This page was last modified: March 06 2025
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Monster Rancher 3 Monster Attributes
Attributes can change things about your monster in differing ways. Learn what each attribute means, how to get them, and other requirements.
Attribute List
ID | Name | Type | Conflicts With | Effect | Acquisition: | Requires: |
---|---|---|---|---|---|---|
0 | Normal | Personality | - | None. I don't know what you were expecting, really. | - | - |
1 | Cool | Personality | - | Your monster's motivation is hard to change - positively or negatively. | - | - |
2 | Unfriendly | Personality | - | Your monster's motivation is hard to change - positively or negatively. | - | - |
3 | Aloof | Personality | - | Your monster's motivation is hard to change - positively or negatively. | - | - |
4 | Confident | Trait | - | None. | - | - |
5 | Cheerful | Personality | - | None. | - | - |
6 | Indignant | Personality | - | Incoming Heart attribute attacks are less effective. | - | - |
7 | Stubborn | Personality | - | Incoming Heart attribute attacks are less effective. | - | - |
8 | Pride | Personality | - | None. | - | - |
9 | Show-off | Personality | - | Repeated attacks cause an increase in accuracy. The effect is undone after three misses. | - | - |
10 | Slow | Personality | - | Your monster will have reduced stress and fatigue from training, but the stat gains are also lessened. | - | - |
11 | Relaxed | Personality | - | Your monster will have reduced stress and fatigue from training, but the stat gains are also lessened. | - | - |
12 | Easygoing | Personality | - | Your monster will have reduced stress and fatigue from training, but the stat gains are also lessened. | - | - |
13 | Selfish | Trait | - | Your monster will be more likely to request items. Refusal will cause a large hit to Motivation. | - | - |
14 | Serious | Personality | - | The likelihood of Success or Great in drills is increased, but the Stress gain is also increased. Resting reduces less Stress. | - | - |
15 | Whimsical | Trait | - | Your monster's motivation will increase or decrease at random at the start of each week. | - | - |
16 | Stoic | Personality | - | Your monster will not request items, and it will be easier to succeed in drills. | - | - |
17 | Refined | Personality | - | None. | - | - |
18 | Nice | Personality | - | None. | - | - |
19 | Hysterical | Personality | - | None. | - | - |
20 | Impatient | Personality | - | None. | - | - |
21 | Touchy | Personality | - | None. | - | - |
22 | Narcissistic | Trait | - | Incoming Fascination attribute techniques are less effective. | - | - |
23 | Resists Water | Trait | Weak v. Water | Incoming Water attribute techniques are less effective. | - | - |
24 | Weak v. Water | Debuff | Resists Water | Incoming Water attribute techniques are more effective. | - | - |
25 | Calm | Personality | - | Reduces Guts damage of opponent's techniques. Incoming Heart attribute techniques are less effective. | - | - |
26 | Combative | Personality | - | Your monster loves battle, and will not refuse a tournament. | - | - |
27 | Gluttonous | Trait | - | Your monster is more likely to ask for second helpings of food. Your monster can use two items a week. | - | - |
28 | Spoiled | Personality | - | Your monster will be less likely to beg. | - | - |
29 | Bashful | Personality | - | None. | - | - |
30 | Shy | Personality | - | None. | - | - |
31 | Quiet | Personality | - | Your monster is less likely to beg for items. | - | - |
32 | Resists Ltng | Trait | Weak v. Ltng. | Incoming Lightning attribute techniques are less effective. | - | - |
33 | Unselfish | Trait | - | Your monster will not beg for items, or second helpings of food. | - | - |
34 | Weak v. Ltng | Debuff | Resists Ltng. | Incoming Lightning attribute techniques are more effective. | - | - |
35 | Resists Magic | Trait | Weak v. Magic | Incoming Magic attribute techniques are less effective. | - | - |
