Monster Rancher 2 Expedition Breakdown
This guide lists all the details of adventuring: visiting requirements, road block removal requirements, hidden path finding requirements, detailed maps, building items and percentage chance that they exist, success in finding items, success and failure results, effects of the expedition on the monster. The adventure names are listed below with abbreviations that will be utilized throughout this guide.
Expeditions
1) The Phoenix Volcano Adventure - Prologue to the Adventure (PVP) - Dr. Talico
2) The Parepare Jungle Adventure - Searching for the Secret Treasure (PJS) - Kavaro
3) The Torles Mountains Adventure - Chasing the Mysterious Creature (TMC) - Rovest (Dr. Talico's son)
4) The Kawrea Volcano Adventure - Pursuit of the Disc Stone Mystery (KVP) - Dr. Talico
Adventure Visit Requirements
Requirement |
PVP |
PJS |
TMC |
KVP |
Monster Rank |
>=D |
>=C |
>=C |
>=B |
Monster Life Attribute |
>=140 |
>=140 |
>=210 |
>=280 |
Monster Fame |
>=40 |
>=40 |
>=50 |
>=50 |
Month |
June |
October |
February |
June |
Week |
1 |
1 |
1 |
1 |
Additional Requirement |
PVP Not Complete |
Went on PVP Expedition |
Went on PVP Expedition |
PVP Complete |
Adventure Completion Requirements
Adventure |
Completion Requirement |
PVP |
Find the Phoenix |
PJS |
Find the "Old Sheath" item |
TMC |
Find the "Big Footstep" item |
KVP |
Find the "God's Slate" item |
Energy Points
The monster starts the expedition with a fixed amount of energy points based on the Monster's life attribute. The adventure must be finished before the Monster's energy points get to -10 for any possibility of success.
Starting Energy Points |
||
Min Life |
Max Life |
Energy Points |
0 |
209 |
140 |
210 |
279 |
210 |
280 |
349 |
280 |
350 |
419 |
350 |
420 |
489 |
420 |
490 |
559 |
490 |
560 |
629 |
560 |
630 |
699 |
630 |
700 |
999 |
700 |
Energy Points Reduction |
|
10 Points |
Each Building Item Search Attempt |
5 Points |
Each Road Block Removal Attempt |
1 Point |
Each Movement |
Road Blocks, Hidden Paths, Warps, and Buildings
During the adventure, the monster will encounter these type of locations: a) Road blocks, which impede a monster's path progress can be removed by using the Monster's Power; b) Hidden Paths, which open up a new path will be found by using the Monster's Intelligence; c) Warps, which sometimes are designated by a star symbol on the path and will transfer the monster to 1 of 3 different locations; and d) Buildings, which are where the monster will find valuable items. The number of item search locations for a specific building is always fixed, but is randomly picked from the 10 possible search location possibilities upon entering the building. The items populated in the buildings will be based on the Monster's overall nature and Monster's Intelligence, but sometimes the Monster's Skill is used instead of intelligence. The monster's chance of finding an item in a building, though, is always based on its intelligence.
% Chance of Finding an Item |
||
Intelligence |
|
|
Min |
Max |
% |
0 |
99 |
5 |
100 |
199 |
15 |
200 |
299 |
25 |
300 |
399 |
35 |
400 |
499 |
45 |
500 |
599 |
55 |
600 |
699 |
65 |
700 |
799 |
75 |
800 |
899 |
85 |
900 |
999 |
95 |
Building Item Search and Replacement
The same item can be found in a building more than once. There are some items that are "special" that cannot be found more than once in the game, though. These special items: "Old Sheath", "Mask", "Big Footstep", "Fire Feather", and "Strong Glue", will be replaced at the time of the duplicate special item being found. In addition, many items found during the adventure are Monster Disc Chips. The Disc Chips can only be found if the corresponding monster has been unlocked in the game. If the monster has not been unlocked, then the Disc Chips item will be replaced at the time of the locked Disc Chips item being found. The replacement item will randomly be chosen from the following three items: 1) Half-eaten, 2) Irritater, or 3) Mint Leaf. Note: Once a building has been entered, the items in that building will remain the same throughout the current expedition. When throwing away items when there are too many, the PS1 triangle button can be pressed to select and throw away the item just found.
