Monster Rancher DS Lifespan Information
A breakdown about how monster lifespans work, and other lifespan information
Each monster has a lifespan which determines how long it will live. Stress, fatigue, tournaments, and the progression of time lower your monster’s remaining lifespan.
When your monster starts a week with its lifespan at 0, they will die.
Monsters tend to live between 3 years and 5 years of age, but that will vary based on the monster’s main and sub-breeds as well as how you raise them. Raising your monster poorly can greatly decrease their lifespan, while raising them effectively can make them live up to their potential.
Monsters lifespans are unaffected over time when they are frozen in the Studio.
Cleo will warn you when your monster’s lifespan drops below 25% of its starting lifespan.
Um, [PLAYER]? This isn’t easy for me… But maybe it’s time to let [MONSTER] go. It’s starting to slow down, and…I think it’s just getting too old. The best thing to do would be freeze and combine it at the Lab.
Even when you get this warning, you still have quite a bit of time left with your monster. Depending on your monster’s starting lifespan and how you raise them, they may have many months or even longer than a year left to live.
There are several things that impact your monster’s lifespan:
- Time passing causes your monster’s lifespan to decrease based on its stress and fatigue
- Going on drills and Errantry impacts lifespan slightly differently than normal time passing
- Participating in tournaments decreases your monster’s lifespan
- Certain items can increase or decrease your monster’s lifespan
Weekly Decreases
At the start of every week, your current monster’s lifespan decreases by a base amount of 10. Their lifespan is then further decreased based on the monster’s current stress and fatigue.
| Stress | Lifespan | Comment |
|---|---|---|
| 0 to 299 | 0 | feels great |
| 300 to 499 | -2 | looks a little stressed |
| 500 to 699 | -6 | looks pretty stressed |
| 700 to 899 | -14 | is way stressed out |
| 900 to 999 | -22 | is way stressed out |
| Fatigue | Lifespan | Comment |
|---|---|---|
| 0 to 299 | 0 | feels great |
| 300 to 499 | -2 | seems a little tired |
| 500 to 699 | -6 | is exhausted |
| 700 to 899 | -14 | it's about to keel over |
| 900 to 999 | -22 | is gonna pass out |
So for example, if your monster has a stress level of 50 and a fatigue level of 350 then your monster’s lifespan will decrease by 12 (-10 + 0 + -2).
In the worst case, your monster’s lifespan can decrease by as much as 52 in a single week (with 900+ stress and 900+ fatigue).
Drills & Errantry
When you send your monster on a drill or Errantry, while the activity takes 4 weeks, only 2 weeks worth of weekly lifespan decreases (from above) are applied. The 2 decreases are applied based on your monster’s stress and fatigue after coming back from the drill or Errantry.
Because of this, doing a drill or Errantry can be a more effective use of lifespan than normal training.
For example, if you monster returns from a drill with 408 stress and 436 fatigue then its lifespan will be decreased by 28 (-10 + -2 + -2, Twice). This is less than the decrease of 40 (10 per week) that could occur if resting or training for 4 weeks.
Tournaments
Having your monster participate in a tournament reduces its lifespan.
| Result | Value |
|---|---|
| Win | -8 |
| Lose | -24 |
Items
There are several consumable items that impact your monster’s lifespan. They are grouped into the following categories:
- Items that decrease lifespan as a trade-off for temporary battle stat or training effectiveness increases
- Items that increase lifespan as a main or secondary effect
| Name | Type | Stats | Lifespan |
|---|---|---|---|
| Soybean Flour | Battle+ | Power & Intelligence | -30 |
| Dragon Scale | Battle+ | Defense & Life | -25 |
| Hot Lozenge | Battle+ | Skill & Speed | -25 |
| Spook Bug | Training+ | Power & Intelligence | -30 |
| Red Mango | Training+ | Defense & Life | -25 |
| Bell Flower | Training+ | Skill & Speed | -25 |
| Name | Lifespan |
|---|---|
| Silver Peach | +250 |
| Gold Peach | +500 |
| Tofu | +5 |
There are two rare items that increase your monster’s lifespan: Silver Peach and Gold Peach. There is no limit to how many peaches a monster can eat. Lifespan only maxes out at 9999, so increasing your monsters lifespan can have it exceed it’s starting lifespan.
Feeding your monster tofu every month can result in your monster living roughly 12% longer.
Assuming you raise a monster such that their lifespan decreases by 44 each month. If the monster has a starting lifespan of 1500 (ex. Joker) then tofu will increase their lifespan by ~11.4% (2y 11m -> 3y 3m). If the monster has a starting lifespan of 2500 (ex. Hengar) then tofu will increase their lifespan by ~12.3% (4y 9m -> 5y 4m).
Each monster species starts out with a particular lifespan when it is created. Their starting lifespan will vary based on their main-breed and sub-breed.
The pattern for the lifespan of a given breed depending on its sub-breed appears to be the following:
| Type | Lifespan Adjustment |
|---|---|
| Mixed Breed | 60/40 of Main/Sub |
| Breed-"Ish" | 105% of Pure-Breed |
| Special "?" | 90% of Pure-Breed |
- Special cases below
Pure-Breed Lifespans
The starting Lifespan can be estimated by: Lifespan Value / 10 / 48.
| Breed | Lifespan Value |
|---|---|
| Joker | 1500 |
| Pheonix | 1500 |
| Gali | 1700 |
| Naga | 1750 |
| Monol | 1800 |
| Dragon | 1850 |
| Zan | 1850 |
| Falco | 1900 |
| Pixie | 1900 |
| Centaur | 1950 |
| Ducken | 1950 |
| Suezo | 1950 |
| Tiger | 1950 |
| Color Pandora | 2000 |
| Hare | 2000 |
| Mew | 2000 |
| Mocchi | 2000 |
| Plant | 2000 |
| Abyss | 2050 |
| Beaclon | 2050 |
| Ogyo | 2050 |
| Baku | 2100 |
| Durahan | 2100 |
| Pancho | 2150 |
| Piroro | 2200 |
| Xenon | 2250 |
| Golem | 2300 |
| Hengar | 2500 |
| Lesione | 2500 |
Lifespan Exceptions
| Breed | Lifespan Value |
|---|---|
| Geemo | 2520 |
| XBakuBaku | 2100 |
| XPalco | 2280 |
| Woodie | 1850 |
Example Lifespan Calculations
- Falco Pure Breed has 1900 Lifespan Value
- Abyss Pure Breed has 2050 Lifespan Value
- Naguaco (Falco/Abyss) has a lifespan of (0.6 * 1900) + (0.4 * 2050) = 1140 + 820 = 1960
- Falco / ? (-ish) has a lifespan of 1900 * 1.05 = 1995
- Falco / ? (Jock) has a lifespan of 1900 * 0.90 = 1710

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