LegendCup Logo
This page was last modified: March 06 2025
Donate and be a LegendCup Hero -- Fans like you help keep LC up and running!

Monster Rancher 3 Monster Attributes

Attributes can change things about your monster in differing ways. Learn what each attribute means, how to get them, and other requirements.

 

Attribute List
ID Name Type Conflicts With Effect Acquisition: Requires:
0NormalPersonality - None. I don't know what you were expecting, really. - -
1CoolPersonality - Your monster's motivation is hard to change - positively or negatively. - -
2UnfriendlyPersonality - Your monster's motivation is hard to change - positively or negatively. - -
3AloofPersonality - Your monster's motivation is hard to change - positively or negatively. - -
4ConfidentTrait - None. - -
5CheerfulPersonality - None. - -
6IndignantPersonality - Incoming Heart attribute attacks are less effective. - -
7StubbornPersonality - Incoming Heart attribute attacks are less effective. - -
8PridePersonality - None. - -
9Show-offPersonality - Repeated attacks cause an increase in accuracy. The effect is undone after three misses. - -
10SlowPersonality - Your monster will have reduced stress and fatigue from training, but the stat gains are also lessened. - -
11RelaxedPersonality - Your monster will have reduced stress and fatigue from training, but the stat gains are also lessened. - -
12EasygoingPersonality - Your monster will have reduced stress and fatigue from training, but the stat gains are also lessened. - -
13SelfishTrait - Your monster will be more likely to request items. Refusal will cause a large hit to Motivation. - -
14SeriousPersonality - The likelihood of Success or Great in drills is increased, but the Stress gain is also increased. Resting reduces less Stress. - -
15WhimsicalTrait - Your monster's motivation will increase or decrease at random at the start of each week. - -
16StoicPersonality - Your monster will not request items, and it will be easier to succeed in drills. - -
17RefinedPersonality - None. - -
18NicePersonality - None. - -
19HystericalPersonality - None. - -
20ImpatientPersonality - None. - -
21TouchyPersonality - None. - -
22NarcissisticTrait - Incoming Fascination attribute techniques are less effective. - -
23Resists WaterTraitWeak v. WaterIncoming Water attribute techniques are less effective. - -
24Weak v. WaterDebuffResists WaterIncoming Water attribute techniques are more effective. - -
25CalmPersonality - Reduces Guts damage of opponent's techniques. Incoming Heart attribute techniques are less effective. - -
26CombativePersonality - Your monster loves battle, and will not refuse a tournament. - -
27GluttonousTrait - Your monster is more likely to ask for second helpings of food. Your monster can use two items a week. - -
28SpoiledPersonality - Your monster will be less likely to beg. - -
29BashfulPersonality - None. - -
30ShyPersonality - None. - -
31QuietPersonality - Your monster is less likely to beg for items. - -
32Resists LtngTraitWeak v. Ltng.Incoming Lightning attribute techniques are less effective. - -
33UnselfishTrait - Your monster will not beg for items, or second helpings of food. - -
34Weak v. LtngDebuffResists Ltng.Incoming Lightning attribute techniques are more effective. - -
35Resists MagicTraitWeak v. MagicIncoming Magic attribute techniques are less effective. - -
36FearlessPersonality - Your monster will not refuse to battle. (Likely related to rivals.) - -
37BravePersonality - Will not refuse a battle. Increases the likelihood of getting Success or Great during drills. - -
38AggressivePersonality - Your monster will not refuse to battle. (Likely related to rivals.) - -
39OptimisticPersonality - Increases the likelihood of Success and Great during drills. - -
40IndifferentTrait - Stress is less likely to build up, and the training style is likely to go towards Soft. Reduces Guts damage from incoming techniques. - -
41SensitiveTrait - Stress is more likely to build up, and the training style is likely to go towards Hard. Increases Guts damage from incoming techniques. - -
42TimidPersonality - Your monster is hesitant before battle. (Likely related to rivals) - -
43PessimisticPersonality - Your monster is hesitant before battle. (Likely related to rivals) - -
44Defence RollTrait - Reduces the damage from Throwing attribute techniques. - -
45ReliablePersonality - Increased drill Success rate, but reduced Great chance. "Small" techniques are more accurate, "Large" techniques are less accurate. - -
46HonestPersonality - Training style and loyalty are more likely to change. - -
47WeirdoTrait - None. - -
48Weak v. MagicDebuffResists MagicIncoming Magic attribute techniques are more effective. - -
49HesitantPersonality - Your monster will not beg for items. - -
50ActiveTrait - Fatigue is randomly decreased at the start of each week. Requests for rest are less likely. - -
51Strong HeartTraitWeak HeartReduces the damage received from Heart attacks. - -
52CarefulPersonality - Accuracy increases with accumulated Guts during battle. Unrelated to accuracy modification by Guts total difference. - -
53Resists WindTraitWeak v. WindIncoming Wind attribute techniques are less effective. - -
54NervousPersonality - Stress increases faster during training, but Great or Success are more likely. (may need retranslation) - -
55PerfectionistTrait - Your monster will sort your items as it wishes. - -