Success or Failure
Upon finishing the adventure, Colt will meet with the host and talk about how the adventure went. Depending on what the monster did during the adventure will result in it being classified as a failure or a complete success. Whether it is a failure or success, all items found will be kept.
Result |
Requirement |
Effect |
"Great!" |
Exactly 2 unique rare items found and 2 or more hidden paths found |
+2000 G |
"Great!, maybe" |
Exactly 2 unique rare items found and less than 2 hidden paths found |
+1000 G |
"Success" |
At least 1 found item |
None |
"Failure" |
0 found items |
None |
"Failure" |
Finishing with less than -9 energy points (will override all other results) |
-12 Life Weeks |
Expedition Effects
Upon completion of the adventure, the Monster's fatigue will be increased by 70. In addition, the Monster's life weeks will be reduced. The amount that is reduced is 4 (for the 4 weeks that the Monster was gone) times the post fatigue increased calculated life index based life week reduction value (see appendix for calculation). The minimum life week reduction the monster will leave with is 8 weeks if started with 0 stress and 0 fatigue.
The Phoenix Volcano Adventure - Prologue to the Adventure
Rare Items
Fire Feather
Map
|
|
X |
|||||||||||||||
|
|
-8 |
-7 |
-6 |
-5 |
-4 |
-3 |
-2 |
-1 |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
Y |
14 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
13 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
|
12 |
20 |
20 |
20 |
20 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
20 |
20 |
|
11 |
20 |
20 |
20 |
02 |
02 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
02 |
20 |
20 |
|
10 |
20 |
20 |
02 |
02 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
02 |
20 |
20 |
|
9 |
20 |
20 |
02 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
02 |
20 |
20 |
|
8 |
20 |
20 |
02 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
02 |
20 |
20 |
|
7 |
20 |
20 |
02 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
02 |
20 |
20 |
|
6 |
20 |
20 |
02 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
02 |
20 |
20 |
|
5 |
20 |
20 |
02 |
20 |
20 |
20 |
20 |
BD1 |
20 |
20 |
20 |
20 |
20 |
02 |
20 |
20 |
|
4 |
20 |
20 |
02 |
20 |
20 |
20 |
02 |
RB1 |
02 |
02 |
02 |
02 |
|
RB2 |
20 |
20 |
|
3 |
20 |
20 |
02 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
|
20 |
20 |
20 |
|
2 |
20 |
20 |
02 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
|
1 |
20 |
20 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
20 |
20 |
20 |
|
0 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
H |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
|
-1 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
Y |
X |
Descriptor |
Description |
Section Heading |
5 |
-1 |
BD1 |
Mountain Cave Building (Fire Feather) |
PVP - BDA |
4 |
-1 |
RB1 |
Tree Road Block |
PVP - RBA |
4 |
5 |
RB2 |
Boulder Road Block |
PVP - RBA |
0 |
0 |
H |
Base Camp Home |
N/A |
PVP - RBA
The following table represents the percentage chance to remove the road block based on Power level.
Power |
|
|
Min |
Max |
% |
0 |
99 |
25 |
100 |
199 |
50 |
200 |
249 |
75 |
250 |
999 |
100 |
PVP - BDA
The following is a map of the building and possible search locations. The map will be followed by the percentage chance of what items will be present.
