Monster Rancher 2 consolidated item list
Item effects and information for Monster Rancher 2 and MR2DX. Items are an important and often overlooked aspect of Monster Rancher. See what items do and what effects they have on your monster!






Likes & Dislikes
All monsters have 1 of 3 preference for each of the 5 monthly foods at all times; Liked, Neutral, and Disliked.The benefits of the monthly foods are altered based on a monster's preference for them.
- The preferences on the status screen will override their natural preferences if there is a conflict.
- If they naturally like Tablet but were born with Dislikes Tablet, then they Dislike Tablet
- A monster’s Likes/Dislikes shown on the Status screen are randomized at birth. You can repeatedly shrine a monster to try and get a liked food preference or avoid a disliked food.
- Liking something on the status screen in addition to liking innately does not provide additional benefit.
- Liking/Disliking "You" does not override the born with Likes/Dislikes items, or their natural preferences.
- If they "Like Tablet" at birth, and eventually "like you", they still Like Tablet.
- Liking/Disliking Battle adjusts post-tournament stat gains.
- Liking Battle gives you +1 stats to the post-tournament gains.
- Disliking Battle gives -1 stats to post-tournament gains.
Breed | Potato | Milk | Milk (Stg 1&10) | Fish | Cup Jelly | Meat | Tablet |
---|---|---|---|---|---|---|---|
Ape | Dislike | Like | Like | Dislike | Neutral | Like | Neutral |
Arrowhead | Dislike | Neutral | Like | Like | Neutral | Dislike | Like |
Bajarl | Dislike | Neutral | Neutral | Neutral | Neutral | Like | Like |
Baku | Like | Like | Like | Like | Dislike | Like | Dislike |
Beaclon | Like | Neutral | Like | Neutral | Like | Neutral | Like |
Centaur | Neutral | Neutral | Like | Dislike | Like | Like | Like |
Colorpandora | Like | Like | Like | Neutral | Like | Neutral | Like |
Dragon | Dislike | Dislike | Neutral | Neutral | Neutral | Like | Neutral |
Ducken | Like | Like | Like | Like | Like | Like | Like |
Durahan | Dislike | Dislike | Neutral | Neutral | Neutral | Like | Like |
Gaboo | Dislike | Like | Like | Neutral | Like | Neutral | Like |
Gali | Dislike | Dislike | Neutral | Neutral | Like | Like | Like |
Ghost | Dislike | Like | Like | Neutral | Like | Neutral | Neutral |
Golem | Dislike | Neutral | Like | Like | Dislike | Like | Like |
Hare | Dislike | Like | Like | Like | Neutral | Neutral | Like |
Henger | Neutral | Neutral | Neutral | Neutral | Neutral | Like | Like |
Hopper | Dislike | Like | Like | Neutral | Neutral | Like | Neutral |
Jell | Dislike | Neutral | Like | Like | Dislike | Neutral | Like |
Jill | Neutral | Dislike | Like | Like | Dislike | Like | Neutral |
Joker | Dislike | Dislike | Neutral | Dislike | Neutral | Like | Neutral |
Kato | Dislike | Dislike | Neutral | Like | Dislike | Neutral | Dislike |
Metalner | Neutral | Neutral | Neutral | Neutral | Like | Neutral | Like |
Mew | Dislike | Like | Like | Like | Neutral | Neutral | Neutral |
Mocchi | Dislike | Neutral | Like | Like | Like | Neutral | Like |
Mock | Neutral | Like | Like | Like | Neutral | Neutral | Neutral |
Monol | Dislike | Neutral | Like | Neutral | Like | Neutral | Neutral |
Naga | Dislike | Dislike | Like | Like | Dislike | Like | Like |