56CleanTrait - None. - -
57HonorablePersonality - Refuses to battle lower-ranked monsters, and is unlikely to request items. Increased chance of Success and Great in drills. - -
58Sore LoserTrait - Your monster will demand a rematch against a monster it lost to. It also responds poorly to direct praise, and does a unique pose on Great. - -
59Weak v. WindDebuffResists WindIncoming Wind attribute techniques are more effective. - -
60Groovy MovesTrait - Increases the effect of Dance attribute techniques. - -
61ContraryPersonality - Decreases the likelihood of Success and Great during drills. Your monster is more likely to ask for Rest. - -
62LazyPersonality - Decreases the likelihood of Success and Great during drills. Your monster is more likely to ask for Rest. - -
63ChildishPersonality - Increases the likelihood of Success and Great during drills, however your monster will ask for items more often. - -
64High OutputTrait - Increases the effect of Beam attribute techniques. - -
65DifficultPersonality - None. - -
66GreedyPersonality - Your monster likes gifts - More likely to ask for items. - -
67EnergeticPersonality - Increased motivation from item requests, decreased motivation from other sources. - -
68IndependentPersonality - Training style and loyalty are less likely to change. - -
69Small StomachTrait - Your monster will not ask for extra helpings of food. - -
70PerceptiveTrait - Item discovery becomes easier on Ventures. - -
71Dim-wittedTrait - Training style and loyalty are less likely to change. Item discovery becomes more difficult on Ventures. - -
72IntuitiveTrait - Your monster is more likely to evade incoming attacks. - -
73Soft SkinTraitTough SkinNone.Available anywhereSkin
74Jell BodyTrait - Reduces the damage from Impact techniques. - Gel
75ThirstyDebuffResists HeatAdaptability to life in Takrama is reduced. Incoming Fire attribute techniques are more effective.< 2 years old, Takrama -
76Weak v. HeatDebuffResists HeatAdaptability to life in Takrama or Kalaragi is reduced. Incoming Fire attribute attacks are more effective.< 2 years old, Takrama -
77AquaphobicTrait - Adaptability to life in Goat and Kalaragi is decreased. Incoming Water attribute techniques are more effective.< 2 years old, Goat -
78Stone BodyTrait - Reduces evasion, however you take reduced damage. - Stone
79Resists ColdTraitWeak v. ColdAdaptability to life in Brilla is increased. Incoming Ice attribute attacks are less effective.< 2 years old, Brilla -
80Fast FootworkTrait - Increases evasion, however damage received will be increased if a hit is landed.Available anywhereFeet
81Tough SkinTraitSoft SkinReduces evasion, however you take reduced damage.JuneSkin
82RadarTrait - Provides a flat +10% accuracy to all attacks. - Mecha
83ArmorTrait - Reduces evasion, however the damage from Impact/Slash/Pierce attribute techniques is reduced. - None*
84Light AuraTraitDark AuraIncoming Magic attribute techniques are less effective. - Sacred
85Dark AuraTraitLight AuraIncoming Heart attribute techniques are less effective. - Darkness
86ChlorophyllTrait - Increased Fatigue recovery during a Rest. - Plant
87Weak HeartTraitStrong HeartIncoming Heart attribute attacks are more effective. - -
88Rock HeadTrait - Increases the effect of Head attribute techniques.< 2 years old -
89Sharp ClawsTrait - Increases the damage of Claw attribute techniques.< 2 years oldClaws
90Sharp FangsTrait - Increases the damage of Fang attribute techniques.C Rank+, < 4 years oldFangs
91Sharp HornTrait - Increases the damage of Horn attribute techniques.< 2 years oldHorn
92Weak v. ColdDebuffResists ColdAdaptability to life in Brilla is reduced. Incoming Ice attribute attacks are more effective.< 2 years old, Brilla -
93SweatyTrait - Adaptability to life in Takrama or Kalaragi is reduced. Incoming Fire attribute attacks are less effective.< 2 years old, Takrama -
94Resists HeatTrait - Adaptability to life in Takrama or Kalaragi is increased. Incoming Fire attribute attacks are less effective.< 2 years old, Kalaragi -
95Thick FurTrait - Reduces evasion, but also reduces incoming damage. Adaptability to life in Takrama or Kalaragi is reduced, Brilla is increased.SeptemberFurred
96Sharp EdgeTrait - Increases the damage of Weapon attribute techniques.A Rank+Weapon(s)
97Iron FistsTrait - Increases the damage of Fist attribute techniques.C Rank+, < 4 years oldFists
98Flexible TailTrait - Increases the accuracy of Tail attribute attacks.C Rank+, < 4 years oldTail
99Tone-deafTraitSweet VoiceIncreases the damage of Song attribute attacks.JuneVoice
100Loud VoiceTrait - Increases the damage of Voice attribute techniques.A Rank+Voice
101Lung CapacityTrait - Increases the damage of Breath attribute techniques.A Rank+ -
102HypotensionTrait - None. - -
103Fire WisdomTrait - Increases the damage of outgoing / Reduces the damage of incoming Fire attribute techniques.Exploration (Takrama) -
104Illusion CapeTrait - Your monster is more likely to evade incoming attacks. - Cloak/Mantle
105Charming EyeTrait - Increases the effect of Charm attribute techniques. (?)S Rank+, < 5 years old -
106Sweet VoiceTraitTone-deafIncreases the success rate of Song attribute techniques.S Rank+, < 5 years oldVoice
107Hard ScalesTrait - Reduces evasion, however you take reduced damage.DecemberScales
108Sweet SmellTrait - Increases the effect of Charm and Pollen attribute techniques.Available anywhere -
