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Monster Rancher 1 consolidated item list

Item effects and information for Monster Rancher 1 and MR1DX. Items are an important and often overlooked aspect of Monster Rancher. See what items do and what effects they have on your monster!

 

Shop Item Unlock Dates
New Shop items occur every 200 weeks from the first shop visit, so be sure to visit as soon as possible.

If you don't show up to the shop as soon as an item is available, the next item's countdown will be delayed until you have visited the shop to be shown the most recently unlocked shop item.
The first 5 items (Pill, Vitamin A & B, Fly Pill, Heart Pill) appear randomly seeded at the start of a new game for the order of availability at the shop, However the dates the items are released are the same.

    Shop Item Earliest Availability
    Item NameAvailable Date
    Pill (Power Pill)
    Vitamin A
    Vitamin B
    Fly Pill
    Heart Pill
    June 1, 1004
    August 1, 1008
    October 1, 1012
    December 1, 1016
    February 1, 1021
    Nya DollApril 1, 1025
    Vitamin CJune 1, 1029
    Vitamin DAugust 1, 1033

 

Monthly Food items
Potato MR1
Potato
  • Cost: 10g
  • +10 Stress
  • x0.7 Fear
  • x0.7 Spoil
Causes Stress and reduces Loyalty. This is typically avoided completely.
Fish MR1
Fish
  • Cost: 100g
  • +2 Form
Neutral food with no good or bad effects. Only feed this if you cannot afford Meat.
Meat MR1
Meat
  • Cost: 300g
  • +1 week lifespan
  • -10 Stress
  • +3 Spoil
  • +6 Form
Reduces Stress and adds a week of Lifespan. The only food worth feeding.

 

Passive Items (while Held in Inventory)
Passive items don't appear to Stack, however, this is a moot point since you can feed multiple items a week.
Tested with Calm Stones. Stress only drops -5 regardless of multiple stones.
Stable final upgrade MR1
Stable Upgrade #2
  • -2 Stress every week.
  • Indestructible.
While not an "item", having the upgrade provides the passive effect.
Calm Stone MR1
Calm Stone
  • -5 Stress on Week 1
  • Sells for 5000 G
Fire Stone MR1
Fire Stone
  • -5 Fatigue on Week 1
  • Sells for 5000 G
Wind Drum MR1
Wind Drum
  • +3 Fear on Week 1
  • Sells for 5000 G
Passive bonus to raising Loyalty
Wind Whistle MR1
Wind Whistle
  • +3 Spoil on Week 1
  • Sells for 5000 G
Passive bonus to raising Loyalty

 

Consumable Items
Shop Consumables
Mango MR1
Mango
  • -10 Fatigue
  • +1 Spoil
  • +1 Fear
Candy MR1
Candy
  • +1 Spoil
  • +10 Form
Herb MR1
Herb
  • +1 Fear
  • +20 Form
Taffy MR1
Taffy
  • -50 Fatigue
  • +2 Spoil
  • +5 Form
Mint Leaf MR1
Mint Leaf
  • -50 Stress
  • +2 Fear
  • -5 Form
Mystic Snake MR1
Mystic Snake
  • +10 Fear
  • -10 Form
  • x0.5 Spoil
Apple Cake MR1
Apple Cake
  • +10 Spoil
  • +10 Form
  • x0.5 Fear
Shop or Tournament Prize Consumables
Pill - Power Pill MR1
Pill / Power Pill
Use to gain permanent stat adjustments:
  • +10 POW
  • +10 DEF
  • -10 LIF
  • -2 weeks of lifespan on use.
  • Sells for 1000 G
Time gated to unlock. See Shop Item Unlock Dates or Calendar for tournament dates for prize.
Fly Pill MR1
Fly Pill
Use to gain permanent stat adjustments:
  • +20 SPD
  • -10 DEF
  • -1 week of lifespan on use.
  • Sells for 1000 G
Time gated to unlock. See Shop Item Unlock Dates or Calendar for tournament dates for prize.
Heart Pill MR1
Heart Pill
Use to gain permanent stat adjustments:
  • +20 SKI
  • +10 POW
  • -1 week of lifespan on use.
  • Sells for 1000 G
Time gated to unlock. See Shop Item Unlock Dates or Calendar for tournament dates for prize.
Vitamin A MR1
Vitamin A
  • +10 POW
  • +10 LIF
  • -10 SKI
  • -2 weeks of lifespan on use.
  • Sells for 1000 G
Time gated to unlock. See Shop Item Unlock Dates or Calendar for tournament dates for prize.
Vitamin B MR1
Vitamin B
  • +10 DEF
  • +10 LIF
  • -10 SPD
  • -2 weeks of lifespan on use.
  • Sells for 1000 G
Time gated to unlock. See Shop Item Unlock Dates or Calendar for tournament dates for prize.
Vitamin C MR1 - PlayStation
Vitamin C (1997/PS1)
Use to gain permanent stats weekly for the next 4 weeks, for any non-failed Work or Training:
  • +10 POW per week.
  • +10 SKI per week.
  • -1 weeks of lifespan per week.
  • Sells for 500 G
Time gated to unlock. See Shop Item Unlock Dates or Calendar for tournament dates for prize.
Vitamin C MR1DX
Vitamin C (2021/DX)
Use to gain permanent stats weekly for the next 4 weeks, for any non-failed Work or Training:
  • +10 POW per week.
  • +10 SKI per week.
  • -3 weeks of lifespan per week.
  • Sells for 500 G
Time gated to unlock. See Shop Item Unlock Dates or Calendar for tournament dates for prize.
Vitamin D MR1 - PlayStation
Vitamin D (1997/PS1)
Use to gain permanent stats weekly for the next 4 weeks, for any non-failed Work or Training:
  • +20 POW per week.
  • +20 SKI per week.
  • -2 weeks of lifespan per week.
  • Sells for 750 G
Time gated to unlock. See Shop Item Unlock Dates or Calendar for tournament dates for prize.
Vitamin D MR1DX
Vitamin D (2021/DX)
Use to gain permanent stats weekly for the next 4 weeks, for any non-failed Work or Training:
  • +20 POW per week.
  • +20 SKI per week.
  • -6 weeks of lifespan per week.
  • Sells for 750 G
Time gated to unlock. See Shop Item Unlock Dates or Calendar for tournament dates for prize.
Expedition Acquired Consumables
Golden Peach MR1
Golden Peach
  • +50 weeks Lifespan
  • Sells for 10,000 G
A monster can only find 1 in their lifetime. Any monster can be fed multiple Golden Peaches found by themselves or other monsters.
Plant Egg MR1
Plant Egg
  • +25 weeks Lifespan
  • Sells for 5000 G
A monster can only find 1 in their lifetime. Any monster can be fed multiple Golden Peaches found by themselves or other monsters.
Medicine A MR1
Medicine A
Use this item to gain temporary stats for a tournament that week:
  • POW doubled
  • SPD doubled
  • -25 weeks of lifespan on use.
  • Sells for 5000 G
Medicine B MR1
Medicine B
Use this item to gain temporary stats for a tournament that week:
  • DEF doubled
  • SKI doubled
  • -25 weeks of lifespan on use.
  • Sells for 5000 G
Sting Dust MR1
Sting Dust
  • +10 Fear
  • +10 Spoil
Instant Loyalty