Niton | Dislike | Neutral | Neutral | Like | Neutral | Dislike | Neutral |
Phoenix | Dislike | Dislike | Like | Like | Neutral | Like | Neutral |
Pixie | Dislike | Dislike | Like | Like | Like | Dislike | Neutral |
Plant | Neutral | Like | Like | Like | Neutral | Dislike | Like |
Suezo | Dislike | Neutral | Like | Neutral | Like | Like | Neutral |
Tiger | Dislike | Neutral | Like | Neutral | Neutral | Like | Like |
Undine | Dislike | Neutral | Like | Like | Dislike | Dislike | Dislike |
Worm | Neutral | Neutral | Like | Dislike | Like | Dislike | Like |
Wracky | Dislike | Like | Like | Dislike | Like | Like | Neutral |
Zilla | Dislike | Neutral | Like | Like | Neutral | Neutral | Neutral |
Zuum | Dislike | Neutral | Like | Like | Neutral | Like | Neutral |
Preference | Food | Stress | Fear | Spoil | Form |
---|---|---|---|---|---|
Likes | Potato | 0 | 0 | +1 | -1 |
Neutral | Potato | +4 | +3 | -4 | -1 |
Dislikes | Potato | +16 | +4 | -10 | -1 |
Likes | Milk | -3 | 0 | +3 | +1 |
Neutral | Milk | -2 | 0 | +1 | +1 |
Dislikes | Milk | +4 | 0 | -4 | +1 |
Likes | Milk: Stage 1 or 10 | -3 | 0 | +3 | +1 |
Neutral | Milk: Stage 1 or 10 | -2 | 0 | +1 | +1 |
Likes | Fish | -6 | 0 | +3 | +2 |
Neutral | Fish | -3 | 0 | +2 | +2 |
Dislikes | Fish | +2 | +1 | -2 | +2 |
Likes | Cup Jelly | -7 | +1 | +2 | -3 |
Neutral | Cup Jelly | -5 | +1 | +1 | -3 |
Dislikes | Cup Jelly | +1 | +1 | -1 | -3 |
Likes | Meat | -8 | 0 | +6 | +6 |
Neutral | Meat | -6 | 0 | +4 | +6 |
Dislikes | Meat | 0 | +1 | +1 | +6 |
Likes | Tablets | -15 | +2 | +3 | +3 |
Neutral | Tablets | -13 | +2 | +1 | +3 |
Dislikes | Tablets | -10 | +2 | -1 | +3 |
Food Preferences List (Older version)
Potato natural preference:
- Liked: +1 Spoil, -1 Form
Baku, Beaclon, Colorpandora, Ducken - Neutral: +4 Stress, +3 Fear, -4 Spoil, -1 Form
Centaur, Henger, Metalner, Jill, Mock, Plant, Worm - Disliked: +16 Stress, +4 Fear, -10 Spoil, -1 Form
Ape, Arrowhead, Bajarl, Dragon, Durahan, Gaboo, Gali, Ghost, Golem, Hare, Hopper, Jell, Joker, Kato, Mew, Mocchi, Monol, Naga, Niton, Phoenix, Pixie, Suezo, Tiger, Undine, Wracky, Zilla, Zuum
Milk natural preference:
- Liked: -3 Stress, +3 Spoil, +1 Form
Ape, Baku, Colorpandora, Ducken, Gaboo, Ghost, Hare, Hopper, Mew, Mock, Plant, Wracky - Neutral: -2 Stress, +1 Spoil, +1 Form
Arrowhead, Bajarl, Beaclon, Centaur, Golem, Henger, Jell, Metalner, Mocchi, Monol, Niton, Suezo, Tiger, Undine, Worm, Zilla, Zuum - Disliked: +4 Stress, -4 Spoil, +1 Form
Dragon, Durahan, Gali, Jill, Joker, Kato, Naga, Phoenix, PixieMilk (Stage 1/Baby & Stage 10/Twilight Info):
- Liked: -3 Stress, +3 Spoil, +1 Form
All Stage 1 & 10 monsters except the below - Neutral: -2 Stress, +1 Spoil, +1 Form
Bajarl, Dragon, Durahan, Gali, Henger, Joker, Kato, Metalner, Niton
- Liked: -3 Stress, +3 Spoil, +1 Form
Fish natural preference:
- Liked: -6 Stress, +3 Spoil, +2 Form
Arrowhead, Baku, Ducken, Golem, Hare, Jell, Jill, Kato, Mew, Mocchi, Mock, Naga, Niton, Phoenix, Pixie, Plant, Undine, Zilla, Zuum - Neutral: -3 Stress, +2 Spoil, +2 Form
Bajarl, Beaclon, Colorpandora, Dragon, Durahan, Gaboo, Gali, Ghost, Henger, Hopper, Metalner, Monol, Suezo, Tiger - Disliked: +2 Stress, +1 Fear, -2 Spoil, +2 Form
Ape, Centaur, Joker, Worm, Wracky
Cup Jelly natural preference:
- Liked: -7 Stress, +1 Fear, +2 Spoil, -3 Form
