Monster Rancher 2 Gameshark Cheat Codes
Monster Rancher 2 Cheat codes for Game Shark, ePSXe, DuckStation or other formats that use GameShark codes, and Cheat Engine tables for DX.MR2 & DX Cheat Engine tables
Cheat Engine files that can be used on PC/Steam version of MR2DX, or NTSC version with ePSXe & pSX emulators.
It is recommended to disable the name code immediately after you have confirmed the name change. This is easiest while in Town, and you can talk to Wyola at the Market who should address you by your Trainer Name right away. Once the Name cheat is disabled, attempt to save your game, then restart and load the game from the new save with the Name change to confirm your save is not corrupted.
Technically, a name can be 16 chars. long, but only 12 fits in name box. The text boxes are locked to 12 characters.
- Spell it backwards (Right to Left): kcirneF
- Using the chart, Convert each letter into hex: 2F 27 2D 36 32 29 10
- Chunk out the code in pairs* with no space: [ 2F] [272D] [3632] [2910]
- Going Right-To-Left, add the pairs of letters to each memory location top to bottom. *For odd character slots, fill with with "FF" to the left of the letter like so: (Note Fenrick has an odd number of letters, so the 4th location has: [FF2F])
80098FAA 2910 < eF
80098FAC 3632 < rn
80098FAE 272D < ci
80098FB0 FF2F < (null) k
80098FB2 FFFF < (null)(null)
80098FB4 FFFF < (null)(null)
80098FB6 FFFF < (null)(null)
80098FB8 FFFF < (null)(null) - Now you use the entire group of codes together to replace the entire name in the game.
Click for Manual Demonstration/Explanation
Use the below guide to help construct the correct code for a name replacement. Hex letter chart
00 = [space]
01-0A = 0 to 9
0B-24 = A-Z (uppercase)
25-3E = a-z (lowercase)
3F = .
40 = ·
41 = !
42 = ?
43 = -
FF = Null Terminate (end of name)
So, let's convert the name "Fenrick".
Trainer Name memory locations:
To automatically generate your TRAINER name code, Type your name in the text box and press Enter:
-
#Change Trainer Name
80098FAA [2nd][1st]
80098FAC [4th][3rd]
80098FAE [6th][5th]
80098FB0 [8th][7th]
80098FB2 [10th][9th]
80098FB4 [12th][11th]
80098FB6 [14th][13th] (Omitted)
80098FB8 [16th][15th] (Omitted)
Monster Name memory locations:
To automatically generate your Active MONSTER name code, Type your name in the text box and press Enter:
-
#Change Monster Name
80097B78 [2nd][1st]
80097B7A [4th][3rd]
80097B7C [6th][5th]
80097B7E [8th][7th]
80097B80 [10th][9th]
80097B82 [12th][11th]
80097B84 [14th][13th] (Omitted)
80097B86 [16th][15th] (Omitted)
Max Funds
80098FBC E0FF
80098FBE 05F5
Current Date
80099228 xxxx
xxxx=0000 (04/01/1000)
1 Week = +0001(h)
Set IMa vs FIMBA Start Date (The Elimination and IMa VS FIMBA occur every 4 years from the Start Date)
80099080 xxxx
Set xxxx to Year 1000, use: 03E8
Set xxxx to Year 1001, use: 03E9
Set xxxx to Year 1002, use: 03EA
Set xxxx to Year 1003, use: 03EB
All Monster Cards
(Caetla/Game Enhancer)
B00CC002 00000000
8009908C 0101
(GameShark 2.42+ and "Pro")
5000CC02 0000
8009908C 0101
Full Zooming in View Mode
D001C3CC 2821
8001C3D0 0000
D001C3CC 2821
8001C3D2 0000
300098FC0 00xx
xx=00 (Beginner), 01 (Grade 9), 0A (Expert)
Ranch Size
30098FC1 000x (x= 0-4)
Stable Size
30098FC2 000y (y=0-2)
Max Purse
80098FC8 E0FF
80098FCA 05F5
RESULTS
80098FC4 xxxx = Wins
80098FC6 xxxx = Losses
8009903C xxxx = K.O.