NOTES: Vitamin C and D's effects (lifespan hit & stat gains) last 4 weeks after feeding it. You will only get the bonus stats if Work or Training is successful (not failed). Typically you would use this in Baby stages and/or with POW and SKI being very low stat gains.

- Should I use it? If you can gain more from Work or Training than the Vitamins can provide in the same lifespan hit, don't use it. If the stat gain is more than you'd get in the amount of lifespan weeks consumed by it, then it's safe to use! You may need to save before each week, and reset if the monster fails, otherwise you will still take the lifespan hit and not benefit from gaining the stats.
ItemPOW
(4wks)
SKI
(4wks)
TotalLife hit
PS1 (4wks)
Life hit DX
(4 wks)
Vitamin C404080-4-12
Vitamin D8080160-8-24

Example: In MR1DX, If you gain less than 80 points of stats (or less than 80 points between POW and SKI) in 12 weeks of Work or Training*, then Vitamin C is a good option to use.
* Work and Training can still incur additional lifespan hits via Stress and Fatigue buildup. Max stable upgrade, passives, using items, and/or starting Training in in optimal contition can help mitigate regular lifespan loss!

 

Combining items
CD Fragments (Disc Chips):
Visual Disc Chip Guide
Dino Disc Chips
Dino: +10 SKI
(sell: 500 G)
Gali Disc Chips
Gali: +10 INT
(sell: 1000 G)
Golem Disc Chips
Golem: +10 POW
(sell: 500 G)
Hare Disc Chips
Hare: +10 SKI
(sell: 500 G)
Jell Disc Chips
Jell: +10 DEF
(sell: 500 G)
Monol Disc Chips
Monol: +10 DEF
(sell: 1000 G)
Naga Disc Chips
Naga: +10 POW
(sell: 1000 G)
Pixie Disc Chips
Pixie: +10 INT
(sell: 2000 G)
Plant Disc Chips
Plant: +10 LIF
(sell: 1000 G)
Suezo Disc Chips
Suezo: +10 SKI
(sell: 500 G)
Tiger Disc Chips
Tiger: +10 SKI
(sell: 500 G)
Worm Disc Chips
Worm: +10 LIF
(sell: 500 G)
God Statues
Furelia / Frelia God Statue MR1
Furelia God Statue
  • +50 LIF
  • +50 INT
  • Sells for 1000 G
Alternate spelling: Frelia
Gadamon God Statue MR1
Gadamon God Statue
  • +50 POW
  • +50 DEF
  • Sells for 2000 G
Puragama / Paragama God Statue MR1
Paragama God Statue
  • +50 SKI
  • +50 SPD
  • Sells for 2000 G
Altnerate spelling: Puragama in DX)
Unlock Item Fusion Bonuses
See unlock guide for specific conditions to use these items to unlock their corresponding monsters. Using these items either in the unlock, or otherwise will still grant stat bonuses in fusion.
Cat Doll fusion item MR1
Cat Doll
  • +5 SKI
  • +5 SPD
Directly used for unlocking Nya.
Clay Doll fusion item MR1
Clay Doll
  • +20 SKI
  • +20 SPD
  • +20 INT
Directly used for unlocking Henger.
Doll Head fusion item MR1
Doll Head
  • +20 INT
A required part for creating Clay Doll
Doll Hand Left fusion item MR1
Doll Hand L
  • +5 SKI
A required part for creating Clay Doll
Doll Hand Right fusion item MR1
Doll Hand R
  • +5 SKI
A required part for creating Clay Doll
Doll Leg Left fusion item MR1
Doll Leg L
  • +5 SPD
A required part for creating Clay Doll
Doll Leg Right fusion item MR1
Doll Leg R
  • +5 SPD
A required part for creating Clay Doll