Beaclon, Centaur, Ducken, Gaboo, Gali, Ghost, Metalner, Mocchi, Monol, Pixie, Suezo, Worm, Wracky - Neutral: -5 Stress, +1 Fear, +1 Spoil, -3 Form
Ape, Arrowhead, Bajarl, Colorpandora, Dragon, Durahan, Hare, Henger, Hopper, Joker, Mew, Mock, Niton, Phoenix, Plant, Tiger, Zilla, Zuum - Disliked: +1 Stress, +1 Fear, -1 Spoil, -3 Form
Baku, Golem, Jell, Jill, Kato, Naga, Undine
Meat natural preference:
- Liked: -8 Stress, +6 Spoil, +6 Form
Ape, Bajarl, Baku, Centaur, Dragon, Ducken, Durahan, Gali, Golem, Henger, Hopper, Jill, Joker, Naga, Phoenix, Suezo, Tiger, Wracky, Zuum - Neutral: -6 Stress, +4 Spoil, +6 Form
Beaclon, Colorpandora, Gaboo, Ghost, Hare, Jell, Kato, Metalner, Mew, Mocchi, Mock, Monol, Zilla - Disliked: +1 Fear, +1 Spoil, +6 Form
Arrowhead, Niton, Pixie, Plant, Undine, Worm
Tablets natural preference:
- Liked: -15 Stress, +2 Fear, +3 Spoil, +3 Form
Arrowhead, Bajarl, Beaclon, Centaur, Colorpandora, Ducken, Durahan, Gaboo, Gali, Golem, Hare, Henger, Jell, Metalner, Mocchi, Naga, Plant, Tiger, Worm - Neutral: -13 Stress, +2 Fear, +1 Spoil, +3 Form
Ape, Dragon, Ghost, Hopper, Jill, Joker, Mew, Mock, Monol, Niton, Phoenix, Pixie, Suezo, Wracky, Zilla, Zuum - Disliked: -10 Stress, +2 Fear, -1 Spoil, +3 Form
Baku, Kato, Undine
New Shop items are released every 200 weeks (4 years 2 months) from your first visit to the shop.
The following dates are the soonest the items can appear:
Item | Year Available | Purchase Price | Sell Price |
---|---|---|---|
Magic Banana | June 1004 | 150g | 100g |
Nageel | August 1008 | 1000g | 500g |
Troron | October 1012 | 1200g | 600g |
Kasseitan | December 1016 | 1500g | 750g |
Larox | February 1021 | 2200g | 1000g |
Manseitan | April 1025 | 3000g | 1500g |
Table View of shop items
Item | Stress | Fatigue | Fear | Spoil | Form | Lifespan (wks) | Other Effects | Note |
---|---|---|---|---|---|---|---|---|
Mango | - | -10 | +1 | +1 | +1 | - | - | - |
Candy | -2 | - | - | +1 | +10 | - | - | - |
Smoked Snake | - | - | +40% | -20% | -10 | - | - | - |
Apple Cake | - | - | -10% | +10% | +10 | - | - | - |
Mint Leaf | -50% | - | - | -2 | -5 | - | - | - |
Powder | - | +5 | - | - | -24 | - | - | - |
Sweet Jelly | - | - | - | - | +5 | - | -5 Nature Shift | - |
Sour jelly | - | - | - | - | +5 | - | +5 Nature Shift | - |
Nuts Oil | -20% (HAD) | -28 | +1 | +1 | - | - | - | HAD = Henger, Arrowhead, Durahan in main or sub. |
Star Prunes | - | - | - | +5 | +1 | - | +20 Fame | - |
Magic Banana PS1-1 | - | - | +10 | +10 | -1 | -1 | - | - |
Magic Banana PS1-2 | - | - | -10 | +10 | 0 | - | - | - |
Magic Banana PS1-3 | - | - | -10 | -10 | +1 | +1 | - | Of the 3, usually desired for PSX version. (+1 wk & drops loyalty) |
Magic Banana DX-1 | -10 | 0 | +10 | +10 | -1 | - | - | Of the 3, usually desired for MR2DX. (-10 stress & raises loyalty) |
Magic Banana DX-2 | -5 | -15 | -10 | +10 | 0 | - | - | - |
Magic Banana DX-3 | 0 | -30 | -10 | -10 | +1 | - | - | - |
Nageel | - | - | - | - | - | -20 | +50% to SKI & DEF | Temp Stats for 1 tourney on week used |
Troron | - | - | - | - | - | -6 | +10 POW, +5 SKI | Per week, for Non-failed drills. Lasts 4 weeks. |
Kasseitan | - | - | - | - | - | -20 | +50% to POW & SPD | Temp Stats for 1 tourney on week used |
Larox | - | - | - | - | - | -4 | +10 to POW & DEF, -10 LIF | - |
Manseitan | - | - | - | - | - | -5 | +10 to LIF & SKI, -10 SPD |