Number of Items: 5
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
L1 |
0 |
0 |
L3 |
0 |
0 |
0 |
L7 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
L8 |
0 |
0 |
L5 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
0 |
1 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
L10 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
L4 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
1 |
0 |
1 |
0 |
0 |
0 |
1 |
1 |
L9 |
0 |
0 |
0 |
0 |
L6 |
0 |
0 |
L2 |
0 |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
H |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Nature > 0 |
||||
Intelligence |
||||
Min |
0 |
100 |
200 |
300 |
Max |
99 |
199 |
299 |
999 |
Magic Banana |
0.0% |
12.5% |
18.8% |
18.8% |
Fire Feather |
25.0% |
18.8% |
18.8% |
18.8% |
Pixie Chips |
0.0% |
12.5% |
12.5% |
12.5% |
Arrow Head Chips |
12.5% |
12.5% |
12.5% |
12.5% |
Mocchi Chips |
18.8% |
12.5% |
12.5% |
12.5% |
Monol Chips |
12.5% |
12.5% |
0.0% |
12.5% |
Rock Candy |
18.8% |
18.8% |
12.5% |
12.5% |
Griever |
12.5% |
0.0% |
12.5% |
0.0% |
|
|
|
|
|
Nature <= 0 |
||||
Intelligence |
||||
Min |
0 |
100 |
200 |
300 |
Max |
99 |
199 |
299 |
999 |
Magic Banana |
0.0% |
0.0% |
25.0% |
18.8% |
Fire Feather |
18.8% |
25.0% |
25.0% |
25.0% |
Pixie Chips |
18.8% |
18.8% |
0.0% |
18.8% |
Arrow Head Chips |
18.8% |
18.8% |
12.5% |
12.5% |
Mocchi Chips |
0.0% |
18.8% |
12.5% |
12.5% |
Monol Chips |
12.5% |
0.0% |
12.5% |
12.5% |
Rock Candy |
18.8% |
0.0% |
12.5% |
0.0% |
Irritater |
12.5% |
18.8% |
0.0% |
0.0% |
The Parepare Jungle Adventure - Searching for the Secret Treasure
Rare Items
Gold Peach, Old Sheath
Map
|
|
X |
|||||||||||||||||||
|
|
-9 |
-8 |
-7 |
-6 |
-5 |
-4 |
-3 |
-2 |
-1 |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Y |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
19 |
20 |
BD1 |
02 |
02 |
02 |
02 |
02 |
02 |
WP1 |
20 |
20 |
20 |
02 |
02 |
02 |
RB1 |
02 |
20 |
BD2 |
20 |
|
18 |
20 |
20 |
20 |
20 |
20 |
20 |
02 |
20 |
20 |
20 |
20 |
20 |
02 |
20 |
02 |
20 |
02 |
20 |
02 |
20 |
|
17 |
20 |
02 |
02 |
02 |
02 |
02 |
02 |
20 |
20 |
20 |
20 |
20 |
02 |
20 |
02 |
20 |
02 |
20 |
02 |
20 |
|
16 |
20 |
02 |
20 |
20 |
HP1 |
20 |
20 |
20 |
20 |
20 |
WT1 |
02 |
02 |
20 |
02 |
20 |
02 |
20 |
RB2 |
20 |
|
15 |
20 |
02 |
02 |
02 |
02 |
02 |
02 |
20 |
20 |
20 |
02 |
20 |
20 |
20 |
02 |
20 |
02 |
20 |
02 |
20 |
|
14 |
20 |
20 |
20 |
02 |
20 |
20 |
02 |
20 |
20 |
20 |
02 |
02 |
02 |
20 |
02 |
20 |
02 |
20 |
02 |
20 |
|
13 |
20 |
BD3 |
02 |
RB3 |
20 |
20 |
WT2 |
20 |
BD4 |
20 |
20 |
20 |
02 |
20 |
02 |
20 |
02 |
02 |
02 |
20 |
|
12 |
20 |
20 |
20 |
02 |
02 |
02 |
02 |
20 |
02 |
20 |
20 |
20 |
02 |
20 |
02 |
20 |
20 |
20 |
20 |
20 |
|
11 |
20 |
20 |
20 |
02 |
20 |
20 |
20 |
20 |
02 |
20 |
BD5 |
20 |
02 |
20 |
02 |
02 |
02 |
20 |
20 |
20 |
|
10 |
20 |
20 |
20 |
02 |
20 |
20 |
20 |
20 |
RB4 |
20 |
02 |
20 |
02 |
20 |
20 |
20 |
