This page was last modified: October 24 2024
Donate and be a LegendCup Hero -- Fans like you help keep LC up and running!
Monster Rancher Advance 1 Raising Mechanics
An incomplete compendium of MRA1's hidden data and values of Actions and Items and other effects on your monster, transcribed from The Squirrel Of Damocles' data mining efforts. If you would like to help towards completing this information, please reach out!
Aroma's Comments
Fatigue Warnings
Fatigue Message | Fatigue Value |
---|---|
Seems Really Energetic | 0 |
Looks Pretty Lively | 1 to 19 |
Seems to be in good shape | 20 to 29 |
Seems kinda sleepy | 30 to 39 |
Seems tired | 40 to 49 |
Looks Really Worn Out | 50 to 69 |
Looks Exhausted | 70 - 89 |
About Ready to Collapse | 90 - 255 |
Stress Warnings
Stress Comment | Stress Value |
---|---|
No Comment | 0 to 29 |
But stress is starting to take it's toll -or- And Stress buildup isn't helping at all | 30 to 49 |
But stress seems to be wearing it down -or- And stress is weighing heavily on it | 50 to 69 |
But how does it cope with all the stress? -or- And it's dealing with a lot of stress | 70 to 255 |
Stress and Fatigue
An observation of Stress and Fatigue by bringing a monster to the weeks near the "It's been good to us for a long time" message.
The save is made on 1st week of may, thus this only tests if AT LEAST one week is lost if it retires on the 2nd week, it did NOT test the specific number of additional weeks lost, merely that more than the current week lived has been lost.
Stress | Fatigue | Survive? |
---|---|---|
0 | 0 - 69 | Survive! |
0 | 70 - 255 | Retire |
0 - 69 | 0 | Survive! |
70 - 255 | 0 | Retire |
50 - 69 | 0 - 49 | Survive! |
50 - 69 | 50 - 255 | Retire |
0 - 49 | 50 - 69 | Survive! |
50 - 255 | 50 - 69 | Retire |
- If BOTH Stress AND Fatigue are over 49, you lose lifespan.
- If EITHER Stress OR Fatigue are greater than 69 you lose lifespan.
Other Notes:
Young monsters seem to get +1 to +3 Fatigue/week, +1 to +3 Stress/week. The cause unknown. Testing has proved unreliable for predictable results, but it seems to clear up within 2 to 3 months.
Fear and Spoil
Comment | Reason |
---|---|
You're Spoiling [Monster] | Spoil value is 50 points higher than Fear value |
[Monster] is afraid of you | Fear value is 50 points higher than Spoil value |
Response | Fear | Spoil |
---|---|---|
Praise Great | 2 | 3 |
Withhold Praise | 3 | -7 |
Scold Fail | 5 | -7 |
Don't Scold | - | 3 |
- Roast Newt: +10 Fear, -15 Spoil
- Rest: -2 Fear, +3 Spoil
- If your style is strict add a small amount of stress (+1 to +3) per week!
Item Values
Food | Fatigue: Any preference | Stress: Satisfied 3 Nutrition, 2 Like |
---|---|---|
Potato | -1 Fatigue | -3 Stress |
Fish | No effect | -4 Stress |
Meat | -3 Fatigue | -2 Stress |
Orange | No effect | -2 Stress |
Nuts | -1 Fatigue | -2 Stress |
Jelly | No effect | Unknown |
Banana | -2 Fatigue | -4 Stress |
Milk | -4 Fatigue | -5 Stress |
Nutrient | -2 Fatigue | -4 Stress |
Nothing | No effect | +6 Stress |
Item | Fatigue | Stress |
---|---|---|
Nitro Berry | - | -10 |
Honey Candy | -1 | - |
Mango | - | - |
Cookie | - | - |
Newt | - | - |
Item | Fatigue | Stress |
---|---|---|
Mint Leaf | - | -15 |
Mint Candy | -1 | -20 |
Torles Water | -10 | - |
Nuts Oil | -20 | - |
Item | Fatigue | Stress |
---|---|---|
Silver Cup | 0 to -1/wk | - |
Gold Cup | 0 to -3/wk | - |
Holy Cup | -1 to -5/wk | - |
Shiny Gem | - | 0* |
Sparkle Gem | - | 0 to -2/wk |
Bright Gem | - | 0 to -3/wk |
* Testing indicates this item is broken.
Resting Scenario | Fatigue | Stress |
---|---|---|
Default | -50 to -55 | -12* to -16 |
Rest + Incense | -51 to -56 | -13 to -18 |
Rest + Aroma Pot | -52 to -60 | -13 to -20 |
Notes for Food Items:
- How well liked or nutritious it is seems to have no effect on fatigue.
- Stress results of happy or ecstatic will vary; Meat ,for example, can give -6 on "Happy" and -10 "ecstatic" but one can also observe -10 "Happy". This needs more testing.
Drills & Battles
This section was only tested with 1 monster and needs additional testing
Drill Greats and Fails are untested, as are Rain, Snow, or Hot days. From testing, it would seem that your coach monster, monster's age, training aptitude are irrelevant to stress and fatigue for drills.
Drill Success | Fatigue | Stress |
---|---|---|
Light Drill | +13 to +16 | +5 to +8 |
Heavy Drill | +26 to +29 | +10 to +13 |
Response | Fatigue | Stress |
Praise Great | - | -5 |
Withhold Praise | - | +3 |
Scold Fail | - | +7 |
Don't Scold | - | -2 |
Placing | Fatigue | Stress |
---|---|---|
1st | +31 | -40 |
2nd | +40 | -32 |
3rd (not validated) | - | - |
4th | +42 | -30 |
Special Training
- Fatigue: +39 to +47
- Stress: +2 to +11
Credits: Transcription (with permission) of The Squirrel Of Damocles' paste bin notes and data mining efforts.