36 | Fearless | Personality | - | Your monster will not refuse to battle. (Likely related to rivals.) | - | - |
37 | Brave | Personality | - | Will not refuse a battle. Increases the likelihood of getting Success or Great during drills. | - | - |
38 | Aggressive | Personality | - | Your monster will not refuse to battle. (Likely related to rivals.) | - | - |
39 | Optimistic | Personality | - | Increases the likelihood of Success and Great during drills. | - | - |
40 | Indifferent | Trait | - | Stress is less likely to build up, and the training style is likely to go towards Soft. Reduces Guts damage from incoming techniques. | - | - |
41 | Sensitive | Trait | - | Stress is more likely to build up, and the training style is likely to go towards Hard. Increases Guts damage from incoming techniques. | - | - |
42 | Timid | Personality | - | Your monster is hesitant before battle. (Likely related to rivals) | - | - |
43 | Pessimistic | Personality | - | Your monster is hesitant before battle. (Likely related to rivals) | - | - |
44 | Defence Roll | Trait | - | Reduces the damage from Throwing attribute techniques. | - | - |
45 | Reliable | Personality | - | Increased drill Success rate, but reduced Great chance. "Small" techniques are more accurate, "Large" techniques are less accurate. | - | - |
46 | Honest | Personality | - | Training style and loyalty are more likely to change. | - | - |
47 | Weirdo | Trait | - | None. | - | - |
48 | Weak v. Magic | Debuff | Resists Magic | Incoming Magic attribute techniques are more effective. | - | - |
49 | Hesitant | Personality | - | Your monster will not beg for items. | - | - |
50 | Active | Trait | - | Fatigue is randomly decreased at the start of each week. Requests for rest are less likely. | - | - |
51 | Strong Heart | Trait | Weak Heart | Reduces the damage received from Heart attacks. | - | - |
52 | Careful | Personality | - | Accuracy increases with accumulated Guts during battle. Unrelated to accuracy modification by Guts total difference. | - | - |
53 | Resists Wind | Trait | Weak v. Wind | Incoming Wind attribute techniques are less effective. | - | - |
54 | Nervous | Personality | - | Stress increases faster during training, but Great or Success are more likely. (may need retranslation) | - | - |
55 | Perfectionist | Trait | - | Your monster will sort your items as it wishes. | - | - |
56 | Clean | Trait | - | None. | - | - |
57 | Honorable | Personality | - | Refuses to battle lower-ranked monsters, and is unlikely to request items. Increased chance of Success and Great in drills. | - | - |
58 | Sore Loser | Trait | - | Your monster will demand a rematch against a monster it lost to. It also responds poorly to direct praise, and does a unique pose on Great. | - | - |
59 | Weak v. Wind | Debuff | Resists Wind | Incoming Wind attribute techniques are more effective. | - | - |
60 | Groovy Moves | Trait | - | Increases the effect of Dance attribute techniques. | - | - |
61 | Contrary | Personality | - | Decreases the likelihood of Success and Great during drills. Your monster is more likely to ask for Rest. | - | - |
62 | Lazy | Personality | - | Decreases the likelihood of Success and Great during drills. Your monster is more likely to ask for Rest. | - | - |
63 | Childish | Personality | - | Increases the likelihood of Success and Great during drills, however your monster will ask for items more often. | - | - |
64 | High Output | Trait | - | Increases the effect of Beam attribute techniques. | - | - |
65 | Difficult | Personality | - | None. | - | - |
66 | Greedy | Personality | - | Your monster likes gifts - More likely to ask for items. | - | - |
67 | Energetic | Personality | - | Increased motivation from item requests, decreased motivation from other sources. | - | - |
68 | Independent | Personality | - | Training style and loyalty are less likely to change. | - | - |