02 |
20 |
20 |
20 |
|
9 |
20 |
BD6 |
20 |
02 |
20 |
BD7 |
20 |
20 |
02 |
20 |
02 |
20 |
02 |
20 |
BD8 |
20 |
02 |
20 |
BD9 |
20 |
|
8 |
20 |
02 |
20 |
02 |
20 |
02 |
20 |
20 |
02 |
02 |
02 |
20 |
02 |
20 |
02 |
20 |
02 |
20 |
02 |
20 |
|
7 |
20 |
RB5 |
02 |
02 |
RB6 |
02 |
20 |
20 |
02 |
20 |
20 |
20 |
02 |
02 |
RB7 |
20 |
02 |
RB8 |
02 |
20 |
|
6 |
20 |
20 |
20 |
02 |
20 |
HP2 |
20 |
20 |
02 |
20 |
20 |
20 |
02 |
20 |
20 |
20 |
02 |
20 |
20 |
20 |
|
5 |
20 |
20 |
20 |
02 |
20 |
02 |
02 |
02 |
02 |
02 |
WT3 |
02 |
02 |
RB9 |
20 |
20 |
02 |
20 |
20 |
20 |
|
4 |
20 |
02 |
02 |
02 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
02 |
BD |
20 |
02 |
02 |
02 |
20 |
|
3 |
20 |
02 |
20 |
RB |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
RB |
20 |
02 |
20 |
|
2 |
20 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
02 |
20 |
|
1 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
02 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
|
0 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
H |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
|
-1 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
Y |
X |
Descriptor |
Description |
Section Heading |
Y |
X |
Descriptor |
Description |
Section Heading |
19 |
-8 |
BD1 |
"Statue of Mammoth" Building |
PJS - BDA |
19 |
-8 |
BD7 |
Ancient Shrine Building |
PJS - BDF |
19 |
-1 |
WP1 |
Waterfall Warp From Point |
WT1, WT2, WT3 |
19 |
-1 |
BD8 |
Ancient Arena Building |
PJS - BDG |
19 |
6 |
RB1 |
Large Rock Road Block |
PJS - RBA |
19 |
6 |
BD9 |
Ancient Arena Building |
PJS - BDG |
19 |
9 |
BD2 |
"Ruined Temple" Building |
PJS - BDB |
19 |
9 |
RB5 |
Large Broken Tree Road Block |
PJS - RBC |
16 |
-5 |
HP1 |
Hidden Path 1 |
PJS - HPA |
16 |
-5 |
RB6 |
Large Rock Road Block |
PJS - RBA |
16 |
1 |
WT1 |
Waterfall Warp To Point 1 |
N/A |
16 |
1 |
RB7 |
Large Rock Road Block |
PJS - RBA |
16 |
9 |
RB2 |
Large Pumpkin Road Block |
PJS - RBB |
16 |
9 |
RB8 |
Large Tree Stump Road Block |
PJS - RBC |
13 |
-8 |
BD3 |
"Ruined Temple" Building |
PJS - BDB |
13 |
-8 |
HP2 |
Hidden Path 1 |
PJS - HPB |
13 |
-6 |
RB3 |
Large Broken Tree Road Block |
PJS - RBC |
13 |
-6 |
WT3 |
Waterfall Warp To Point 3 |
N/A |
13 |
-3 |
WT2 |
Waterfall Warp To Point 2 |
N/A |
13 |
-3 |
RB9 |
Large Tree Stump Road Block |
PJS - RBC |
13 |
-1 |
BD4 |
Ancient Palace Building (Old Sheath) |
PJS - BDC |
13 |
-1 |
BD10 |
Ancient Residence Building |
PJS - BDF |
11 |
1 |
BD5 |
"Tusk Tower" Building (Gold Peach) |
PJS - BDD |
11 |
1 |
RB10 |
Large Tree Stump Road Block |
PJS - RBC |
10 |
-1 |
RB4 |
Large Pumpkin Road Block |
PJS - RBB |
10 |
-1 |
RB11 |
Large Broken Tree Road Block |
PJS - RBC |
9 |
-8 |
BD6 |
Ancient Residence Building |
PJS - BDE |
9 |
-8 |
H |
Camp Site Home |
N/A |
PJS - RBA
The following table represents the percentage chance to remove the road block based on Power level.
