By Jimeous on Tuesday, August 12, 2003 - 01:03 am:
NUMBER, MONSTER Obvious really
POW, INT, ACC, SPD, DEF, LIF These are the Standard Stats for the monster, password generation and breeding can change these, which may increase or decrease the Span of the monster
SPAN Game Data, this decreases through a trainers actions with thier monster
LIFESPAN This is calculated life expectancy in the Most Ideal Situations. This is further based on the on monster with the Standard Stats
MATURITY This is calculated under the Most Ideal Situations.
NUTS_TEST Used for testing purposes, this table shows the Calculated Maturity point under the NUTS PROCEDURE
Most Ideal Situations Under the best conditions a monster's Life Span will be reduced by 10 per week. These conditions arise when your monster is eating the right Monthly food, has no Stress, has no Fatigue, has a Normal Figure and is Resting
Retirement Warning Not included , as the general rule for monsters is that they will reach the "end of thier career" in less than 3 months of this warning, under ideal conditions. Of course if you've reached this point with your monster, you should be considering other monsters long before it can't fight :p
TESTING PROCEDURE * The Life Spans don't need testing as the data is from the game using the most ideal situations from the beginning, it represents the true life expectancy of a monster with the Standard Stats.
NUTS PROCEDURE * Monthly Feed of Nuts * Rest every week * The NUTS figure is used to verify the maturity point, if you're using a "Standard Stat" monster then the results should be close to these calculations, possibly a week off due to "fractions" :p
Warning on Early Maturity While the Nuts figure looks like an attractive way to quickly reach the maturity point, this will decrease the LIFESPAN of your monster.