Hey, everyone. Long-time lurker, first-time poster. My name is Alex Lukens. I am writing because I’ve been talking with Lisa for the past few months about some research that I have done toward my master’s degree in Film/Media Studies from Emory University. I’ve been a huge fan of the Monster Rancher series since it first came out and have been following it ever since. Recently I completed work on my master’s degree and defended my master’s thesis. I’m posting because my master’s thesis directly dealt with the original Monster Rancher and the disc swapping gameplay mechanic.
My overall thesis is about gimmicks and how they repurpose certain architectures, be they literal structures, code, modes of engagement, cultural mores, etc. The thesis has two chapters. The first kind of lays the groundwork for such a mode of thinking by looking at the films of William Castle, notable movie huckster showman and how the bulk of his film output relies upon the idea of “something extra” to his movies. So, I focus on his film The Tingler—a very schlocky, interesting film that postulates that all human fear generates a literal creature at the base of the human spine that pathologist Dr. Warren Chapin dubs a “tingler”. He postulates that a tingler grows as fear increases and the only way to get rid of one’s tingler is to scream. He gets a chance to test his hypothesis when he meets a mute woman that cannot scream. After inducing hallucinations in her (in the first onscreen use of LSD) he successfully extracts her tingler—a lobster-like creature. The tingler then gets loose in a movie theater full of spectators and the screen goes black. Now, at this moment during screenings of the film, the projectionist or some other designated person would hit a button that would link with buzzers under the seats of the patrons watching The Tingler, giving them a shock on the butt—in a way joining the onscreen theater space with the theater space patrons watched from. This if of course a pretty simplified look at the work Castle did and he employed various gimmicks with his films throughout the course of his career.
My ultimate argument in setting up Castle as case study is that he literally augments part of the space of the movie theater in a way that makes the theater inextricable from the experience of the film (or at the very least in some referential way, there is no way to mention The Tingler without mentioning the buzzers under the seats). I come to argue that these particular gimmicks produce films or video games or whatever pieces of media that are necessarily generated in the experience of them rather than in the object (film, video game, etc.) itself.
I use Monster Rancher as my second example, citing not only the fact that the Playstation console allows for the swapping of discs as a sanctioned act, but that Monster Rancher uses this sanctioned act in a way that it has never been conceptualized before. Similar to Castle’s film, to discuss the original Monster Rancher is to discuss this peculiar gameplay mechanic. The bulk of research I was looking into was about this CD read process that active fan engagement that stood as a testament to trying to reverse engineer something that you’re given data about from a game’s algorithm, whereas typically it’s the other way around and programmers are trying to discern how to build the algorithm. I think Monster Rancher is interesting in that its very way of operating hints to players and researchers alike how it was made.
So, in short, I kind of discuss how this augment a player’s area of play in that there is the obvious scavenger hunt to attain different monsters but also a separate scavenger hunt for discs and data. There is a sphere of play for Monster Rancher that exists even when at the used CD store trying to find discs that actually generate the thing you need. And even further, