Hello one and all, last time I played MR1 was before there were known values for stress, fatigue, lifespan hits, and so on, and I've never had a gameshark or anything of the sort to find these values for myself.
Now, though, in honour of my recently changed name, I have deleted ALL of my monster rancher saves and will be playing each game again - I've already gone through MR2 and am starting on a new run of MR1 now.
I was happy to find that there are known numbers for MR1 now, but there is very little in the way of recorded methods in the archives. Since I'm starting fresh, I decided to do a bit of math and figure out a few methods that work with the numbers available. Some of these may have fallen into the sphere of "Common knowledge" but as far as I can tell they are not laid out in detail for new ranchers anywhere around here.
I think Lisa's "The Shock Treatment" is probably the best freezer method possible, so I will not be venturing into freezer methods, as that is a solved problem. Lisa's method: Monster Rancher Metropolis: Monster Rancher 1 Archive (PSOne): Raising Methods: The Shock Treatment: 21st Century Technology For MR1 Monsters
Chessmaster Vex and Leon both mention Methods that rely on the in-game Training that are reasonably good in this thread - Note I can not find numbers for training effect on Stress, Fatigue, or lifespan, so I won't be touching on such methods in this post: Monster Rancher Metropolis: Monster Rancher 1 Archive (PSOne): Miscellaneous Q&A (Post New Questions Here): Stats Question
First, some abbreviations: LD or LW = Light Work HD or HW = Hard Work CS = Calm Stone FS = Fire Stone S = Stress F = Fatigue Wk = Week Mo = Month
Now, some important numbers from HagFish for quick reference: LW = +3 S / +18 F HW = +8 S / +33 F Rest = -8 S / -55 F 1st Barn upgrade = -2 S / -2 F (Per Week) 2nd Barn Upgrade = -4 S / -4 F (Per Week)
Lifespan hits: If fatigue is 0-19: No lifespan hits with 0-39 stress If fatigue is 20-39: No lifespan hits with 0-29 stress If fatigue is 40-59: No lifespan hits with 0-19 stress If fatigue is 60-79: No lifespan hits with 0-9 stress
SOURCE: Monster Rancher Metropolis: Monster Rancher 1 Archive (PSOne): FAQ (Required Reading!): Stress & Fatigue Numbers and Details by HagFish
And the important Food & Item values, for quick reference: Meat: -10 S / +3 Spoil / +6 Form / +1 Week lifespan / Taffy: -50 F / +2 Spoil / +2 Form Mint: -50 S / -2 Spoil / -2 Form Mango: -10F / +1 Fear / +1 Spoil Gold Peach: +50 Week Lifespan Plant Egg: +25 Week Lifespan
Additional info gotten from playing the game itself, for quick reference: HW = +150g per successful drill LW = +100g per successful drill Training= -2000g per month of drill
Okay, enough of old information, onto the application of these numbers!
A few Assumptions I make: 1- Items do not influence the stress or fatigue gained from drills done the week of the item being fed (since a drill ends the week). 2- Lifespan hits occur at the end of the week, before feeding and before the effect of barn upgrades reduces stress and fatigue. These assumptions are "worst-case" so the methods err on the side of caution.
Method 1a: MR2 Style, No hold items, no barn upgrades: -- Mo 1-- Feed: Meat / +3 Spoil, +6 Form Wk1: HW / Taffy = 8S, 33F = No Lifespan Loss / +2 Spoil, +2 Form Wk2: LW / Mint = 3S, 51F = No Lifespan Loss / +2 Fear, -2 Form Wk3: HW / Taffy = 11S, 34F = No Lifespan Loss / +2 Spoil, -2 Form Wk4: LW / Mint, Mango = 3S, 24F = No Lifespan Loss / +3 Fear, +1 Spoil -2 Form --Mo 2-- Feed Meat = 0S, 24F = No Lifespan Loss / +3 Spoil, +6 Form Wk1: HW / Taffy = 8S, 33F = No Lifespan Loss / +2 Spoil, +2 Form Wk2: LW / Mint = 3S, 51F = No Lifespan Loss / +2 Fear, -2 Form Wk3: HW / Taffy = 11S, 34F = No Lifespan Loss / +2 Spoil, +2 Form Wk4: LW / Mint, Mango = 3S, 24F = No Lifespan Loss / +3 Fear, +1 Spoil -2 Form
^ Numbers repeat
Spoil: +8 Per Month Fear: +4 Per Month Form: +6 Per Month Money: -650g Per Month
Pros: Okay stat gains, fairly cheap, No lifespan hits, no need for hold items or barn upgrades. Cons: need to give herbs and snakes occasionally or your monster will become fat and spoiled.
Method 1b: Proper MR2 Style: Requirements: 1st or Second Barn upgrade (A Fire stone should also work, but the math is for the 1st barn upgrade)
-- Mo 1-- Feed: Meat / +3 Spoil, +6 Form Wk1: HW / Taffy = 8S, 33F = No Lifespan Loss / +2 Spoil, +5 Form Wk2: LW / Mint = 3S, 49F = No Lifespan Loss / +2 Fear, -5 Form Wk3: HW / Taffy = 9S, 33F = No Lifespan Loss / +2 Spoil, -5 Form Wk4: LW / Mint = 3S, 49F = No Lifespan Loss / +2 Fear, -5 Form --Mo 2-- Feed Meat = 0S, 24F = No Lifespan Loss / +3 Spoil, +6 Form Wk1: HW / Taffy = 8S, 33F = No Lifespan Loss / +2 Spoil, +5 Form Wk2: LW / Mint = 3S, 49F = No Lifespan Loss / +2 Fear, -5 Form Wk3: HW / Taffy = 9S, 33F = No Lifespan Loss / +2 Spoil, +5 Form Wk4: LW / Mint = 3S, 49F = No Lifespan Loss / +2 Fear, -5 Form
^ Numbers Repeat
Spoil: +7 Per Month Fear: +4 Per Month Form: +6 Per Month Money: -600g Per Month
Pros: Okay Stat Gains, fairly cheap, no lifespan hits, no need for hold items. Cons: Needs barn upgrade, need to give herbs or snakes occasionally or your monster will become fat and spoiled.
Method 2: Hard-Work Life:
-- Mo 1-- Feed: Meat / +3 Spoil, +6 Form Wk1: HW / Taffy = 8S, 33F = No Lifespan Loss / +2 Spoil, +5 Form Wk2: HW / Taffy = 16S, 33F = No Lifespan Loss / +2 Spoil, +5 Form Wk3: HW / Taffy = 22S, 33F = No Lifespan Loss / +2 Spoil, +5 Form Wk4: HW / Taffy, Mint = 8S, 33F = No Lifespan Loss / +2 Spoil, +2 Fear -- Mo 2-- Feed: Meat = 0S, 33F = No Lifespan Loss / +3 Spoil, +6 Form Wk1: HW / Taffy = 8S, 33F = No Lifespan Loss / +2 Spoil, +5 Form Wk2: HW / Taffy = 16S, 33F = No Lifespan Loss / +2 Spoil, +5 Form Wk3: HW / Taffy = 22S, 33F = No Lifespan Loss / +2 Spoil, +5 Form Wk4: HW / Taffy, Mint, Mystic Snake = 8S, 33F = No Lifespan Loss / ([spoil]*0.5)+2 Spoil, +12 Fear, -10 Form
^ Numbers Repeat
Spoil: +12 (+ 1/2 previous total) Per 2 Months = +6 (+1/4 previous total) per month Fear: +14 Per 2 Months = +7 per month Form: +32 Per 2 Months = +16 per month Money: 400g Per Month
Pros: Best stat-gains possible from a non-freezer work method, very cheap, no lifespan loss. No barn upgrades or hold items needed. Cons: Some stats can not be raised well by HW, Monster will become fat with remarkable speed, if you don't give them herbs fairly often. Spoil is hard to keep track of.
Method 3: Living Light: Requirements: 1st Barn upgrade (Fire Stone should work too, but the math is for the barn upgrade) -- Mo 1-- Feed: Meat / +3 Spoil, +6 Form Wk1: LW / - = 3S, 18F = No Lifespan Loss / - Wk2: LW / - = 4S, 34F = No Lifespan Loss / - Wk3: LW / Mango = 7S, 42F = No Lifespan Loss / +1 Spoil, +1 Fear Wk4: LW / Taffy, Mint = 3S, 18F = No Lifespan Loss / - -- Mo 2-- Feed: Meat = 0S, 18F = No Lifespan Loss / +3 Spoil, +6 Form Wk1: LW / - = 3S, 34F = No Lifespan Loss / - Wk2: LW / - = 4S, 42F = No Lifespan Loss / - Wk3: LW / Mango = 7S, 48F = No Lifespan Loss / +1 Spoil, +1 Fear Wk4: LW / Taffy, Mint = 3S, 18F = No Lifespan Loss / -
^ Numbers repeat
Spoil: +4 Per Month Fear: +1 Per Month Form: +6 Per Month Money: -50g Per Month
Pros: No Lifespan Loss, Very cheap, doesn't force you to go back to the shop as often as other methods (less time buying things in real-life time). Cons: Need Snakes and Herbs to prevent monster from getting fat and spoiled, Requires Barn Upgrade, stat gains aren't great.
