Combat Specials: Who Gets What?

Monster Rancher Metropolis: Monster Rancher 2 Archive (PSOne): Miscellaneous Q&A (Post New Questions Here): Combat Specials: Who Gets What?
By Kurasu Soratobu on Friday, March 3, 2006 - 06:11 pm:

I've been doing some testing of newborn monsters where I can, trying to find out about their combat specials. Here's what I've been able to find so far. Remember: this is the combat special that the monster is getting right off disk or baseline breeding (AKA two unraised monsters being combined into a single monster). If you see something that's in error here, or have something to add, feel free to tack it on.
This chart doesn't include Anger/Power, since those are completely dependent on whether your monster is Evil/Good natured. Any monster can get them.
Where I have 'unknown' written, this is because I couldn't get a monster to test it with. If someone can get one and give it a try for me, that would be greatly appreciated!

APE: None
ARROWHEAD: Guard
BAJARL: Vigor
BAKU: Unknown
BEACLON: Unknown
CENTAUR: Will, Grit
COLORPANDORA: Unity
DRAGON: Rage
DUCKEN: Hurry
DURAHAN: Will
GABOO: Fight
GALI: None
GHOST: None
GOLEM: Guard
HARE: Grit
HENGER: None
HOPPER: Unknown
JELL: None
JILL: Vigor
JOKER: Real
KATO: None
METALNER: Unknown
MEW: Hurry
MOCCHI: Grit
MOCK: None
MONOL: Guard
NAGA: None
NITON: Unknown
PHOENIX: Unknown
PIXIE: Ease
PLANT: None
SUEZO: Ease
TIGER: Hurry, Will
UNDINE: None
WORM: None
WRACKY: None
ZILLA: Grit
ZUUM: None


By mepersoner on Friday, March 3, 2006 - 06:36 pm:

Traits aren't always clear cut, if you have some time I could think of a few tests you might try running...


By Kurasu Soratobu on Friday, March 3, 2006 - 07:39 pm:

By all means. I don't have a lot of the CDs I used to have (which is why I can't get a lot of the creatures I used to be able to) so I might not be able to get the monsters immediately. The ones I can get I mostly got off old saves (all hail Dexdrives!).

All of these I got either through combining down to the baseline stats of a purebreed monster, off a monster I got from CD, or off checking one of the baseline monsters I already had on various savestates (apparently from when I'd done baseline testing).

I'm not unwilling to do tests. It's a matter of what monsters I can get (mostly through Playstation games as opposed to music CDs).


By mepersoner on Monday, March 6, 2006 - 05:27 pm:

Ttry getting a few purebreed tigers and see if they all have those two traits, then test with subs... IIRC traits aren't definitely always a given for a breed (like I swear I've had hares without grit).


By Kurasu Soratobu on Monday, March 6, 2006 - 10:38 pm:

Fortunately, I found the save again that had all those monsters available. Here we go. First off, I combined Tiger+Tiger five times to get down to baseline stats and battle specials. I'm not mentioning 'Power', of course. The results are as follows:

Tiger: Will, Hurry
Tiger: Will, Hurry
Tiger: Will, Hurry
Tiger: Will, Hurry
Tiger: Will, Hurry

So unless something really, really odd is going to happen in the next set of combinations, apparently Hurry and Will are the base Tiger combat stat. If there's more off a CD, I can't test; I don't have any Tiger CDs that I've found. This one was created long ago through combining Skipper with Skipper, as I remember.

Now, I took that baseline Tiger and combined it with other 'baseline' monsters from the same save. I've got a Jell, a Naga, a Pixie, a Hare, and a Plant. I also got a Zuum from the market to add in with the combinations. I can probably make others too, but that bunch should at least be a good start to give a look if anything's going to come out of the baselines.

Jagd Hound (Tiger/Worm): Will, Hurry
Datonaire (Tiger/Zuum): Will, Hurry
Daton (Tiger/Pixie): Will, Hurry
Hare Hound (Tiger/Hare): Will, Hurry
Tropical Dog (Tiger/Plant): Will, Hurry
Cabalos (Tiger/Naga): Will, Hurry
Jelly Hound (Tiger/Jell): Will, Hurry

And I would like to off-handedly comment that getting that Daton was amazingly difficult; the Mint showed up multiple times, and the percentage chance was skewed way in the favor of pixies. Annoying!

Anyhow, there's the baseline monsters that I have available to me.

As a bonus, I have a few high-level monsters on the same card. I checked out their combat specials out of curiosity. And look here:

Blue Hare (Hare/Tiger): Grit, Will, Hurry

I know for a fact that all hares get is Grit, and that Will and Hurry are Tiger abilities. Unfortunately, I don't remember what I crossed to create this monster. It's not a first gen, though.

However, simple combinations aren't good enough to get them. Not even 'Great' combinations. Because here's two other monsters on the same save:

Battle Rocks (Golem/Durahan): Guard
Ice Candy (Monol/Jell): Guard

On the other hand, here's one that _really_ surprised me, another product of a 'great' combo:

Janne (Pixie/Durahan): Grit, Ease

Why does this surprise me? Because neither Durahans nor Pixies naturally get Grit. At least the Blue Hare made some sense.


I tried one combination just to see what would happen, crossing that Hare with the Monol. Here's a pair of results for it:

Jelly Hare (Hare/Jell): Grit, Hurry
Jelly Hare (Hare/Jell): Grit

So combat specials _do_ apparently randomly cross with combinations, probably with better combinations.

Still, where did my Janne get Grit? It's possible I slipped a disk chip in, but that's not really like me for the most part.


By mepersoner on Tuesday, March 7, 2006 - 01:28 am:

Shucks, see, and I want to say Durahan's sometimes have grit, but so far it's looking like things are pretty constant.

Actually, Loveless has grit, but could have just been given to him I guess...


By Kurasu Soratobu on Tuesday, March 7, 2006 - 12:58 pm:

It's possible that Durahans _do_ sometimes have grit. I know I've seen them get up during battles. However, it could well be because of that 'combining' pattern. The one Durahan that I brought down to baseline had 'Will' (although I expected it to have Guard, admittedly, because of the defense; obviously my 'level 5 defense' suggestion has been proven wrong).

In addition, monsters in the game definitely have different battle specials. For instance, I know for a fact that in the World Monster's Cup, I've seen all three of the monsters get Grit: Siarra, Drewguard, _and_ Zelandia. However, as has been discussed with Liquel and Gas, the monsters get 'special dispensation' for being game-controlled monsters.


By kgrind on Saturday, April 8, 2006 - 09:18 pm:

all the phoenix's ive trained have gotten "power" during battle... try this see wut happens


By kgrind on Saturday, April 8, 2006 - 09:20 pm:

suezo's get anger alot too


By Larc Runer on Friday, May 19, 2006 - 07:34 pm:

Me too, my Phoenixes all got power as a combat special


By Larc Runer on Friday, May 19, 2006 - 07:35 pm:

Weird cause my joker got anger


By Dark Phoenix on Thursday, May 25, 2006 - 10:26 pm:

Not weird. All bad natured monsters have Anger.
Your Joker is at least Bad natured? (Most are a much, much worse.)


By Larc the Runer on Thursday, May 25, 2006 - 10:34 pm:

Ok, thank for the info DP!


By Kotuza on Monday, August 17, 2009 - 03:40 pm:

Recently, I took a market Mocchi and Suezo and combined them with the Fire Feather. The resulting Phoenix had Power, Grit, and FURY?!
I have no idea how in the blazes he ended up with Fury, but maybe it's something interesting to try to duplicate.