xxxx= 0000-03E7
Final Rank
E = 8009902A xxxx
D = 8009902C xxxx
C = 8009902E xxxx
B = 80099030 xxxx
A = 80099032 xxxx
S = 80099034 xxxx
xxxx= 0000-03E7
All Emblems Won
80099060 0001
80099064 0001
80099068 0001
8009906C 0001
80099070 0001
Authorize Breeder
B0260001 00000000
30099386 0001
(Version 2 carts)
50002601 0000
30099386 0001
Note: It took almost a full day of hacking to find the proper memory locations to edit, and there may very well be a few more. If you find a CD that will not allow you to breed, please email me with the details.
- Go to Market.
- Activate Race code(s) above with the Main & sub modifiers added. (Non-existent combinations may crash your game!)
- Choose any market monster (Zuum is first one to show up).
- Allow the game spawn the monster fully.
- Deactivate the code(s).
- Pixie has no techs in locations: 80097B9E, 80097BA6, or 80097BC0
- 0001 in the below locations means the tech is learned/present.
- 0000 in the below locations means the tech is unlearned/not present.
Main: 80097A18 00??
Sub: 80097A1C 00??
Changing the Main/Sub of a monster while in the freezer is ONLY a reskin! You won't get the variety that you might get if you use the Make-A-Monster app from the Laboratory, But you CAN create a monster with its respective proper Lifespan/Gains:
Rank
300097B92 00xx
xx= 00 (E) - 05 (S)
Lif Max 80097A20 03E7
Pow Max 80097A22 03E7
Int Max 80097A24 03E7
Ski Max 80097A26 03E7
Spd Max 80097A28 03E7
Def Max 80097A2A 03E7
Hex for 999 is: 03E7
Guts
80097BD7 xxxx
(Frames per guts generated. Lower value is faster guts. 0006 should equate to Metalner's guts)
Age
80097A14 xxxx
+0001(h) 1 Week
+0004(h) 1 Month
Starting Lifespan Weeks
80097A32 0000
Remaining Lifespan Weeks
80097A30 0000
Fatigue: Never Tired
30097A37 0000
Stress: Never Stressed
30097A3B 0000
Techniques Aquired
Activation Code (This code is required in order to use all of the attacks in battle.)
80097BD0 0600
80097BD2 120C
Approach
80097B9A 0001
80097B9C 0001
80097B9E 0001
80097BA0 0001
80097BA2 0001
80097BA4 0001
Short Attacks
80097BA6 0001
80097BA8 0001
80097BAA 0001
80097BAC 0001
80097BAE 0001
80097BB0 0001
Medium Range
80097BB2 0001
80097BB4 0001
80097BB6 0001
80097BB8 0001
80097BBA 0001
80097BBC 0001
Long Range
80097BBE 0001
80097BC0 0001
80097BC2 0001
80097BC4 0001
80097BC6 0001
80097BC8 0001
Max Fame
80097A38 0064
Style & Max. Loyalty
30097A3C 00xx
30097A3D 00yy
xx= yy= Style
----------------------
A4 44 Doting
84 44 Fond
84 86 Soft
64 64 Even
64 84 Strict
44 84 Harsh
44 A4 Spartan
Form
30097A3E 00xx
xx= A4 - Skinny
D4 - Slim
00 - Normal
34 - Fat
64 - Plump
Nature (NOTE: Does not work all the time. The value will come close the desired Nature, but you will still have to either use Jellies or Cheats).
30097A59 00xx
xx= 34 - Best
14 - Good
00 - Neutral
D4 - Bad
A4 - Worst
Likes NOTE: See the "Item Modifier" section for proper digits. 80097B1A 00xx
Dislikes NOTE: See the "Item Modifier" section for proper digits. 80097B1C 00xx
RECORDS
80097A66 xxxx = Wins
80097A68 xxxx = Losses
80097A6A xxxx = K.O.
