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Monster Rancher 3 raising methods

Drills in each location

Morx
Drill name
Trampoline-Lif--
Picking-Pow--
Block-Int--
3Step Jump-Spd--
Nut Catch-Def--
Light LearnIntSpdPow-
TunnelLifIntSpd-
Hit MolesSpdPowDef-
Brillia
Drill name
SnowballLif---
KnockdownPow-Spd-
BloomInt-Pow-
IcicleSpd-def-
AvalancheDef-Int-
Cross SealLifSpdDef-
Dodge SealSpdIntPow-
Dig SealIntPowSpd-
Kalaragi
Drill name
Repeat Jump-Lif--
HippoPow-Spd-
WaterfallInt-Pow-
LotusSpd-Def-
DiveDef-Int-
FishingSpdIntDef-
ChaseLifSpdInt-
Life RiskSpdLif-Pow
Takrama
Drill name
Sand SwimLif---
Rock PushPow-Int-
BalanceInt-Def-
SlideSpd-Pow-
CactusDef-Spd-
TornadoLifDefSpd-
Real ThingIntDefPow-
Daruma RockPowSpdDef-
Goat
Drill name
Hole-Lif--
StarfishPow-Int-
BubblesInt-Def-
MoraySpd-Pow-
FishDef-Spd-
BlowfishSpdPowInt-
SearchIntSpdDef-
SwirlPowDef-Spd

Monster Fenrick's 4 hour Formula

These are my Tips to raise monsters strong enough to beat the game in about 4 hours:

Here are 3 examples of Primary Monsters raised with this method:

This method requires at LEAST 2 monsters... In my case I used 3.

  1. Monster #1-Junk/Pass-Timer: A "junk" monster, just to pass time, so you're not wasting lifespan on your Primary or Adventure/Fighting monster waiting for an event to happen.
  2. Monster #2-Fighter/Adventurer: A Fighter/Adventure monster, used only for Tournaments (to get Stones) or Adventures (to get Orbs)
    Check out Ran Ran Adventure maps for Stone/Orb locations!
  3. Monster #3-Primary Monster: the Primary Monster that you will be focusing on raising with this method.

Gather the Techs!

Before you make the Monster you are going to raise, find out which techs you want and have at least 1 orb/stone in inventory (by using #2-Fighter/Adventurer if needed).

REPEAT the above steps until your #3-Primary Monster has all the techs you want.

After These Steps have been Completed you will have your Main Monster at about 4 weeks Old with all the techs (age depends on mow many techs you taught it).

Begin the No Fail method

Once you've taught your monster all the techs, you're ready to begin!

The reason this method works is because your monster needs rest anyway... By replacing a Fail with a Rest, you almost double your weeks to raise your monster while eliminating failures. It isn't a method for "Super Monsters" but will definitely yield a monster very worthy of beating the game with little effort.

This page was last modified: November 13 2023
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