- -10 Fatigue
- +1 Fear
- +1 Spoil
- +1 Form

- -2 Stress
- +1 Spoil
- +10 Form

- +40% Fear
- -20% Spoil
- -10 Form

- -10% Fear
- +10 Spoil
- +10 Form

- -50% Stress
- -2 Spoil
- -5 Form

- +5 Fatigue
- -24 Form

- +5 Form
- -5 Nature shift

- +5 Form
- +5 Nature shift

- -28 Fatigue
- +1 Fear
- +1 Spoil

- +20 Fame
- +5 Spoil
- +1 Form

- +50% SKI
- +50% DEF
- -20 weeks lifespan on use.

- +50% POW
- +50% SPD
- -20 weeks lifespan on use.

- +10 POW
- +5 SKI
- -6 weeks lifespan on use.

- +10 POW
- +10 DEF
- -10 LIF
- -4 weeks lifespan on use.

- +10 LIF
- +10 SKI
- -10 SPD
- -5 weeks lifespan on use.

Fear | Spoil | Form | Lifespan |
---|---|---|---|
+10 | +10 | -1 | -1 |
-10 | +10 | 0 | 0 |
-10 | -10 | +1 | +1 |

Fear | Spoil | Form | Fatigue | Stress |
---|---|---|---|---|
+10 | +10 | -1 | 0 | -10 |
-10 | +10 | 0 | -15 | -5 |
-10 | -10 | +1 | -30 | 0 |
Notes about Magic Banana
Magic Bananas are an item with a random effect on use. Without using tools, you can observe Loyalty in-game to determine which effect is received.- Desired Effects: For PSX version, 1 Magic Banana will drop loyalty and increase lifespan by 1 week. This must be done every week and will keep loyalty at 0. It is very tedious but you can achieve an immortal monster in this manner.
- Desired Effects: For MR2DX version, 1 Magic Banana will raise loyalty and and reduce stress by a static amount of 10. Using only 1 per month with the right raising schedule and Gemini Pots, every monster can have access to 3 heavy drills per month without lifespan hits. While this does not extend lifespan, it allows you to do more rigorous training in less time and 75% less save-scumming.

- +30 POW & +30 SKI
- -10% SPD & -10% DEF
- -18 weeks lifespan on use.
- Acquired on Expedition in Torles Mountains location "i"; Sells for 1500 G.

- +50 weeks of lifespan
- Acquired on Expedition from Parepare Expedition
- Peach mechanics explained
- Sells for 4500 G.

- +1 Form

- +1 Form

- +10 Fatigue
- +15 Stress
- -1 Form

- +10 Fatigue
- -40% Stress
- -1 Form

- +100% SPD
- +20% POW
- +20% SKI
- -20 weeks of lifespan on use.
- Acquired from September, Wk 1 Telomeann Cup

- +25 weeks of lifespan
- Acquired from Elder's Tournament
- Peach mechanics explained
- Sells for 5000 G.