80097A6E xxxx = Hurt
80097A70 xxxx = Run Away
80097A72 xxxx = Sickness
80097A74 xxxx = Resistance
xxxx= 0000-03E7
Max Purse
80097A5C E0FF
80097A5E 05F5
All Emblems Won
80097A80 0001
80097A84 0001
80097A88 0001
80097A8C 0001
80097A90 0001
D00938AE jjjj
801FFCFC 00FF
Max Strength
D00938AE jjjj
801FFCDC 03E7
Opponent Guts Drain
D00938AE jjjj
801FFC7C 0000
Opponent Life Drain
D00938AE jjjj
801FFC5C 0000
jjjj= Joker Command Modifier
0001 L2
0002 R2
0004 L1
0008 R1
0010 Triangle
0020 Circle
0040 X
0080 Square
0100 Select
0800 Start
1000 Up
2000 Right
4000 Down
8000 Left
ie. for L2 & SELECT Max Guts
D00938AE 0101
801FFCFC 00FF
-
** Note: Changing a monster's Main/Sub in the freezer is ONLY a reskin. The monster retains Lifespan/Gains of the frozen monster.
See Monster Codes for instructions to spawn a monster with the proper Lifespan/Gains.
Type 80097DB0 00??
Sub-Type 80097DB4 00??
Max Life 80097DB8 03E7
Max Pow. 80097DBA 03E7
Max Def. 80097DBC 03E7
Max Ski. 80097DBE 03E7
Max Spd. 80097DC0 03E7
Max Int. 80097DC2 03E7
Slot 2
Type 80097F7C 00??
Sub-Type 80097F80 00??
Max Life 80097F84 03E7
Max Pow. 80097F86 03E7
Max Def. 80097F88 03E7
Max Ski. 80097F8A 03E7
Max Spd. 80097F8C 03E7
Max Int. 80097F8E 03E7
Slot 3
Type 80098148 00??
Sub-Type 8009814C 00??
Max Life 80098150 03E7
Max Pow. 80098152 03E7
Max Def. 80098154 03E7
Max Ski. 80098156 03E7
Max Spd. 80098158 03E7
Max Int. 8009815A 03E7
Slot 4
Type 80098314 00??
Sub-Type 80098318 00??
Max Life 8009831C 03E7
Max Pow. 8009831E 03E7
Max Def. 80098320 03E7
Max Ski. 80098322 03E7
Max Spd. 80098324 03E7
Max Int. 80098326 03E7
Slot 5
Type 800984E0 00??
Sub-Type 800984E4 00??
Max Life 800984E8 03E7
Max Pow. 800984EA 03E7
Max Def. 800984EC 03E7
Max Ski. 800984EE 03E7
Max Spd. 800984F0 03E7
Max Int. 800984F2 03E7
Slot 6
Type 800986AC 00??
Sub-Type 800986B0 00??
Max Life 800986B4 03E7
Max Pow. 800986B6 03E7
Max Def. 800986B8 03E7
Max Ski. 800986BA 03E7
Max Spd. 800986BC 03E7
Max Int. 800986BE 03E7
Slot 7
Type 80098878 00??
Sub-Type 8009887C 00??
Max Life 80098880 03E7
Max Pow. 80098882 03E7
Max Def. 80098884 03E7
Max Ski. 80098886 03E7
Max Spd. 80098888 03E7
Max Int. 8009888A 03E7
Slot 8
Type 80098A44 00??
Sub-Type 80098A48 00??
Max Life 80098A4C 03E7
Max Pow. 80098A4E 03E7
Max Def. 80098A50 03E7
Max Ski. 80098A52 03E7
Max Spd. 80098A54 03E7
Max Int. 80098A56 03E7
Slot 9
Type 80098C10 00??
Sub-Type 80098C14 00??
