MR2: Boxer (Bajarl/???)
Monster Rancher Metropolis: The Laboratory: Technical Research On The Monster Rancher CD Read Process: Subcode Data Files:
Monster Rancher 2 Subcode:
CD Subcode Data Archive /??? Monsters:
MR2: Boxer (Bajarl/???)
By John Hawley on Thursday, June 21, 2001 - 06:50 pm:
[CloneCD] Version=2 [Disc] TocEntries=4 Sessions=1 DataTracksScrambled=0 CDTextLength=0 [Session 1] PreGapMode=2 PreGapSubC=0 [Entry 0] Session=1 Point=0xa0 ADR=0x01 Control=0x04 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=1 PSec=32 PFrame=0 PLBA=6750 [Entry 1] Session=1 Point=0xa1 ADR=0x01 Control=0x04 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=1 PSec=0 PFrame=0 PLBA=4350 [Entry 2] Session=1 Point=0xa2 ADR=0x01 Control=0x04 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=28 PSec=23 PFrame=41 PLBA=127616 [Entry 3] Session=1 Point=0x01 ADR=0x01 Control=0x04 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=0 PSec=2 PFrame=0 PLBA=0
By Jen Aside on Sunday, July 1, 2001 - 12:35 am:
Here's another version y'all might want, off a "Creating Motion Graphics" tutorial/info CD (note: you may need to upgrade CloneCD) [CloneCD] Version=3 [Disc] TocEntries=4 Sessions=1 DataTracksScrambled=0 CDTextLength=0 [Session 1] PreGapMode=1 PreGapSubC=0 [Entry 0] Session=1 Point=0xa0 ADR=0x01 Control=0x04 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=1 PSec=0 PFrame=0 PLBA=4350 [Entry 1] Session=1 Point=0xa1 ADR=0x01 Control=0x04 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=1 PSec=0 PFrame=0 PLBA=4350 [Entry 2] Session=1 Point=0xa2 ADR=0x01 Control=0x04 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=28 PSec=23 PFrame=23 PLBA=127598 [Entry 3] Session=1 Point=0x01 ADR=0x01 Control=0x04 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=0 PSec=2 PFrame=0 PLBA=0 [TRACK 1] MODE=1 INDEX 1=0
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