69 | Small Stomach | Trait | - | Your monster will not ask for extra helpings of food. | - | - |
70 | Perceptive | Trait | - | Item discovery becomes easier on Ventures. | - | - |
71 | Dim-witted | Trait | - | Training style and loyalty are less likely to change. Item discovery becomes more difficult on Ventures. | - | - |
72 | Intuitive | Trait | - | Your monster is more likely to evade incoming attacks. | - | - |
73 | Soft Skin | Trait | Tough Skin | None. | Available anywhere | Skin |
74 | Jell Body | Trait | - | Reduces the damage from Impact techniques. | - | Gel |
75 | Thirsty | Debuff | Resists Heat | Adaptability to life in Takrama is reduced. Incoming Fire attribute techniques are more effective. | < 2 years old, Takrama | - |
76 | Weak v. Heat | Debuff | Resists Heat | Adaptability to life in Takrama or Kalaragi is reduced. Incoming Fire attribute attacks are more effective. | < 2 years old, Takrama | - |
77 | Aquaphobic | Trait | - | Adaptability to life in Goat and Kalaragi is decreased. Incoming Water attribute techniques are more effective. | < 2 years old, Goat | - |
78 | Stone Body | Trait | - | Reduces evasion, however you take reduced damage. | - | Stone |
79 | Resists Cold | Trait | Weak v. Cold | Adaptability to life in Brilla is increased. Incoming Ice attribute attacks are less effective. | < 2 years old, Brilla | - |
80 | Fast Footwork | Trait | - | Increases evasion, however damage received will be increased if a hit is landed. | Available anywhere | Feet |
81 | Tough Skin | Trait | Soft Skin | Reduces evasion, however you take reduced damage. | June | Skin |
82 | Radar | Trait | - | Provides a flat +10% accuracy to all attacks. | - | Mecha |
83 | Armor | Trait | - | Reduces evasion, however the damage from Impact/Slash/Pierce attribute techniques is reduced. | - | None* |
84 | Light Aura | Trait | Dark Aura | Incoming Magic attribute techniques are less effective. | - | Sacred |
85 | Dark Aura | Trait | Light Aura | Incoming Heart attribute techniques are less effective. | - | Darkness |
86 | Chlorophyll | Trait | - | Increased Fatigue recovery during a Rest. | - | Plant |
87 | Weak Heart | Trait | Strong Heart | Incoming Heart attribute attacks are more effective. | - | - |
88 | Rock Head | Trait | - | Increases the effect of Head attribute techniques. | < 2 years old | - |
89 | Sharp Claws | Trait | - | Increases the damage of Claw attribute techniques. | < 2 years old | Claws |
90 | Sharp Fangs | Trait | - | Increases the damage of Fang attribute techniques. | C Rank+, < 4 years old | Fangs |
91 | Sharp Horn | Trait | - | Increases the damage of Horn attribute techniques. | < 2 years old | Horn |
92 | Weak v. Cold | Debuff | Resists Cold | Adaptability to life in Brilla is reduced. Incoming Ice attribute attacks are more effective. | < 2 years old, Brilla | - |
93 | Sweaty | Trait | - | Adaptability to life in Takrama or Kalaragi is reduced. Incoming Fire attribute attacks are less effective. | < 2 years old, Takrama | - |
94 | Resists Heat | Trait | - | Adaptability to life in Takrama or Kalaragi is increased. Incoming Fire attribute attacks are less effective. | < 2 years old, Kalaragi | - |
95 | Thick Fur | Trait | - | Reduces evasion, but also reduces incoming damage. Adaptability to life in Takrama or Kalaragi is reduced, Brilla is increased. | September | Furred |
96 | Sharp Edge | Trait | - | Increases the damage of Weapon attribute techniques. | A Rank+ | Weapon(s) |
97 | Iron Fists | Trait | - | Increases the damage of Fist attribute techniques. | C Rank+, < 4 years old | Fists |
98 | Flexible Tail | Trait | - | Increases the accuracy of Tail attribute attacks. | C Rank+, < 4 years old | Tail |
99 | Tone-deaf | Trait | Sweet Voice | Increases the damage of Song attribute attacks. | June | Voice |
100 | Loud Voice | Trait | - | Increases the damage of Voice attribute techniques. | A Rank+ | Voice |