Max Life 80098C18 03E7
Max Pow. 80098C1A 03E7
Max Def. 80098C1C 03E7
Max Ski. 80098C1E 03E7
Max Spd. 80098C20 03E7
Max Int. 80098C22 03E7
Slot 10
Type 80098DDC 00??
Sub-Type 80098DE0 00??
Max Life 80098DE4 03E7
Max Pow. 80098DE6 03E7
Max Def. 80098DE8 03E7
Max Ski. 80098DEA 03E7
Max Spd. 80098DEC 03E7
Max Int. 80098DEE 03E7
00 - Pixie 01 - Dragon 02 - Centaur 03 - Color Pandora 04 - Beaclon 05 - Henger 06 - Wracky 07 - Golem 08 - Zuum 09 - Durahan 0A - Arrow Head 0B - Tiger 0C - Hopper 0D - Hare 0E - Baku 0F - Gali 10 - Kato 11 - Zilla 12 - Bajarl 13 - Mew 14 - Phoenix 15 - Ghost 16 - Metalner 17 - Suezo 18 - Jill 19 - Mocchi 1A - Joker 1B - Gaboo 1C - Jell 1D - Undine 1E - Niton 1F - Mock 20 - Ducken 21 - Plant 22 - Monol 23 - Ape 24 - Worm 25 - Naga 26 - ??? (Enemy) 27 - ??? 28 - ??? 29 - ??? 2A - ??? 2B - ???Note: Not all monsters have enough Rare (???) entries to use. Using a Rare code outside of a monster's range might crash the game, or can yield an invalid monster, similar to using a sub-breed for a monster that doesn't have that sub.
Slots
01: 8009923C 00xx 02: 80099240 00xx 03: 80099244 00xx 04: 80099248 00xx 05: 8009924C 00xx 06: 80099250 00xx 07: 80099254 00xx 08: 80099258 00xx 09: 8009925C 00xx 10: 80099260 00xx 11: 80099264 00xx 12: 80099268 00xx 13: 8009926C 00xx 14: 80099270 00xx 15: 80099274 00xx 16: 80099278 00xx 17: 8009927C 00xx 18: 80099280 00xx 19: 80099284 00xx 20: 80099288 00xx
xx =
00 Potato 01 Fish 02 Meat 03 Milk 04 Cup Jelly 05 Tablet 06 Sculpture 07 Gemini's Pot 08 Lump of Ice 09 Fire Stone 0A Pure Gold 0B Pure Gold 0C Pure Silver 0D Pure Platina 0E Mango 0F Candy 10 Smoked Snake 11 Apple Cake 12 Mint Leaf 13 Powder 14 Sweet Jelly 15 Sour Jelly 16 Crab's Claw 17 Nuts Oil 18 Nuts Oil 19 Star Prune 1A Gold Peach 1B Silver Peach 1C Magic Banana 1D Magic Banana 1E Magic Banana 1F Half Eaten Nuts 20 Irritator 21 Griever 22 Teromeann 23 Manseitan 24 Larox 25 Kasseitan 26 Troron 27 Nageel 28 ??? 29 Paradoxine 2A Tiger's disc. 2B Hopper's disc. 2C Hare's disc. 2D Kato's disc. 2E Suezo's disc. 2F Naga's disc. 30 Gaboo's disc. 31 Jell's disc. 32 Niton's disc. 33 Plant's disc. 34 Mew's disc. 35 Mocchi's disc. 36 Zuum's disc. 37 Arrow Head's disc. 38 Ape's disc. 39 Monol's disc. 3A Bay Shrimp 3B Incense 3C Shoes 3D Rice Cracker 3E ??? 3F Olive Oil 40 Kaleidoscope 41 Torles Water 42 ??? 43 Perfume 44 Stick 45 Bone 46 Perfume Oil 47 Wood Ball 48 Cedar Log 49 Pile of Meat 4A Soil 4B Rock Candy 4C Dummy 4D Ice of Papas 4E Grease 4F DNA Capsule (Red) 50 DNA Capsule (Yellow) 51 DNA Capsule (Pink) 52 DNA Capsule (Gray) 53 DNA Capsule (White) 54 DNA Capsule (Green) 55 DNA Capsule (Black) 56 God's Slate 57 Hero Badge 58 Heel Badge 59 Quack Doll (pieces) 5A Dragon Tusk 5B Old Sheath 5C Double-Edged 5D Magic Pot 5E Mask 5F Big Footstep 60 Big Boots 61 Fire Feather 62 Taurus' Horn 63 Dino's Tail 64 Zilla Beard 65 Fun Can 66 Strong Glue 67 Quack Doll (built - see 59)) 68 Mystic Seed 69 Parepare Tea 6A