- +50% Fatigue
- -50% Stress
- Applies automatically if you give it to monster.
- Sells for 3000 G.
- Weeks are immediately added (+50 for Gold Peach, +25 for Silver Peach).
- The monster's life stage is adjusted the week after the peach is fed.
- It is not possible to roll back a monster's life stage to Stage 1 using peaches.
- The game's code calculates Life Stage breakpoints based on a monster's born-with Aging type and lifespan. At the beginning of each week, the game checks if the lifespan of the current monster has reached a breakpoint. If it does, the Life Stage is updated.
- However, there is no breakpoint for Life Stage 1 (the beginning lifespan weeks of a given monster). There are only breakpoints from the beginning of stage 2 onward. This is why feeding a peach can never revert a monster's higher Life Stage back to Life Stage 1, because the game simply isn't coded to check for it.
- In most scenarios with normal lifespan monsters while feeding the peaches after prime, The weeks of the peach are added, and the clock is moved back the number of added weeks, usually incrementing your monster 1 more Life Stages prior.
- In PVP, peaches are often used in Life Stage 1, adding weeks into this stage for use with competitive strategies for using Cheat! drills to lower unwanted stats.
- In Single Player peaches are most often used after Life Stage 5 (Prime) when X # of weeks have passed from the start of stage 5 as the peach being fed, allowing one to live through stage 5 multiple times when the stat gains are scaled the highest.
- Very short lived monsters can have an odd behavior. Using the 98 week Prince Hare with a Normal Aging Type in MR2DX as the example:
- The first check for Life Stage 2 is at 88 weeks.
- Feeding a Gold Peach at Stage 4 with 63 weeks remaining adds 50 weeks of lifespan bringing the lifespan up to 113 weeks.
- The game is looking for the next breakpoint, which in this case is going to be 88 weeks remaining.
- You'll notice the monster doesn't leave stage 4 the following week, or even 14 weeks later when it should. This particular monster will remain in Life Stage 4 for 25 weeks, at which time it will have 88 weeks remaining (the first "stage 2" check), then finally revert to Life Stage 2 the next time the game rolls into a new week.
They are not given or fed to your monster. Since the effect is automatic, your are still free to use the Monthly food and Weekly items while also benefiting from the passive effects of these items.
Table View of Passive items
Item | Fatigue | Stress | Fear | Spoil | Nature | Sells for G | Notes | Get from |
---|---|---|---|---|---|---|---|---|
Artemis Sculpture | -3% FL | +1 | 1500 | Tournament | ||||
Artemis Sculpture MR2 DX | -3% FL | 1500 | Tournament | |||||
Dino Tail | -1% FL | 100 | Expedition | |||||
Fire Stone | -3% FL | 5000 | Dec - Feb only | Expedition | ||||
Flower | -2% FL | 10 | Monster Gift | |||||
Gemini Pot | -3% FL | +1 | 1500 | Tournament | ||||
Gemini Pot MR2 DX | -1 | +1 | 1500 | Also up to -3% FL | Tournament | |||
Hero Badge | +1 | 5000 | Tournament | |||||
Heel Badge | -1 | 5000 | Tournament | |||||
Lump of Ice | -3% FL | 150 | Jun - Aug only | Expedition | ||||
Pure Gold | -1% FL | -1% FL | 6000 | Gold Suezo only | Tournament Expedition |

- -3% Fatigue (Floored)
- +1 Spoil
- Acquired from Tournament
- Sells for 1500 G.

- -3% Fatigue (Floored)
- Acquired from Tournament
- Sells for 1500 G.

- -1% Fatigue (Floored)
- Acquired from Expedition
- Sells for 100 G.

- -3% Fatigue (Floored)
- Acquired from Expedition
- Sells for 5000 G.

- -2% Fatigue (Floored)
- Given as a gift from your monster.
- Sells for 10 G.

- -3% Stress (Floored)
- +1 Fear
- Acquired from Tournament
- Sells for 1500 G.

- -1 Stress Minimum
- -3% Stress (Floored)
- +1 Fear
- Acquired from Tournament
- Sells for 1500 G.

- +1 Nature
- Acquired from Tournament
- Sells for 5000 G.

- -1 Nature
- Acquired from Tournament
- Sells for 5000 G.

- -3% Fatigue (Floored)
- Acquired from Expedition
- Sells for 150 G.