101 | Lung Capacity | Trait | - | Increases the damage of Breath attribute techniques. | A Rank+ | - |
102 | Hypotension | Trait | - | None. | - | - |
103 | Fire Wisdom | Trait | - | Increases the damage of outgoing / Reduces the damage of incoming Fire attribute techniques. | Exploration (Takrama) | - |
104 | Illusion Cape | Trait | - | Your monster is more likely to evade incoming attacks. | - | Cloak/Mantle |
105 | Charming Eye | Trait | - | Increases the effect of Charm attribute techniques. (?) | S Rank+, < 5 years old | - |
106 | Sweet Voice | Trait | Tone-deaf | Increases the success rate of Song attribute techniques. | S Rank+, < 5 years old | Voice |
107 | Hard Scales | Trait | - | Reduces evasion, however you take reduced damage. | December | Scales |
108 | Sweet Smell | Trait | - | Increases the effect of Charm and Pollen attribute techniques. | Available anywhere | - |
109 | Waterproofing | Trait | - | Adaptability to life in Goat and Kalaragi is increased. Incoming Water attribute techniques are less effective. (?) | - | Artificial |
110 | Heat-Proofing | Trait | - | Adaptability to life in Takrama or Kalaragi is increased. Incoming Fire attribute attacks are less effective. (?) | - | Artificial |
111 | Insulation | Trait | - | Incoming Lightning attribute techniques are less effective. (?) | - | Artificial |
112 | Sharp Ears | Trait | - | None. | Available anywhere | - |
113 | Cold Limbs | Unique Illness | - | Adaptability to life in Brilla is decreased. | - | - |
114 | Vegetarian | Trait | - | Your monster hates Meat. | Available anywhere | - |
115 | Eats Anything | Trait | Gourmet | Your monster's food preferences are now 2 out of 4 for everything. Nutrition remains as normal. | - | - |
116 | Directionless | Trait | - | None. | Available anywhere | - |
117 | Stinky Feet | Unique Illness | - | Stress is randomly increased at the start of each week. Increased Guts damage when using foot attribute attacks. | - | - |
118 | Arthritis | Illness | - | Stress is randomly increased at the start of each week. | Available anywhere | - |
119 | Stuffy Nose | Unique Illness | - | Stress is randomly increased at the start of each week. | - | - |
120 | Migraine | Illness | - | Stress is randomly increased at the start of each week. | Available anywhere | - |
121 | Cold | Illness | - | Stress and Fatigue are randomly increased at the start of each week. | December | - |
122 | Hay Fever | Unique Illness | - | From Mar 1 - May 4, Stress is randomly increased at the start of each week. Incoming Pollen attribute techniques are more effective. (?) | March | - |
123 | Sleepless | Illness | - | The positive effects of Rest are reduced. | June | - |
124 | Snoring | Trait | - | None. | Available anywhere | - |
125 | Nearsighted | Unique Illness | - | Your monster's close range moves gain accuracy; however your long range moves lose accuracy. | Available anywhere | - |
126 | Split Ends | Illness | - | None. | Available anywhere | Furred / Hair |
127 | Dry Skin | Illness | - | None. | Available anywhere | Skin |
128 | Iron Heart | Trait | - | Your monster will gain slightly less fatigue during drills. | Available anywhere | - |
129 | Pheromones | Trait | - | Increases the effectiveness of Charm techniques. | September | - |
130 | Sniper | Trait | - | Increases the accuracy of Projectile attribute attacks. | Available anywhere | - |
131 | Easily Tired | Illness | - | Your monster has increased fatigue from drills, and is more likely to request Rest. | > 5 years old ** | - |
132 | Extra Teeth | Trait | - | None. | Available anywhere | Teeth |
133 | Dimples | Trait | - | None. | Available anywhere | - |
134 | Lump | Injury | - | None. | < 1 year old | - |
135 | Bruise | Injury | - | None. | < 1 year old | - |
136 | Gourmet | Trait | Eats Anything | Your monster's taste in food grows more specific - foods it disliked, it will now loathe. Your monster loves to eat. | Available anywhere | - |
