: 100
    Skill: 999
    Speed: 100
    Defense: 100
    
    Though referred to here as Cyclone Golem this is seen on monsters that have a move capable of ending a match on frame one. Moves like Dragon’s Dragon Combo, Wracky’s explosion, and Centaur's Death Thrust all potentially could benefit from a build like this. It is an all in gamble that if the opponent does not grit often means that a set is won swiftly or lost just as swiftly.

    The 1999 Life Tank (Example):

    Life: 649
    Power: 650
    Int: 100
    Skill: 700
    Speed: 100
    Defense: 100
    
    Another build where there are multiple variations of the stats. Though it DOES fall to the Cyclone Golem build and its ilk it can still deal with it quite swiftly but has shown to be effective in past tournaments.

    2100 Mixed (AKA: Freshman)

    Perfect for jumping into as a new player to learn the nuance of competitive, and fun for experienced players as well. This mixed format is easy to raise for, and with updated exceptions to the parent UwU format it is derived from.

    UwU Tournament Speed Build example MR2
    UwU Tournament Tank Build example MR2

    Common Restrictions within the format:

    • If your attacking stats (Intelligence and Power) are equal or lesser than each other, one (or the one with less) does not count towards the total stat cap.
    • Individual cap of 600
    • Speed is capped at 480
    • Stats at or lower than 100 will not count

    Common Builds

    Life: 600
    Power: 600
    Intelligence: 600
    Skill: 600
    Speed: 100
    Defense: 300
    

    Metalner Stipulation:

    • Metalner main breeds with a guts rate of 6 are banned.
    • Metalner's Straight and Back Charge are banned.
    • Anger on Metalner is banned.

    Additional Errata:

    • Blue Phoenix can't drop an offense (must be either mono pow or mono int)
    • Naga with a gr faster than 10 must have at least two int techs and can't have Turn Assault.
    • Joker must have at least two techs in addition to basics.
    • Kamui is banned.

    2997 (AKA: Middleweight)

    Based on the popular meta in Japan where you have enough points to max out three stats. Note that the North American variation often uses drop stats.

    middleweight Tournament Speed Build example MR2
    middleweight Tournament Tank Build example MR2

    Common Restrictions within the format:

    • No stat caps
    • Stats at or below 100 do not count towards the total stat cap (North American variation)

    Common Builds

    Tank (Example):

    Life: 999
    Power: 999
    Intelligence: 100
    Skill: 999
    Speed: 100
    Defense: 100
    
    The classic “Three Stat” build. It is one of the most consistent builds in the format that you often see on Nagas, Tigers, and Metalner (when they are allowed). This allows them to survive a few attacks while being able to deal a lot of damage in response. This build DOES need to look out for cyclone golem but this build has proven to do well. Switching power with intelligence allows for this to be run on int based attackers.

    Speedster (Example):

    Life: 397
    Power: 900
    Intelligence: 100
    Skill: 900
    Speed: 800
    Defense: 100
    
    A risky build as it does not have the bulk to survive many attacks while still having strength to damage the tanky life monsters in the format. Likely best on slower guts rate monsters as they often don’t like a lot of the incidental withering that is tossed around. It HAS had some success but it would be advised to have some high damage output on this build.

    3500 (AKA: Heavyweight)

    What is considered to be the traditional North American Standard format. This allows for maxing of speed, accuracy, an attacking stat, and health. Before DX most tournaments were run in this format.

    heavyweight Tournament Speed Build example MR2
    heavyweight Tournament Tank Build example MR2

    Common Restrictions within the format:

    • No stat caps
    • Stats at or below 100 do not count towards the total stat cap
    • You often see thematic restrictions on formats with this stat cap.

    Common Builds

    Prioritize Attack and SKI stat

    Life: 702
    Power: 999
    Intelligence: 100
    Skill: 999
    Speed: 800
    Defense: 100
    
    This is the standard build, you put all you can in your attacking stat, skill, and speed. Whatever is left goes into life. A thoroughly tested and reliable build. Most builds in this format are variations on this that play into moveset strengths. In this format you often find that it focuses more on the strength of the moveset kit due to the stats all being so similar.

    Optional focus on LIF

    Life: 801
    Power: 900
    Intelligence: 100
    Skill: 999
    Speed: 800
    Defense: 100
    
    This is an example of a bulkier speedster and allows you to take some hits the 702 life variant can not handle, such as Arrowhead’s sacred combo or Three Cubes from Jell.

    Specialist League

    This is a format that is run by UnholyAngle15 with multiple stat caps for monsters based on their playstyle, and additional adjustments based on their Guts Regeneration rates. A few other tournament runners use these stat caps for their own tournaments as well.