- -1% Fatigue (Floored)
- -1% Stress (Floored)
- Acquired from Tournament or Expedition
- Sells for 6000 G.
- Passive Items only work on Week 1, and assumes your monster is actually on the ranch when the week rolls into week 1 (this means you are prompted to feed it the monthly item), and not brought out after it is already week 1.
- Passives can be stacked, but they are calculated 1 at a time.
- e.g. 10 Artemis Sculptures doesn't reduce Fatigue by 30%, it reduces it by 3% one at a time. If you were at 100 Fatigue, the first pot would be 3% of 100 (-3), the second would be 3% of 97 (-2) etc.)
- WHAT DOES FLOORED MEAN? It removes anything after a decimal (e.g. 0.9 is not rounded up to 1, it's just "0").
- You can see that for all items that don't have a static reduction, Stress or Fatigue values must be incredibly high to receive minimal benefits.
Break points for Floored % Stress/Fatigue -3% -2% -1% Effect at 100 -3 -2 -1 Effect at 99 or less -2 -1 0 Effect at 66 or less -1 -1 0 Effect at 49 or less -1 0 0 Effect at 33 or less 0 0 0
- Stacking Gemini Pots is incredibly strong. The extra Fear helps raise loyalty quickly, and DX's additional guaranteed -1 stress reduction per each pot makes this the most important passive item in the game, guaranteeing stress reduction even at lower values where originally it would stop working.
- Heel & Hero badges are also stackable. However, having an equal amount of both badges cancels each other out. Situational for specific use-cases but are also safe to vendor, since Nature can more quickly and easily be adjusted with Jellies.
- Artemis Sculptures are generally not useful to keep due to rounding down and also being calculated separately (one at a time), but they can have minor use when returning to the ranch on week 1 after Errantries. The extra Spoil isn't as valued as Gemini's Pot's extra Fear since it's much easier to give Spoil with praises and such but fewer opportunities for Fear. In DX The extra spoil was removed and is purely a vendor item.
- All other Passives aren't beneficial enough to justify using up your limited inventory space, and many provide zero benefit due to flooring/rounding unless you're already at critical levels, and even then you're looking at 1 to 3 points. Compare this to the effect of a single Nuts Oil or Mint Leaf and the remaining passives are just clutter. Sell anything that isn't a Gemini Pot, and if you're keeping badges, only keep the one you need.
DNA Capsules:
-
In NTSC/1999 version for PlayStation, the DNA capsules must be cheated in, as the PocketStation was never released outside of Japan.
In MR2DX, the PocketStation mini-game is built into the game and accessed virtually by setting a monster to a "Job" in town, then accessing the mini-game from the Game Start screen option.
You must score 225 points (or higher) to be rewarded a random DNA capsule. The color of capsule determines outcome when using as an item while combining two monsters.
Explanation of the PocketStation Mini-Game (Translation from Japanese)
DNA Capsule | MR2 (1999) | MR2DX (2021) |
---|---|---|
Acquire by: | Use Cheat | Score 225+ Points |
Pink | Gentle Mocchi | Gentle Mocchi |
Black | ForwardGolem | Dream Golem |
White | White Mocchi | White Mocchi |
Grey | Moo | Moo |
Gold | Gold Suezo | Gold Suezo |
Yellow | Mia | Mia |
Red | Poison | Poison |
Visual Disc Chip Guide
Ape:
(+1) on Parepare Jungle Errantry