137 | Injury | Injury | - | None. | - | - |
138 | Burn | Injury | - | None. | June | - |
139 | Sharp Eyes | Trait | - | Provides a flat +10% accuracy to all attacks. | Available anywhere | - |
140 | Flame Secrets | Trait | - | Increases the damage of outgoing / Reduces the damage of incoming Fire attribute techniques significantly. | Exploration (Takrama) | - |
141 | Modest | Personality | - | Your monster is less likely to beg for items. | - | - |
142 | Faithful | Personality | - | Your monster is less likely to request items, and drills are more likely to end in a Success or Great. | - | - |
143 | Water Wisdom | Trait | - | Increases the damage of outgoing / Reduces the damage of incoming Water attribute techniques. | Exploration (Goat) | - |
144 | Water Secrets | Trait | - | Increases the damage of outgoing / Reduces the damage of incoming Water attribute techniques significantly. | Exploration (Goat) | - |
145 | Ice Wisdom | Trait | - | Increases the damage of outgoing / Reduces the damage of incoming Ice attribute techniques. | Exploration (Brilla) | - |
146 | Ice Secrets | Trait | - | Increases the damage of outgoing / Reduces the damage of incoming Ice attribute techniques significantly. | Exploration (Brilla) | - |
147 | Wind Wisdom | Trait | - | Increases the damage of outgoing / Reduces the damage of incoming Wind attribute techniques. | Exploration (Kalaragi) | - |
148 | Wind Secrets | Trait | - | Increases the damage of outgoing / Reduces the damage of incoming Wind attribute techniques significantly. | Exploration (Kalaragi) | - |
149 | Earth Wisdom | Trait | - | Increases the damage of outgoing / Reduces the damage of incoming Earth attribute techniques. | Exploration (Morx) | - |
150 | Earth Secrets | Trait | - | Increases the damage of outgoing / Reduces the damage of incoming Earth attribute techniques significantly. | Exploration (Morx) | - |
151 | Ltng. Wisdom | Trait | - | Increases the damage of outgoing / Reduces the damage of incoming Lightning attribute techniques. | Exploration (Mar.) | - |
152 | Ltng. Secrets | Trait | - | Increases the damage of outgoing / Reduces the damage of incoming Lightning attribute techniques significantly. | Exploration (Mar.) | - |
153 | Heart Wisdom | Trait | - | Increases the Guts damage of outgoing / Reduces the damage of incoming Heart attribute techniques significantly. | Exploration (June) | - |
154 | Heart Secrets | Trait | - | Increases the Guts damage of outgoing / Reduces the damage of incoming Heart attribute techniques. | Exploration (June) | - |
155 | Magic Wisdom | Trait | - | Increases the damage of outgoing / Reduces the damage of incoming Magic attribute techniques. | Exploration (Sept.) | - |
156 | Magic Secrets | Trait | - | Increases the damage of outgoing / Reduces the damage of incoming Magic attribute techniques significantly. | Exploration (Sept.) | - |
157 | Llfe Wisdom ^ | Trait | - | Increases the success rate of recovery techniques. | Exploration (Dec.) | - |
158 | Life Secrets | Trait | - | Significantly increases the success rate of recovery techniques. | Exploration (Dec.) | - |
159 | Passionate | Personality | - | Motivation randomly increases at the start of the week, however, so does Stress. | - | - |
Notations
Notations from the above attribute list:
- * The guide lists Armor as needing Weapon, but this is untrue.
- ** Monsters frequently get Easily Tired as a trait, despite being less than 5 years old.
- ^ ...yes, Life Wisdom is actually misspelled as Llfe Wisdom.
Other notes
- Energy Ball can remove Illnesses and Unique Illnesses.
- Large Egg can remove Debuffs, Illnesses and Unique Illnesses.
- Your monster can only have one Personality at a time.
- If you acquire a trait that conflicts with another (see: Conflicts With column), both will be erased.
Credits: Lexi's Research, combined with SoftBank Guidebook translations