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Monster Rancher Advance 1 Techs

A Complete breakdown for all Monster Techniques of MRA on the Game Boy Advance

Choose a Monster

Click on a column header to sort

Tech Information

Explanations

How Values work
  • Values shown here are the game's internal numerical values to translate the Letter values shown in-game.
  • The higher the numerical value in a given column, the more effective it is.
  • Letter Values are Lowest to Highest: E, D, B, C, A, S
  • Each letter represents a range of numeric values (Some "C" Damage will hit harder/softer than other "C" damage as an example).
What do all these Colors mean?

Reading the Chart
Tech Name
& Type
Tech Attributes
& Learn Reqs
Red Range
Techs
Orange Range
Techs
Green Range
Techs
Tech
Effects
POW typeVariousNear RangeMid RangeFar RangeStatus
INT typeAttributesPropertiesPropertiesPropertiesEffects

  • GREEN colored attacks use the INT stat to increase its base damage.
  • YELLOW colored attacks use the POW stat to increase its base damage.
  • Raising your monster's stat which corresponds to its attack type will help increase that Tech's damage.

Columns in the chart

Click on any column header to sort by the column value. Tech Attributes:
  • NAME: This is the Techniques name
  • DEFAULT (Def): The Tech's default range.
  • ELEMENT (Elem): Elemental property of a Tech.
  • ATTRIBUTE (Attr): Tech additional sub-type.
  • SPECIAL TRAINING CAMP (Spar): Sparring type to learn a Tech. For Techs listed with "Any", use the Tech's corresponding Attack Stat for the "Required" value to learn it.
  • REQUIREMENT (Req): Stat requirement for the corresponding Sparring type. This should be the maximum amount to guarantee learning the attack, though it is possible for a reduced chance to learn it at a lower value.

Tech Ranges:
  • RANGE COLORS: Each group of column colors indicates one of the 3 tech ranges in the game. Red being the farthest range, and Green being the closest range. In MRA1, Techs can be equipped in any range, but it can change their attributes depending on the range.
  • ACCURACY (Acc): A techs base hit rating, before Monster Accuracy or Opponent Speed is factored.
  • DAMAGE (Dmg): The base force damage value before factoring damage increased by the corresponding damage Stat
  • GUTS DOWN (GD): This causes damage to the Opponent's Guts.
  • CRIT (Crt): A tech's chance to critically hit and do more damage.
  • GUTS COST (Cst): The cost for your monster to execute a tech.
  • EFFECT CHANCE (Eff%): Probability of an effect triggering. This is the chance before other factors are considered such as your monster's POW/INT or opponent DEF etc.
  • EFFECT: A buff or debuff effect of an attack.
  • Drain/Recoil/Heal: A percent is attached to these techs, and is a percent of the damage done before considering other factors/stats.
Credits: Runasoru, Teawch, MonsterFenrick
This page was last modified: May 28 2025
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