Power |
|
|
Min |
Max |
% |
0 |
199 |
12.5 |
200 |
299 |
25 |
300 |
399 |
50 |
400 |
999 |
100 |
PJS - RBB
The following table represents the percentage chance to remove the road block based on Power level.
Power |
|
|
Min |
Max |
% |
0 |
199 |
18.75 |
200 |
299 |
37.5 |
300 |
399 |
75 |
400 |
999 |
100 |
PJS - RBC
The following table represents the percentage chance to remove the road block based on Power level.
Power |
|
|
Min |
Max |
% |
0 |
99 |
18.75 |
100 |
199 |
37.5 |
200 |
299 |
56.25 |
300 |
999 |
100 |
PJS - HPA
For the path to be found and opened, intelligence must be greater than or equal to the following threshold: 300
PJS - HPB
For the path to be found and opened, intelligence must be greater than or equal to the following threshold: 500
PJS - BDA
The following is a map of the building and possible search locations. The map will be followed by the percentage chance of what items will be present.
Number of Items: 5
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
L1 |
0 |
0 |
L2 |
1 |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
L3 |
0 |
0 |
L4 |
1 |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
L5 |
0 |
0 |
L6 |
1 |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
L7 |
0 |
0 |
L8 |
1 |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
L9 |
0 |
0 |
L10 |
1 |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
H |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Nature > 0 |
||||
Intelligence |
||||
Min |
0 |
100 |
200 |
300 |
Max |
99 |
199 |
299 |
999 |
Mint Leaf |
18.8% |
25.0% |
12.5% |
0.0% |
Pixie Chips |
18.8% |
0.0% |
18.8% |
18.8% |
Golem Chips |
18.8% |
0.0% |
18.8% |
12.5% |
Zuum Chips |
0.0% |
12.5% |
18.8% |
12.5% |
Undine Chips |
0.0% |
0.0% |
12.5% |
12.5% |
Nuts Oil |
25.0% |
18.8% |
18.8% |
18.8% |
Magic Banana |
18.8% |
25.0% |
0.0% |
25.0% |
Griever |
0.0% |
18.8% |
0.0% |
0.0% |
|
|
|
|
|
Nature <= 0 |
||||
Intelligence |
||||
Min |
0 |
100 |
200 |
300 |
Max |
99 |
199 |
299 |
999 |
Mint Leaf |
18.8% |
12.5% |
0.0% |
0.0% |
Pixie Chips |
12.5% |
18.8% |
18.8% |
12.5% |
Golem Chips |
0.0% |
18.8% |
18.8% |
12.5% |
Zuum Chips |
0.0% |
18.8% |
18.8% |
12.5% |
Undine Chips |
12.5% |
0.0% |
6.3% |
12.5% |
Nuts Oil |
18.8% |
0.0% |
18.8% |
12.5% |
Magic Banana |
18.8% |
18.8% |
18.8% |
18.8% |
Griever |
18.8% |
12.5% |
0.0% |
18.8% |
PJS - BDB
The following is a map of the building and possible search locations. The map will be followed by the percentage chance of what items will be present.