(sell: 1000 G)
Arrow Head:
Guard Battle Special
(sell: 500 G)
Bajarl:
Vigor Battle Special
(sell: 1000 G)
Baku:
+50 Form
(sell: 500 G)
Beaclon:
(+1) on Pull
(sell: 500 G)
Centaur:
(+1) on Mandy Desert Errantry
(sell: 2000 G)
Color Pandora:
+50 Spoil
(sell: 500 G)
Dragon:
Fury Battle Special
(sell: 2000 G)
Ducken:
+50 SPD
(sell: 1000 G)
Durahan:
(+1) on Domino
(sell: 1500 G)
Gaboo:
Fight Battle Special
(sell: 500 G)
Gali:
+50 Base Nature
(sell: 1000 G)
Ghost:
(+1) on Dodge
(sell: 1000 G)
Golem:
+50 POW
(sell: 500 G)
Hare:
Grit Battle Special
(sell: 500 G)
Henger:
(+1) on Shoot
(sell: 1000 G)
Hopper:
-50 Form
(sell: 500 G)
Jell:
(+1) on Endure
(sell: 500 G)
Jill:
(+1) on Papas Mountain Errantry
(sell: 1500 G)
Joker:
-50 Base Nature
(sell: 1500 G)
Kato:
(+1) on Meditate
(sell: 500 G)
Metalner:
+50 Fear
(sell: 1500 G)
Mew:
Hurry Battle Special
(sell: 1000 G)
Mocchi:
+50 Fame
(sell: 500 G)
Mock:
+10 Lifespan
(sell: 2000 G)
Monol:
+50 DEF
(sell: 500 G)
Naga:
+50 SKI
(sell: 500 G)
Niton:
(+1) on Swim
(sell: 500 G)
Phoenix:
(+1) on Kawrea Volcano Errantry
(sell: 2000 G)
Pixie:
+50 INT
(sell: 1000 G)
Plant:
+10 Lifespan
(sell: 1500 G)
Suezo:
Ease Battle Special
(sell: 500 G)
Tiger:
Will Battle Special
(sell: 500 G)
Undine:
(+1) on Study
(sell: 1000 G)
Worm:
+50 LIF
(sell: 500 G)
Wracky:
(+1) on Leap
(sell: 1500 G)
Zilla:
(+1) on Torble Sea Errantry
(sell: 1500 G)
Zuum:
(+1) on Run
(sell: 500 G)
All disc chips persuade combination % outcome to their respective monster/breed, which can also lower the % outcome for other results (which can actually be good, since lower % outcomes can give higher Stat Bonuses if properly aligned), but the breed of the Disc Chip used must be present in at least one of the parent monsters to see this effect.
Item | Effect | Value (G) |
---|---|---|
Ape Chips | +1 on Parepare Jungle Errantry | 1000 |
Arrowhead Chips | Guard Battle Special | 500 |
Bajarl Chips | Vigor Battle Special | 1000 |
Baku Chips | +50 Form | 500 |
Beaclon Chips | +1 on Pull Drill | 500 |
Big Boots | Generate Jill | 0 |
Big Footstep | +10 LIF, +10 DEF | 1000 |
Centaur Chips | +1 on Mandy Desert Errantry | 2000 |
Colorpandora Chips | +50 Spoil | 500 |
Crab's Claw | +50 SKI, +50 DEF | 2000 |
Double Edged | Generate Durahan | 5000 |
Dragon Chips | Fury Battle Special | 2000 |
Dragon Tusk | Generate Dragon | 3000 |
Ducken Chips | +50 SPD | 1000 |
Ducken Doll | Generate Ducken | 3000 |
Durahan Chips | +1 on Domino Drill | 1500 |
Fire Feather | Generate Phoenix | 0 |
Gaboo Chips | Fight Battle Special | 500 |
Gali Chips | +50 Nature | 1000 |
Ghost Chips | +1 on Dodge Drill | 1000 |
Golem Chips | +50 POW | 500 |
Hare Chips | Grit Battle Special | 500 |
Henger Chips | +1 on Shoot Drill | 1000 |
Hopper Chips | -50 Form | 500 |
Jell Chips | +1 on Endure Drill | 500 |
Jill Chips | +1 on Papas Mountain Errantry | 1500 |
Joker Chips | -50 Nature | 1500 |
Kato Chips | +1 on Meditate Drill | 500 |
Magic Pot | Generate Bajarl | 0 |
Mask | Generate Joker | 0 |
Metalner Chips | +50 Fear | 1500 |
Mew Chips | Hurry Battle Special | 1000 |
Mocchi Chips | +50 Fame | 500 |
Mock Chips | +10 Lifespan | 2000 |
Monol Chips | +50 DEF | 500 |
Naga Chips | +50 SKI | 500 |
Niton Chips | +1 on Swim Drill | 500 |
Old Sheath | -10 DEF | 50 |
Phoenix Chips | +1 on Kawrea Volcano Errantry | 2000 |
Pixie Chips | +50 INT | 1000 |
Plant Chips | +10 Lifespan | 1500 |
Spear | Generate Centaur | 0 |