109WaterproofingTrait - Adaptability to life in Goat and Kalaragi is increased. Incoming Water attribute techniques are less effective. (?) - Artificial
110Heat-ProofingTrait - Adaptability to life in Takrama or Kalaragi is increased. Incoming Fire attribute attacks are less effective. (?) - Artificial
111InsulationTrait - Incoming Lightning attribute techniques are less effective. (?) - Artificial
112Sharp EarsTrait - None.Available anywhere -
113Cold LimbsUnique Illness - Adaptability to life in Brilla is decreased. - -
114VegetarianTrait - Your monster hates Meat.Available anywhere -
115Eats AnythingTraitGourmetYour monster's food preferences are now 2 out of 4 for everything. Nutrition remains as normal. - -
116DirectionlessTrait - None.Available anywhere -
117Stinky FeetUnique Illness - Stress is randomly increased at the start of each week. Increased Guts damage when using foot attribute attacks. - -
118ArthritisIllness - Stress is randomly increased at the start of each week.Available anywhere -
119Stuffy NoseUnique Illness - Stress is randomly increased at the start of each week. - -
120MigraineIllness - Stress is randomly increased at the start of each week.Available anywhere -
121ColdIllness - Stress and Fatigue are randomly increased at the start of each week.December -
122Hay FeverUnique Illness - From Mar 1 - May 4, Stress is randomly increased at the start of each week. Incoming Pollen attribute techniques are more effective. (?)March -
123SleeplessIllness - The positive effects of Rest are reduced.June -
124SnoringTrait - None.Available anywhere -
125NearsightedUnique Illness - Your monster's close range moves gain accuracy; however your long range moves lose accuracy.Available anywhere -
126Split EndsIllness - None.Available anywhereFurred / Hair
127Dry SkinIllness - None.Available anywhereSkin
128Iron HeartTrait - Your monster will gain slightly less fatigue during drills.Available anywhere -
129PheromonesTrait - Increases the effectiveness of Charm techniques.September -
130SniperTrait - Increases the accuracy of Projectile attribute attacks.Available anywhere -
131Easily TiredIllness - Your monster has increased fatigue from drills, and is more likely to request Rest.> 5 years old ** -
132Extra TeethTrait - None.Available anywhereTeeth
133DimplesTrait - None.Available anywhere -
134LumpInjury - None.< 1 year old -
135BruiseInjury - None.< 1 year old -
136GourmetTraitEats AnythingYour monster's taste in food grows more specific - foods it disliked, it will now loathe. Your monster loves to eat.Available anywhere -
137InjuryInjury - None. - -
138BurnInjury - None.June -
139Sharp EyesTrait - Provides a flat +10% accuracy to all attacks.Available anywhere -
140Flame SecretsTrait - Increases the damage of outgoing / Reduces the damage of incoming Fire attribute techniques significantly.Exploration (Takrama) -
141ModestPersonality - Your monster is less likely to beg for items. - -
142FaithfulPersonality - Your monster is less likely to request items, and drills are more likely to end in a Success or Great. - -
143Water WisdomTrait - Increases the damage of outgoing / Reduces the damage of incoming Water attribute techniques.Exploration (Goat) -
144Water SecretsTrait - Increases the damage of outgoing / Reduces the damage of incoming Water attribute techniques significantly.Exploration (Goat) -
145Ice WisdomTrait - Increases the damage of outgoing / Reduces the damage of incoming Ice attribute techniques.Exploration (Brilla) -
146Ice SecretsTrait - Increases the damage of outgoing / Reduces the damage of incoming Ice attribute techniques significantly.Exploration (Brilla) -
147Wind WisdomTrait - Increases the damage of outgoing / Reduces the damage of incoming Wind attribute techniques.Exploration (Kalaragi) -
148Wind SecretsTrait - Increases the damage of outgoing / Reduces the damage of incoming Wind attribute techniques significantly.Exploration (Kalaragi) -
149Earth WisdomTrait - Increases the damage of outgoing / Reduces the damage of incoming Earth attribute techniques.Exploration (Morx) -
150Earth SecretsTrait - Increases the damage of outgoing / Reduces the damage of incoming Earth attribute techniques significantly.Exploration (Morx) -
151Ltng. WisdomTrait - Increases the damage of outgoing / Reduces the damage of incoming Lightning attribute techniques.Exploration (Mar.) -
152Ltng. SecretsTrait - Increases the damage of outgoing / Reduces the damage of incoming Lightning attribute techniques significantly.Exploration (Mar.) -
153Heart WisdomTrait - Increases the Guts damage of outgoing / Reduces the damage of incoming Heart attribute techniques significantly.Exploration (June) -
154Heart SecretsTrait - Increases the Guts damage of outgoing / Reduces the damage of incoming Heart attribute techniques.Exploration (June) -
155Magic WisdomTrait - Increases the damage of outgoing / Reduces the damage of incoming Magic attribute techniques.Exploration (Sept.) -
156Magic SecretsTrait - Increases the damage of outgoing / Reduces the damage of incoming Magic attribute techniques significantly.Exploration (Sept.) -
157Llfe Wisdom ^Trait - Increases the success rate of recovery techniques.Exploration (Dec.) -
158Life SecretsTrait - Significantly increases the success rate of recovery techniques.Exploration (Dec.) -
159PassionatePersonality - Motivation randomly increases at the start of the week, however, so does Stress. - -