Number of Items: 5
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
L8 |
1 |
1 |
1 |
1 |
1 |
L9 |
0 |
0 |
0 |
0 |
1 |
1 |
L4 |
0 |
0 |
0 |
0 |
1 |
0 |
1 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
0 |
1 |
0 |
L10 |
0 |
0 |
1 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
0 |
1 |
0 |
0 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
L3 |
0 |
0 |
1 |
0 |
L6 |
1 |
1 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
0 |
L2 |
0 |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
1 |
0 |
1 |
0 |
1 |
0 |
L5 |
0 |
0 |
L7 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
0 |
L1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
H |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Nature > 0 |
||||
Intelligence |
||||
Min |
0 |
100 |
200 |
300 |
Max |
99 |
199 |
299 |
999 |
Ghost Chips |
12.5% |
18.8% |
6.3% |
12.5% |
Golem Chips |
18.8% |
12.5% |
0.0% |
18.8% |
Niton Chips |
0.0% |
0.0% |
25.0% |
12.5% |
Hopper Chips |
12.5% |
25.0% |
18.8% |
12.5% |
Mew Chips |
25.0% |
0.0% |
12.5% |
18.8% |
Nuts Oil |
12.5% |
18.8% |
6.3% |
12.5% |
Magic Banana |
18.8% |
6.3% |
12.5% |
12.5% |
Irritater |
0.0% |
18.8% |
18.8% |
0.0% |
|
|
|
|
|
Nature <= 0 |
||||
Intelligence |
||||
Min |
0 |
100 |
200 |
300 |
Max |
99 |
199 |
299 |
999 |
Ghost Chips |
12.5% |
18.8% |
18.8% |
0.0% |
Golem Chips |
18.8% |
12.5% |
0.0% |
12.5% |
Niton Chips |
0.0% |
18.8% |
25.0% |
12.5% |
Hopper Chips |
12.5% |
6.3% |
6.3% |
18.8% |
Plant Chips |
18.8% |
18.8% |
18.8% |
18.8% |
Nuts Oil |
12.5% |
18.8% |
18.8% |
12.5% |
Magic Banana |
18.8% |
6.3% |
0.0% |
18.8% |
Griever |
6.3% |
0.0% |
12.5% |
6.3% |
PJS - BDC
The following is a map of the building and possible search locations. The map will be followed by the percentage chance of what items will be present.
Number of Items: 6
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
L1 |
0 |
0 |
L3 |
0 |
0 |
0 |
L7 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
L8 |
0 |
0 |
L5 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
0 |
1 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
L10 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
L4 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
1 |
0 |
1 |
0 |
0 |
0 |
1 |
1 |
L9 |
0 |
0 |
0 |
0 |
L6 |
0 |
0 |
L2 |
0 |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
H |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Nature > 0 |
||||
Intelligence |
||||
Min |
0 |
200 |
300 |
400 |
Max |
199 |
299 |
399 |
999 |
Old Sheath |
0.0% |
0.0% |
12.5% |
18.8% |
Pure Silver |
12.5% |
18.8% |
12.5% |
12.5% |
Durahan Chips |
0.0% |
18.8% |
12.5% |
0.0% |
Bajarl Chips |
18.8% |
6.3% |
12.5% |
18.8% |
Baku Chips |
18.8% |
31.3% |
12.5% |
18.8% |
Suezo Chips |
18.8% |
6.3% |
18.8% |
18.8% |
Irritater |
6.3% |
0.0% |
6.3% |
0.0% |
Mint Leaf |
25.0% |
18.8% |
12.5% |
12.5% |
|
|
|
|
|
Nature <= 0 |
||||
Intelligence |
||||
Min |
0 |
200 |
300 |
400 |
Max |
199 |
299 |
399 |
999 |
Old Sheath |
0.0% |
0.0% |
12.5% |
18.8% |
Pure Silver |
6.3% |
18.8% |
18.8% |
12.5% |
Bajarl Chips |
25.0% |
12.5% |
0.0% |
0.0% |
Ghost Chips |
0.0% |
12.5% |
12.5% |
18.8% |
Baku Chips |
12.5% |
0.0% |
18.8% |
12.5% |
Gaboo Chips |
18.8% |
18.8% |
6.3% |
18.8% |
Irritater |
12.5% |
18.8% |
18.8% |
0.0% |
Mint Leaf |
25.0% |
18.8% |
12.5% |
18.8% |
PJS - BDD
The following is a map of the building and possible search locations. The map will be followed by the percentage chance of what items will be present.