Stick | Generate Ghost | 0 |
Suezo Chips | Ease Battle Special | 500 |
Taurus' Horn | +25 Nature | 2000 |
Tiger Chips | Will Battle Special | 500 |
Undine Chips | +1 on Study Drill | 1000 |
Undine Slate | Generate Undine | 0 |
Worm Chips | +50 LIF | 500 |
Wracky Chips | +1 on Leap Drill | 1500 |
Zilla Beard | Generate Zilla | 0 |
Zilla Chips | +1 on Torble Sea Errantry | 1500 |
Zuum Chips | +1 on Run Drill | 500 |
Things of Note
- Strong Glue: 1999/NTSC - The only way to get the Strong Glue out of your inventory in the original game is to use a Gameshark or cheat device to remove it from inventory.
2021 MR2DX/JP Ports - You are able to sell the Strong Glue. Even after selling you will continue to make the Ducken dolls instead of the Quack Dolls - Monster wants [item]: The items your monster will request for a drill have very minor effects like +1 form, -2 form, or -1 stress. For the most part they do the same thing but cost different amounts. None of them are important- they’re just there to cause stress to your monster if you say "No.". Monsters requesting Nuts Oil still receive the full benefit of Fatigue relief (H.A.D. monsters do not get the extra Stress relief from a requested Nuts Oil).
Item | Stress | Fatigue | Spoil | Fear | Form | Value (G) |
---|---|---|---|---|---|---|
Bay Shrimp | +1 | |||||
Bone | +1 | |||||
Cedar Log | -1 | |||||
Clay Doll | -1 | |||||
Colart Tea | -5 | +5 | ||||
Colt's Cake | +15 | |||||
Cup Jelly[3] | -3 | |||||
Disc Dish | +1 | |||||
Dummy | -1 | |||||
Fish[3] | -2 | |||||
Fish Bone | +1 | |||||
Galoe Nut | -1 | |||||
God's Slate[1] | 50 | |||||
Gold Medal[2] | 400 | |||||
Gramophone | -1 | |||||
Grease | -1 | |||||
Griever | -40% | +10 | -1 | |||
Half Cake | +5 | -2 | +5 | |||
Half Eaten | +1 | |||||
Ice Candy | +1 | |||||
Ice of Papas | -1 | |||||
Incense | -1 | |||||
Irritater | +15 | +5 | -1 | |||
Kaleidoscope | -1 | |||||
Match | -1 | |||||
Meat[3] | +6 | |||||
Meteorite | 400 | |||||
Milk[3] | +1 | |||||
Mirror | ||||||
Mock Nut | +1 | |||||
Music Box[2] | 2500 | |||||
Ocean Stone | 1000 | |||||
Olive Oil | -1 | +1 | ||||
Parepare Tea | -1 | +1 | ||||
Perfume | -1 | |||||
Perfume Oil | -2 | +5 | ||||
Pile of Meat | +12 | |||||
Playmate | -1 | |||||
Polish | -1 | |||||
Potato[3] | -1 | |||||
Pure Platina | 8000 | |||||
Pure Silver | 4000 | |||||
Razor Blade | -1 | |||||
Rice Cracker | +1 | |||||
Rock Candy | +1 | |||||
Seaweed | -2 | |||||
Shaved Ice | -12 | +1 | ||||
Shiny Stone | 750 | |||||
Shoes | -1 | |||||
Silk Cloth | -1 | |||||
Silk Hat | -1 | |||||
Soil | -1 | |||||
Steamed Bun | +2 | |||||
Stick | -1 | |||||
Stick of Ice | -1 | |||||
Sun Lamp | -1 | |||||
Sweet Potato | -5 | +10 | ||||
Tablet[3] | +3 | |||||
Toothpick | -1 | |||||
Torles Water | -1 | |||||
Whet Stone | -1 | |||||
Wool Ball | -1 |
- [1] God's Slate: An errantry lore/quest item. It is speculated to be related to an encounter with Moo that was cut from the game, due to finding unused Moo stat data in the game code. It's also possible it just never had a purpose outside of being Talico's object of desire and why he wants to go to Kawrea in the first place.
- [2] PocketStation "Job" reward
- [3] Effect only when item is requested by the monster before doing a drill. This is NOT the effect when fed as the Week 1 monthly food!
This information is not new, but has been consolidated into a single page for all items for ease of access.