 

Notations

Notations from the above attribute list:

  • * The guide lists Armor as needing Weapon, but this is untrue.
  • ** Monsters frequently get Easily Tired as a trait, despite being less than 5 years old.
  • ^ ...yes, Life Wisdom is actually misspelled as Llfe Wisdom.

Other notes

  • Energy Ball can remove Illnesses and Unique Illnesses.
  • Large Egg can remove Debuffs, Illnesses and Unique Illnesses.
  • Your monster can only have one Personality at a time.
  • If you acquire a trait that conflicts with another (see: Conflicts With column), both will be erased.

 

Credits: Lexi's Research, combined with SoftBank Guidebook translations
LegendCup has been Ad-Free since 1999! Consider a Donation!
Can't donate? Link or Mention LegendCup wherever you discuss Monster Rancher!
もしこのサイトが役に立ったら、リンクとシェアをお願いします!
  • Thanks Tecmo! We Love Monster Rancher!
  • DISCLAIMER: LegendCup.com has been granted permission from Tecmo, in writing, for use of images and sounds throughout the site. All images and sounds related to Monster Rancher are property of Tecmo, inc. Legendcup.com and it's associates do not claim to own any of these properties, images, graphics or sounds.
  • Reproduction of data on LegendCup is forbidden without written permission from LegendCup or their individual authors.
  • Please see the Legal page if there are any concerns.