Dragon Tusk fusion item MR1
Dragon Tusk
  • +20 POW
  • +20 SKI
  • +20 INT
Directly used for unlocking Dragon
Magic Banana fusion item MR1
Magic Banana
  • +5 LIF
Directly used for unlocking Ape
Old Mirror fusion item MR1
Old Mirror
  • +10 SKI
  • +10 SPD
  • +10 INT
Directly used for unlocking Magic
Fusion Item Table View

Click a column header to sort.
Combining Item Cost Sell Price LIF POW DEF SKI SPD INT Note
Dino CD Fragments-5000001000 
Golem CD Fragments-5000100000 
Tiger CD Fragments-5000001000 
Pixie CD Fragments-20000000010 
Worm CD Fragments-5001000000 
Gel CD Fragments-5000010000 
Suezo CD Fragments-5000001000 
Hare CD Fragments-5000001000 
Gali CD Fragments-10000000010 
Monol CD Fragments-10000010000 
Naga CD Fragments-10000100000 
Plant CD Fragments-10001000000 
Magic Banana-100500000Used for unlocking Ape
Dragon Tusk-5000020020020Used for unlocking Dragon
Old Mirror-500000101030Used for unlocking Magic
Nya Doll1000500000550Used for unlocking Nya
Clay Doll (Assembled)-5000000202020Used for unlocking Henger
Doll Head-20000000020Clay Doll Parts (tourney)
Doll Hand L-100000500Clay Doll Parts (expedition)
Doll Hand R-100000500Clay Doll Parts (expedition)
Doll Leg L-100000050Clay Doll Parts (expedition)
Doll Leg R-100000050Clay Doll Parts (expedition)
Gadamon God Statue-200005050000Expedition
Paragama God Statue-200000050500Expedition
Frelia God Statue-100050000050Expedition

 

Valuable Items
There's a few big money items that you can acquire that are purely for selling and making money.
Diamond item MR1
Diamond
  • Sells for 10,000 G
Found on Expeditions or Tournament prize
Emerald item MR1
Emerald
  • Sells for 8000 G
Found on Expeditions or Tournament prize
Pure Gold item MR1
Pure Gold
  • Sells for 6000 G
Found on Expeditions or Tournament prize
Pure Silver item MR1
Pure Silver
  • Sells for 4000 G
Found on Expeditions

 

Table View of Items

Credits: Lisa Shock / MRM translations

ItemPriceSell PriceFatigueStressLifespanFearSpoilFormNotes
Potatoes10 0+100x0.7x0.70 
Fish100 00000+2 
Meat300 0-10+1 week0+3+6 
Fire Stone 5000-500000when held in inventory
Calm Stone 50000-50000when held in inventory
Wind Whistle 50000000+30when held in inventory
Wind Drum 5000000+300when held in inventory
Mango5010-1000+1+10 
Candy100500000+1+20 
Herb10050000+10-20 
Taffy200100-50000+2+5 
Mint2001000-500+20-5 
Mystic Snake500250000+10x0.5-10 
Apple Cake500200000x0.5+10+10 
Fly Pill2000100000-1week000Spd+20 / Def-10
Heart Pill2000100000-1weeks000Ski+20 / Pow-10
Vitamin A2000100000-2weeks000Ski-10 / Pow & Lif+10
Vitamin B2000100000-2weeks000Speed-10 / Def & Lif+10 /
Pill2000100000-2weeks000Lif-10 / Pow & Def+10
Vitamin C100050000-1week000Pow & Ski+10
Vitamin D150075000-2weeks000Pow+ Ski+ / Varies
Sting Dust 500000+10+100 
Medicine A 500000-25weeks000Pow & Spd x2 for 1 tourney
Medicine B 500000-25weeks000Def & Ski x2 for 1 tourney
Gold Peach 1000000+50weeks000 
Plant Egg 500000+25weeks-50-500 

 

This page was last modified: November 14 2024
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