MR2: Boxer (Bajarl/???)

Monster Rancher Metropolis: The Laboratory: Technical Research On The Monster Rancher CD Read Process: Subcode Data Files: Monster Rancher 2 Subcode: CD Subcode Data Archive /??? Monsters: MR2: Boxer (Bajarl/???)
By John Hawley on Thursday, June 21, 2001 - 06:50 pm:

[CloneCD]
Version=2

[Disc]
TocEntries=4
Sessions=1
DataTracksScrambled=0
CDTextLength=0

[Session 1]
PreGapMode=2
PreGapSubC=0

[Entry 0]
Session=1
Point=0xa0
ADR=0x01
Control=0x04
TrackNo=0
AMin=0
ASec=0
AFrame=0
ALBA=-150
Zero=0
PMin=1
PSec=32
PFrame=0
PLBA=6750

[Entry 1]
Session=1
Point=0xa1
ADR=0x01
Control=0x04
TrackNo=0
AMin=0
ASec=0
AFrame=0
ALBA=-150
Zero=0
PMin=1
PSec=0
PFrame=0
PLBA=4350

[Entry 2]
Session=1
Point=0xa2
ADR=0x01
Control=0x04
TrackNo=0
AMin=0
ASec=0
AFrame=0
ALBA=-150
Zero=0
PMin=28
PSec=23
PFrame=41
PLBA=127616

[Entry 3]
Session=1
Point=0x01
ADR=0x01
Control=0x04
TrackNo=0
AMin=0
ASec=0
AFrame=0
ALBA=-150
Zero=0
PMin=0
PSec=2
PFrame=0
PLBA=0


By Jen Aside on Sunday, July 1, 2001 - 12:35 am:

Here's another version y'all might want, off a "Creating Motion Graphics" tutorial/info CD (note: you may need to upgrade CloneCD)

[CloneCD]
Version=3
[Disc]
TocEntries=4
Sessions=1
DataTracksScrambled=0
CDTextLength=0
[Session 1]
PreGapMode=1
PreGapSubC=0
[Entry 0]
Session=1
Point=0xa0
ADR=0x01
Control=0x04
TrackNo=0
AMin=0
ASec=0
AFrame=0
ALBA=-150
Zero=0
PMin=1
PSec=0
PFrame=0
PLBA=4350
[Entry 1]
Session=1
Point=0xa1
ADR=0x01
Control=0x04
TrackNo=0
AMin=0
ASec=0
AFrame=0
ALBA=-150
Zero=0
PMin=1
PSec=0
PFrame=0
PLBA=4350
[Entry 2]
Session=1
Point=0xa2
ADR=0x01
Control=0x04
TrackNo=0
AMin=0
ASec=0
AFrame=0
ALBA=-150
Zero=0
PMin=28
PSec=23
PFrame=23
PLBA=127598
[Entry 3]
Session=1
Point=0x01
ADR=0x01
Control=0x04
TrackNo=0
AMin=0
ASec=0
AFrame=0
ALBA=-150
Zero=0
PMin=0
PSec=2
PFrame=0
PLBA=0
[TRACK 1]
MODE=1
INDEX 1=0