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Monster Rancher 3 Tech List data

A detailed data breakdown of all Monster Rancher 3 techs, and how to get them.

Choose a monster from the Dropdown. Max levels are shown by default. You can expand each tech one row at a time, or use the Expand/Collapse all button.

Tech Information

Tech Types

All tech's primary damage stat is either backed by POW or INT.
  • POW based moves are colored Yellow.
  • INT based moves are colored Green.
  • Status Effects

    StatusEffect
    AddledChance of committing "Foolery" is increased to 50% regardless of Bonding
    Defense UpRemains active for the rest of the fight
    DespairThe next attack against you will miss
    DizzyEvasion/Accuracy (SPD) -40%
    Damage Dealt -20%
    Damage Taken +20%
    Drain Life 
    Guts Recovery 
    Life Recovery 
    Range ShiftChanges Close Range Techniques to Long Range, and vice-versa
    RecoilSelf inflicted damage
    Recoil On-HitSelf inflicted damage on a successful attack
    Recoil On-MissSelf inflicted damage on a missed attack
    Shaken/WinceAccuracy -40%
    Damage Dealt -20%
    SlowEvasion/Accuracy (SPD) -40%
    Arena Movement Speed lowered to minimum.
    StunEvasion/Accuracy (SPD) -40%
    Damage Dealt -20%
    Damage Taken +20%
    Arena Movement Speed lowered to minimum.

    Bits, Stones, Orbs

    You'll need to reference the RanRan adventure maps for much of this.

  • Learning a new tech: Take the Bit, Stone, Orb items to a Lord Monster while on RanRan adventure to learn the tech that the Bit, Stone, or Orb provides.
  • Level up a tech: Search the Noisy Hall locations on RanRan adventure.

    Acquire a Bit, Stone, or Orb:

    • Bits: Found on RanRan adventure at Bad Feeling spots.
    • Stones: Won in the Free-For-All battles at the bottom of the tournament chart.
    • Orbs are acquired during Ran Ran adventures by KOing non-locale monster encounters with a C+ Class monster at "Bad Feeling" spots (Fleria will not have a bad feeling when this happens).
      ClassChance to
      find Orbs
      SHigh
      AMedium
      BLow
      CVery Low
      LocationOrb Type
      MorxRandom Orb
      GoatAqua Orb
      TakramaFlare Orb
      KalaragiJade Orb
      BrilliaAurora Orb
  • Hit % in the Chart

    • Hit uses a base 50% as a starting point.
    • 5 Hit is a 55% chance to hit, -10 is a 40% chance to hit (Before Speed checks)

    Heart Crystal: Inheriting Techs

    Giving a heart crystal to a new monster can do one of two things:
    • The new monster receives their own breed equivalent Bit/Stone/Orb tech of the donor's highest XP tech.
    • If the new monster already has this tech from a Bit/Stone/Orb, then the tech levels up instead.

     

    Credits:
    This chart is based on Information from MRM's Tech List and Alchius' revisions.
    This page was last modified: August 02 2024
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