    Other Tournament Types

    Theme Tournaments

    Often times you may see a theme tournament. These are usually 1-off tournaments that follow some kind of theme or have some special rule-set that is not typical. For example, the theme could be based on Colors, or Main types, or Sub types, or maybe even types of attacks they have.

    Because these are often unique on a per-tournament basis, and often only run once, rulesets won't be posted here, but all scheduled tournaments are posted on the Event Calendar which specify their rules.

    (Retired) 2100 Mixed (AKA: UwU Weight)

    A format that intends to mimic the feel of the 3500 stat cap but in a mixed format.

    UwU Tournament Tank Build example MR2

    Common Restrictions within the format:

    • Stat cap of 600 for everything but Speed and Defense
    • Defense and Speed Cap of 480
    • Stats of 100 or less do not count towards the total stat cap
    • If your attacking stats (Intelligence and Power) are equal or lesser than each other, one (or the one with less) does not count towards the total stat cap.
    • Blue Phoenix Banned
    • Jokers main breeds must have Death Final if not pure intelligence

    Common Builds

    Speedster (Example):

    Life: 420
    Power: 600
    Intelligence: 600
    Skill: 600
    Speed: 480
    Defense: 100
    
    Unlike the previous two formats, there are not many variations in the common builds yet for this format. A young format that tends to be a bit bulky because of the mixed stats at higher levels than 1400 mixed. With form this build effectively has four stats at 600.

    Tank (Example):

    Life: 600
    Power: 600
    Intelligence: 600
    Skill: 600
    Speed: 100
    Defense: 300
    
    Given the stat caps in the format it is often more effective to go more life than defense in the format. This build has shown quite a bit of success in the young format on quick guts rate monsters like White Suezo and Ducken. Given monsters usually seen in the format there are not many monsters that can knock the build out in one go and end up being punished for it.

     

    Historic Events

    The very first Monster Koshien qualifying tournament appears to have been at Tecmo Headquarters in Japan, August 1997. It was advertised at the Tokyo Game Show, and Preliminaries were held at TGS and other outlets. The winner of the finals was ジーン. Monster Koshien would become a tradition, though undiscovered outside of Japan (And Tecmo USA never promoted any such event), until the Koshien World Battle when Monster Rancher DX released in 2021.

    In the west things were a bit different. Tecmo USA never promoted any such events.
    LegendCup's first tournaments began when the site started in 1999. It was the first "Online" public tournaments and by the English community, led by MonsterFenrick and with the blessing of Tecmo USA, and was likely the first live-streamed over video as well, starting some time in 2001, though the quality of the time was abysmal, and was a difficult accomplishment with the available technology on hand. Sadly, some services did not yet exist to document these videos.

    These videos below are a collection of rare in-person tournament events that have happened in North America.

     

     

    How to upload your monster for Competitive
    Tournament Hosts running MR2DX will require you to upload your submitted monster to the cloud so that it can be accessed for the tournament. The below process will copy the the chosen save number with every lab-frozen monster up to the cloud. Once copied/uploaded, they remain there in perpetuity, as-is and independent of your local save number or continued local game progress. If you change/progressed your monster and need it updated for online matchups, then you must upload the save file again (with the updated monster frozen at the lab). You can only have 1 save number uploaded at any given time. New uploads will overwrite your previous uploads.
    1. Make sure your monster is frozen at the Lab.
      Steps to upload monsters in DX
    2. Save your game on any numbered save slot.
      Steps to upload monsters in DX
    3. Exit the game and go back to the Title, and choose "Vs. Mode" in the menu.
      Steps to upload monsters in DX
    4. Choose the same numbered save slot from Step 2, to register the frozen monsters online.
      Steps to upload monsters in DX
    5. Once the Frozen monsters have been registered, Select "Check Frozen Monster".
      Steps to upload monsters in DX
    6. In the list, confirm your monster shown, then click "Display Search Key".
      Steps to upload monsters in DX
    7. Note the Search Key. Providing your Search Key may be required to submit your monster, if the monster name has censored characters. Censored character strings show up as question marks.
      Steps to upload monsters in DX
    Different Tournament Hosts may have different information requirements on their forms. This should help you correctly get your monster online, and collect everything that is required for any tournament submission in MR2DX.

    NOTE: you can only have 1 save slot uploaded at a time. Whatever is the last save uploaded is the only save in the cloud. You may overwrite the save slot on your local game however you want, it will not change what was already uploaded unless you re-register/upload it again.

    This page was last modified: January 24 2026
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