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Monster Rancher DS Lifespan Information

A breakdown about how monster lifespans work, and other lifespan information


Lifespan Basics

Each monster has a lifespan which determines how long it will live. Stress, fatigue, tournaments, and the progression of time lower your monster’s remaining lifespan.

When your monster starts a week with its lifespan at 0, they will die.

Monsters tend to live between 3 years and 5 years of age, but that will vary based on the monster’s main and sub-breeds as well as how you raise them. Raising your monster poorly can greatly decrease their lifespan, while raising them effectively can make them live up to their potential.

Monsters lifespans are unaffected over time when they are frozen in the Studio.

Cleo's Warnings

Cleo will warn you when your monster’s lifespan drops below 25% of its starting lifespan.

Um, [PLAYER]? This isn’t easy for me… But maybe it’s time to let [MONSTER] go. It’s starting to slow down, and…I think it’s just getting too old. The best thing to do would be freeze and combine it at the Lab.

Even when you get this warning, you still have quite a bit of time left with your monster. Depending on your monster’s starting lifespan and how you raise them, they may have many months or even longer than a year left to live.

Lifespan Factors

There are several things that impact your monster’s lifespan:

  • Time passing causes your monster’s lifespan to decrease based on its stress and fatigue
  • Going on drills and Errantry impacts lifespan slightly differently than normal time passing
  • Participating in tournaments decreases your monster’s lifespan
  • Certain items can increase or decrease your monster’s lifespan

Weekly Decreases

At the start of every week, your current monster’s lifespan decreases by a base amount of 10. Their lifespan is then further decreased based on the monster’s current stress and fatigue.

Stress Values
StressLifespanComment
0 to 2990feels great
300 to 499-2looks a little stressed
500 to 699-6looks pretty stressed
700 to 899-14is way stressed out
900 to 999-22is way stressed out
Fatigue Values
FatigueLifespanComment
0 to 2990feels great
300 to 499-2seems a little tired
500 to 699-6is exhausted
700 to 899-14it's about to keel over
900 to 999-22is gonna pass out

So for example, if your monster has a stress level of 50 and a fatigue level of 350 then your monster’s lifespan will decrease by 12 (-10 + 0 + -2).
In the worst case, your monster’s lifespan can decrease by as much as 52 in a single week (with 900+ stress and 900+ fatigue).

Drills & Errantry

When you send your monster on a drill or Errantry, while the activity takes 4 weeks, only 2 weeks worth of weekly lifespan decreases (from above) are applied. The 2 decreases are applied based on your monster’s stress and fatigue after coming back from the drill or Errantry.
Because of this, doing a drill or Errantry can be a more effective use of lifespan than normal training.

For example, if you monster returns from a drill with 408 stress and 436 fatigue then its lifespan will be decreased by 28 (-10 + -2 + -2, Twice). This is less than the decrease of 40 (10 per week) that could occur if resting or training for 4 weeks.

Tournaments

Having your monster participate in a tournament reduces its lifespan.

    Tournament Lifespan Hit
    ResultValue
    Win-8
    Lose-24
Your monster’s stress and fatigue do not have any impact on how much lifespan they lose due to participating in tournaments.

Items

There are several consumable items that impact your monster’s lifespan. They are grouped into the following categories:

  • Items that decrease lifespan as a trade-off for temporary battle stat or training effectiveness increases
  • Items that increase lifespan as a main or secondary effect

Lifespan Reducing Items
NameTypeStatsLifespan
Soybean FlourBattle+Power & Intelligence-30
Dragon ScaleBattle+Defense & Life-25
Hot LozengeBattle+Skill & Speed-25
Spook BugTraining+Power & Intelligence-30
Red MangoTraining+Defense & Life-25
Bell FlowerTraining+Skill & Speed-25
Lifespan Bonus Items
NameLifespan
Silver Peach+250
Gold Peach+500
Tofu+5

There are two rare items that increase your monster’s lifespan: Silver Peach and Gold Peach. There is no limit to how many peaches a monster can eat. Lifespan only maxes out at 9999, so increasing your monsters lifespan can have it exceed it’s starting lifespan.

Feeding your monster tofu every month can result in your monster living roughly 12% longer.
Assuming you raise a monster such that their lifespan decreases by 44 each month. If the monster has a starting lifespan of 1500 (ex. Joker) then tofu will increase their lifespan by ~11.4% (2y 11m -> 3y 3m). If the monster has a starting lifespan of 2500 (ex. Hengar) then tofu will increase their lifespan by ~12.3% (4y 9m -> 5y 4m).

Starting Lifespans

Each monster species starts out with a particular lifespan when it is created. Their starting lifespan will vary based on their main-breed and sub-breed.

The pattern for the lifespan of a given breed depending on its sub-breed appears to be the following:

    Lifespan Calcs
    TypeLifespan Adjustment
    Mixed Breed60/40 of Main/Sub
    Breed-"Ish"105% of Pure-Breed
    Special "?"90% of Pure-Breed
    - Round Down for %
    - Special cases below

Pure-Breed Lifespans

The starting Lifespan can be estimated by: Lifespan Value / 10 / 48.

    Staring Lifespan Values
    BreedLifespan Value
    Joker1500
    Pheonix1500
    Gali1700
    Naga1750
    Monol1800
    Dragon1850
    Zan1850
    Falco1900
    Pixie1900
    Centaur1950
    Ducken1950
    Suezo1950
    Tiger1950
    Color Pandora2000
    Hare2000
    Mew2000
    Mocchi2000
    Plant2000
    Abyss2050
    Beaclon2050
    Ogyo2050
    Baku2100
    Durahan2100
    Pancho2150
    Piroro2200
    Xenon2250
    Golem2300
    Hengar2500
    Lesione2500

Lifespan Exceptions

    Special Cases
    BreedLifespan Value
    Geemo2520
    XBakuBaku2100
    XPalco2280
    Woodie1850

Example Lifespan Calculations

  • Falco Pure Breed has 1900 Lifespan Value
  • Abyss Pure Breed has 2050 Lifespan Value
  • Naguaco (Falco/Abyss) has a lifespan of (0.6 * 1900) + (0.4 * 2050) = 1140 + 820 = 1960
  • Falco / ? (-ish) has a lifespan of 1900 * 1.05 = 1995
  • Falco / ? (Jock) has a lifespan of 1900 * 0.90 = 1710

 

This page was last modified: August 24 2025
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