Wanted to let y'all know that I've been analyzing a series of saved game files, and I believe that I've I've located the area where fatigue is saved in Monster Rancher 3.
Unfortunately, due to redundant checks in saved files, I cannot modify this value (at least not yet).
If anyone wants to help out with this research, please feel free to add to this conversation! I hope to post onto my iDisk my saved files, what differs between them, etc. etc.
My goal is to put together a formal research and presentation so my investigation can be double-verified by others (such as the scientific approach we took with CD experiments and analysis). I hope to unlock how food and items affect creatures, and perhaps glimpse into the inner working of this wonderous game.
And my apologies, Doc Shock, if I've posted this message in the wrong area. ;)
wtg cats! any information you can unearth is greatly appreciated.
the current hotbed of mr3 "looking into the game" research is at monster-rancher.com, in the mr3 advanced section, in the form of posts and conversations between the campster and richard ryley.
any thread started by one of the above two has relevance, but here is a sampler that will let you know the current state-of-the-art:
Hey, thanks torey. I read up on that, and it's interesting, but, well....
...well, let's just say I plan on sharing my findings, and will encourage others to participate. But, having said that, I will want some control over the release of this information. Lisa and I have talked about this already.
I'm posting again this morning (morning...ha! I work the night shift!! It's almost noon!) to also let y'all know that I think I found the offset for how many weeks a critter has life for.
Based on my numbers, and given I've got items that retard stress and fatigue, and I've only been studying a single creature to this point, and they've all been in the same location (except my most recent tests, which helped locate the f/s/life values) my findings come close to RR's. The "heavy" drills increase fatigue almost by 20, and light from 14 to 16. (I haven't focused on the stress yet, so they don't really come to mind, but it's in the neighborhood of 4 to 8 for heavy--again, realize I'm using items that also retard stress and fatigue)
(Heavy includes the SandSwim, which I didn't think would affect fatigue as much as the "heavier" drills, such as the Balance, etc. But it appears that it does).
Hopefully, I can get some more research done when I get home tonight, as well as posting some of my saves and insights.
I wanted to apologize to you guys 'cause it's been so long; I made the mistake of NOT realizing what day it was. (Friday, working in retail: let's just say that today would have been my closest bit of "free-time")
I will post those files, along with a detailed reasoning.
Anyway, thank you all for your patience.
--Cats
By CatsGodot on Wednesday, May 8, 2002 - 07:20 am:
Okay, it's not quite what I promised. Unfortunately, last night, as I was analyzing the files in-depth, I realized some of my suspected offsets may not have been correct. So I need to continue analyzing more saves-- luckily, Tigger (test subject) is currently at the last weeks of life, so that will give me an excellent glimpse into lifespan.
My current hypothesis is this: The offset for fatigue (1 byte) is at $841B, stress (1 byte) at $841C, and lifespan (1 byte) is at $EE16. There are other suspected values, and this is a very early hypothesis. (Lifespan, I suspect, is per each stage--baby, adolescent, adult, elder--and lifespan works within each stage).
Once I capture Tigger's most recent saves, expect a post explaining and defending my hypotheses.
The saves are currently stored on my iDisk. You can access them by going to https:// homepage.mac.com/grantguenther/.
Btw, *everyone* is encouraged to participate. This is very demanding work, and getting the saves is the most difficult for me, simply because I must be at home to do analysis (which, for those who don't know, I'm rarely at home--long hours, long commute). I ask the following, if you would like to be a part of this research:
1) Please state the week the save is in, along with which location and activity was performed. (In other words, we want an * exact* snapshot of the creature as it was saved).
2) Please limit yourself to one and only one activity per save--ie don't take an item, eat, whatever, and then do a drill. Or don't submit one save, and then perform 3 drills as the second.
3) Please submit at least 2 saves--a control and a test.
If you would like to be a part of this research, please drop me an email with the saves (please be kind--I've got a dialup at home) along with detailed information on each save, and I'll get them posted for others to analyze.
And, if it isn't clear already, everyone is welcome to analyze these files for yourself and submit your own theories. I do warn you, however--do not attempt to upload these to your SharkPort. They are specially-modified for data comparison, and will not be seen correctly by the SharkPort.
Thanks, and happy hunting!!
--Cats, original CD researcher
By CatsGodot on Wednesday, May 8, 2002 - 07:28 am:
Heheheh...I just realized that, without a "packing list", these files won't mean much to you. So here they are:
Desert-Control.dat: Tigger, week 2, in the Desert region. Used as a control for next set of saves.
Desert-Heavy Drill.dat: Performed a heavy drill--Balance, Rock Push, etc. Unfortunately, unable to capture exact drill. Week 3. Desert-Heavy Drill2.dat: Performed a heavy drill--Balance, Rock Push, etc. Unfortunately, unable to capture exact drill. Week 3. Desert-Heavy Drill3.dat: Performed a heavy drill--Balance, Rock Push, etc. Unfortunately, unable to capture exact drill. Week 3.
Desert-SuperDrill1.dat: Performed a "super" drill--Tornado or Real Thing. Unfortunately, unable to capture exact drill. Week 3. Desert-SuperDrill2.dat: Performed a "super" drill--Tornado or Real Thing. Unfortunately, unable to capture exact drill. Week 3.
Morx-1LightDrill.dat: Went to the forest and did a light drill (Probably a Block). Week 3. Morx-2LightDrills.dat: Did another light drill in the forest (Probably a Block). Week 4. Morx-2Drills1Heavy.dat: After the two light drills, did a heavy drill (probably Light Learn). Week 1. next month.
Morx-RestAfterDrills.dat: After 3 drills in the forest, rested. Week 2, next month.
Sorry about not knowing the exact drill--it got lost in the shuffle. However, because of the important of the *type* of drill, that was what was noted.
--Cats
By ccrraazzyyman on Saturday, August 16, 2003 - 01:01 pm:
What program should I use to view the inside of these files, I'd love to help out