Method 4: Breaking Even: -- Mo 1-- Feed: Meat / +3 Spoil, +6 Form Wk1: LW / - = 3S, 18F = No Lifespan Loss / - Wk2: LW / - = 6S, 36F = No Lifespan Loss / - Wk3: LW / - = 9S, 54F = No Lifespan Loss / - Wk4: Rest / - = 1S, 0F = No Lifespan Loss / - -- Mo 2-- Feed Meat = 0S, 0F = No Lifespan Loss / +3 Spoil, +6 Form Wk1: LW / - = 3S, 18F = No Lifespan Loss / - Wk2: LW / - = 6S, 36F = No Lifespan Loss / - Wk3: LW / - = 9S, 54F = No Lifespan Loss / - Wk4: Rest / - = 1S, 0F = No Lifespan Loss / -
^ Numbers Repeat
Spoil: +3 Per Month Fear: 0 Form: +6 Per Month Money: 0g (!)
Pros: No barn or hold item requirements, Virtually free once your monster stops failing drills, a decent method for early monsters where budget is a major concern. Cons: Very low stat gains, Monster becomes spoiled and gains weight if you don't spent the extra G on smoked snakes or herbs once in a while.
Regarding Training (the 4-week training sessions similar to MR2's Errantries): Always go to training on the 1st of the month, Feed enough mint and taffy to bring Stress and Fatigue to 0 before seinding the monster to training. Since we lack any numbers for training (that I can find), I always Feed meat and give 2 Taffy and 2 Mint when the monster returns from training, to insure they are in perfect condition to get back to work. The total cost for a month of training, including the mint, meat, and taffy, and assuming no discounts, is at least 3100G per month (400 for 2 Taffy, 400 for 2 Mint, 300 for Meat, and 2000 for Training itself).
Regarding Peaches and Plant Eggs: Feed Gold peaches 50 weeks after prime starts (or if you can't tell when prime started, 50 weeks from the "important time" type comments from Holly) Feed Plant Eggs 25 Weeks after prime starts. Remember that they work by turning back the clock, so when you give the gold peach at 50 weeks after prime starts, you will essentially be back to day 1 of the monsters prime, so adjust future peach and plant egg feedings accordingly.
Notice that all of my methods use meat, I am firmly of the belief that you should ALWAYS feed a monster meat, the extra week of lifespan and reduced stress more than makes up for the cost, and even if you have a very tight budget, method 4: Breaking Even will stretch even the beginning 3000G from a new file long enough for your monster to start winning Rank E matches reliably and make a profit, unless you get just absurdly unlucky.
As for my personal recommendation, I use all of them for various things depending on my budget and how much real-life time I want to put into raising a monster. Even method 4:Breaking Even can have good results, I currently have a 1st generation worm at 5years 11months old who was raised with that method, he is A rank, unlocked the Dragon for me, and has yet to receive a retirement warning.
Well, I hope my work here helps some ranchers who have decided to come back to this game as I have, or those who are new! And sorry if I went on a bit long.
-Jenni
By Jennimason0990 on Sunday, February 10, 2013 - 08:38 am:
I missed a couple things when I was reading this over before posting - some much needed corrections:
For Method 1b: Proper MR2 Style Month 2 Feed the fatigue should be 49, not 24. This doesn't actually change anything significantly (Still no lifespan hits etc.).
For Method 2: Hard Work life month 1 week 3 and month 2 week 3 the stress should be 24, not 22. This does not actually change anything significantly either.
For Method 3: Living Light I really screwed this one up - month 1 week 2 and month 2 week 2 should have a mango. I also forgot to subtract for the barn upgrades. that means +1 spoil per month +1 Fear per month and -50 more gold per month.
The new numbers for that section (done correctly this time) is:
Method 3: Living Light: Requirements: 1st Barn upgrade (Fire Stone should work too, but the math is for the barn upgrade) -- Mo 1-- Feed: Meat / +3 Spoil, +6 Form Wk1: LW / - = 3S, 18F = No Lifespan Loss / - Wk2: LW / Mango = 4S, 24F = No Lifespan Loss / +1 Spoil, +1 Fear Wk3: LW / Mango = 5S, 30F = No Lifespan Loss / +1 Spoil, +1 Fear Wk4: LW / Taffy, Mint = 3S, 18F = No Lifespan Loss / - -- Mo 2-- Feed: Meat = 0S, 18F = No Lifespan Loss / +3 Spoil, +6 Form Wk1: LW / - = 3S, 34F = No Lifespan Loss / - Wk2: LW / Mango = 4S, 40F = No Lifespan Loss / +1 Spoil, +1 Fear Wk3: LW / Mango = 5S, 46F = No Lifespan Loss / +1 Spoil, +1 Fear Wk4: LW / Taffy, Mint = 3S, 18F = No Lifespan Loss / -
^ Numbers repeat
Spoil: +5 Per Month Fear: +2 Per Month Form: +6 Per Month Money: -100g Per Month
I'm very very sorry about that, and I can't seem to find a way to edit an existing post I've made to correct it there, the math is right in my notes from what I can tell, but typing it all out and reading it over I missed quite a few things, and noticed the errors when I was checking the thread for comments this morning. I'm not the best at proofreading my own stuff, I tend to overlook stupid things. again I am very sorry for the errors.