Match 6B Toothpick 6C Playmate 6D Whetstone 6E Polish 6F Silk Cloth 70 Disc Dish 71 Gramophone 72 Shiny Stone 73 Meteorite 74 Steamed Bun 75 Razor Blade 76 Ice Candy 77 Fish Bone 78 Sun Lamp 79 Silk Hat 7A Half Cake 7B Shaved Ice 7C Sweet Potato 7D Medal 7E Gold Medal 7F Silver Medal 80 Music Box 81 Medallion 82 No Desire 83 Battle 84 Rest 85 Play 86 Mirror 87 Colart Tea 88 Galoe Nut 89 Stick of Ice 8A Ocean Stone 8B Seaweed 8C Clay Doll #1 8D Clay Doll #2 8E Clay Doll #3 8F Mock Nut 90 Colt's Cake 91 Flower 92 Pixie's disc. 93 Dragon's disc. 94 Centaur's disc. 95 ColorPandora's disc. 96 Beaclon's disc. 97 Henger's disc. 98 Wracky's disc. 99 Golem's disc. 9A Durahan's disc. 9B Baku's disc. 9C Gali's disc. 9D Zilla's disc. 9E Bajarl's disc. 9F Pheonix's disc. A0 Ghost's disc. A1 Metalner's disc. A2 Jill's disc. A3 Joker's disc. A4 Undine's disc. A5 Mock's disc. A6 Ducken's disc. A7 Worm's disc. A8 Gali Mask A9 Crystal AA Undine Slate AB Reward #1 AC Reward #2 AD Stick AE Cup Jelly AF Spear B0 Wracky Doll B1 Quack Doll (with instructions) (see 67 & 59)NOTES:
Items listed as "???" or "n/a" are still present in the game but are missing names and/or descriptions, and may be unobtainable through regular play. It is unclear whether they are simply untranslated by the U.S. programming team, or have been removed completely.
28 = Some type of genie lamp. No name or description listed.
3E = Cigarette. Present in the Japanese version, but unlisted in the U.S. release.
42 = Unknown.
6A = Match. No description given. May have been removed from U.S. release.
6B = Toothpick. No description given. May have been removed from U.S. release.
6D = Whetstone. No description given. May have been removed from U.S. release.
6E = Polish. No description given. May have been removed from U.S. release.
6F = Silk Cloth. No description given. May have been removed from U.S. release.
82 = No Desire. No description given. Used for Likes/Dislikes.
83 = Tourney/Battle. No description given. Used for Likes/Dislikes.
84 = Rest. No description given. Used for Likes/Dislikes.
85 = Play. No description given. Used for Likes/Dislikes.
Fame - 80097A34 0000
This guide is based on "The Complete GameShark Cheater's Guide" and has had some modifications, corrections, and additions.
(xiaNaix@mindless.com -- Original site no longer exists: Monster Rancher 2 Macumba http://members.tripod.com/MonsterRancher2)
WARNING!!! The use of these codes may spoil the Monster Rancher 2 experience. I hope you will instead use them sparingly to "enhance" your game. The codes have been created & tested using a "Caetla" Game Enhancer cart and should work fine with the latest version GameShark (2.42 and up) and GameShark Pro. Not all codes will work properly with older version carts. Whenever possible, I have tried to include alternate versions.
Feel free to post these wherever necessary, in whatever format, but be sure to include author credits and a link to the website.