Ultra Kaiju Monster Rancher Tech List
All techniques (attacks) for all Kaijus, where to get them, and requirements to learn! Attacks are divided into 6 categories: UKMR includes the traditional Hit, Crit, Heavy, Wither, and Special, along with a new Support type.
Choose a monster:
Learning new attacks
- The Qualify Threshold value is found in the Tech Tables for a specific Technique's threshold to learn (Last column).
Appears when you Qualify (for a chance) to learn a tech with a particular Trainer.
- Learning the new technique is determined by the final % chance after the 4th week completes. (It does not appear to check every week).
- The Kaiju MUST have met a qualifier before beginning the Errantry to have a chance to acquire a Tech. (The kaiju won't qualify on the current Errantry if raised stats meet the threshold half way through)
- Lowest Chance to learn: This happens when your Loyalty + Attack Stat + Trainer's Pref. Stat meets/exceeds the Tech's Qualify Threshold.
- Increase chance to learn: Holly's message changes, and % chance is increase, by raising the Trainer's preferred stat over the Qualifying Threshold by 300-800 points.
Techs with Red icons use POW based.
Techs with Blue icons use INT based.
Qualify to learn new Technique: Loyalty + Attack Stat + Trainer's Pref. Stat >= Tech's Qualify Threshold | |||
Holly's Message | Learning Threshold | Charm Bonus | Base % to Learn |
|---|---|---|---|
| Qualify Threshold +0 | QT(-50) | 0% | |
Holly Message Display and % to learn changes with: Trainer's Preferred Stat >= Learning Threshold | |||
| Qualify Threshold +0 | QT(-50) | 0% | |
| Qualify Threshold +300 | QT(+250) | 30% | |
| Qualify Threshold +500 | QT(+450) | 50% | |
| Qualify Threshold +800 | QT(+750 | 80% | |
| Adjustment Description | Notes |
|---|---|
| 15% for each Super Success during each Errantry week (Applied each week and is Additive.) | Separate addition to that of the base% |
| 10% for each Success during each Errantry week (Applied each week and is Additive.) | Separate addition to that of the base% |
| 1% for every 10 Trainer Preferred Stat above the Learning Threshold (Additive at end of Errantry.) | Only adjusts the Base% to learn |
| -1% for every 10 Trainer Preferred Stat below the Learning Threshold (Additive at end of Errantry.) | Only adjusts the Base% to learn. Cannot lower to less than 0% |
- Save prior to sending to Errantry.
- If you don't get the tech, reload then try progressing 1, 2, 3 weeks etc. from the original save point, waiting 1 week extra before trying again each time.
- If you reload from the "AUTO" save before the expedition is done, but after discovering you did not get a tech, should load without resetting the decremented value, at least unless it reached 0.
Rotating Locations: Learning attacks is Trainer Specific. The location itself does not matter outside of the raised stats and bonus.
- +10 points to Primary and Secondary stats for Super Success.
- +10 points to the Primary or Secondary stats, if stat matches the Trainer's preferred stat.
| Week | Stress | Fatigue |
|---|---|---|
| 1 | 1~5 | 8~10 |
| 2 | 5~12 | 13~15 |
| 3 | 5~10 | 8~13 |
| 4 | 7~12 | 15~18 |
| Trainer | Preferred Stat | Tech Type | +10 Bonus Locale |
|---|---|---|---|
| Leila/Lira | Lif | Support | Ganot Gardens |
| Victor | Pow | Heavy | Wild Woods |
| Neel | Int | Wither | Fuller Beach |
| May | Ski | Hit | Mt. Snowkin |
| Colt | Spd | Crit | Bellow Volcano |
| Alvaro | Def | Special | Barrage Dessert |
| Location | LIF | POW | INT | SKI | SPD | DEF |
|---|---|---|---|---|---|---|
| Ganot Gardens | ⇈ 4 | - | - | ↓ 2 | ↓ 1 | ↑ 3 |
| Wild Woods | ↑ 3 | ⇈ 4 | ↓ 1 | - | ↓ 2 | - |
| Fuller Beach | - | ↓ 1 | ⇈ 4 | ↑ 3 | - | ↓ 2 |
| Mt. Snowkin | ↓ 2 | - | - | ⇈ 4 | ↑ 3 | ↓ 1 |
| Bellow Volcano | ↓ 1 | ↓ 2 | ↑ 3 | - | ⇈ 4 | - |
| Barrage Desert | - | ↑ 3 | ↓ 2 | ↓ 1 | - | ⇈ 4 |
Status Ailments
Techs icons with an Element graphic indicated in the upper right corner have a chance to apply a Status Ailment to the receiver of the attack during battle.
Poison1: POW stat down; Damage to LIF when moving.
Burn1: INT stat down; Damage to Guts when moving.
Freeze: SKI stat and Battle Movement down.
Paralyze: SPD stat and Battle Movement down.Numerical Ranges of Letter Values
| Force | Range |
|---|---|
| S | 50 to 80 |
| A | 40 to 49 |
| B | 30 to 39 |
| C | 20 to 29 |
| D | 10 to 19 |
| E | 1 to 9 |
| Hit | Range |
|---|---|
| S | 15 to 25|79|100 |
| A | 5 to 14 |
| B | 1 to 4 |
| C | -4-0 |
| D | -14 to -5 |
| E | -19 to -15 |
| Crit | Range |
|---|---|
| S | 30 to 40 |
| A | 25 to 29 |
| B | 20 to 24 |
| C | 15 to 19 |
| D | 10 to 14 |
| E | 1 to 9 |
| Wither | Range |
|---|---|
| S | - |
| A | 40 to 48 |
| B | 30 to 39 |
| C | 20 to 28 |
| D | 10 to 19 |
| E | 1 to 9 |
- Hit% starts at a baseline of 50%, adjusted by the hit value (so "5" hit is 55%), then further adjusted by your Kaiju's SKI, or your Opponent's SPD.
- Crit% is baseline 0%, adjusted by the crit value (so "5" crit is 5% chance), then further adjusted by your Kaiju's fame (Every 10 points of Fame is additional 1% crit).
Notes on Recover/Absorb/Recoil
Some of the Effect notes are abbreviated, but can be assumed to be the following
- Recover a base of # % (X) of your life
- Absorb a base of # % life from damage
- Absorb a base of # % guts from withering damage
- Recoil self base damage of X % upon hit and Y % upon target miss
Credits: Silvris, Just J, Jay (Shells), GreyPenguin, Saerrd, Luna, SmilingFaces96

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