Number of Items: 4
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
L9 |
0 |
0 |
0 |
0 |
0 |
L10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
L2 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
0 |
1 |
1 |
L6 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
L7 |
1 |
1 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
L8 |
1 |
1 |
1 |
0 |
0 |
0 |
1 |
0 |
0 |
1 |
1 |
L5 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
L1 |
1 |
1 |
1 |
1 |
1 |
1 |
0 |
1 |
1 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
1 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
L3 |
1 |
1 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
L4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
H |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Nature > 0 |
||||
Intelligence |
||||
Min |
0 |
150 |
200 |
250 |
Max |
149 |
199 |
249 |
999 |
Soil |
31.3% |
31.3% |
18.8% |
0.0% |
Gold Peach |
0.0% |
0.0% |
12.5% |
18.8% |
ColorPandora Chips |
0.0% |
18.8% |
12.5% |
12.5% |
Beaclon Chips |
12.5% |
6.3% |
18.8% |
18.8% |
Henger Chips |
18.8% |
6.3% |
12.5% |
18.8% |
Tiger Chips |
25.0% |
18.8% |
12.5% |
18.8% |
Mint Leaf |
0.0% |
18.8% |
12.5% |
0.0% |
Magic Banana |
12.5% |
0.0% |
0.0% |
12.5% |
|
|
|
|
|
Nature <= 0 |
||||
Intelligence |
||||
Min |
0 |
150 |
200 |
250 |
Max |
149 |
199 |
249 |
999 |
Soil |
25.0% |
31.3% |
18.8% |
18.8% |
Gold Peach |
0.0% |
0.0% |
0.0% |
12.5% |
ColorPandora Chips |
0.0% |
18.8% |
0.0% |
18.8% |
Beaclon Chips |
12.5% |
0.0% |
25.0% |
12.5% |
Henger Chips |
0.0% |
0.0% |
18.8% |
12.5% |
Hare Chips |
18.8% |
18.8% |
18.8% |
12.5% |
Magic Banana |
18.8% |
0.0% |
18.8% |
12.5% |
Irritater |
25.0% |
31.3% |
0.0% |
0.0% |
PJS - BDE
The following is a map of the building and possible search locations. The map will be followed by the percentage chance of what items will be present.
Number of Items: 4
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
L4 |
0 |
L8 |
1 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
L9 |
0 |
1 |
1 |
L4 |
0 |
0 |
1 |
1 |
1 |
L3 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
L5 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
L6 |
0 |
0 |
1 |
1 |
1 |
L2 |
0 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
0 |
1 |
1 |
1 |
1 |
1 |
0 |
L10 |
0 |
0 |
1 |
1 |
1 |
L1 |
0 |
1 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
0 |
L7 |
1 |
1 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
H |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Nature > 0 |
||||
Intelligence |
||||
Min |
0 |
200 |
300 |
400 |
Max |
199 |
299 |
399 |
999 |
Sour Jelly |
18.8% |
18.8% |
6.3% |
12.5% |
Gali Chips |
18.8% |
18.8% |
6.3% |
12.5% |
Golem Chips |
18.8% |
18.8% |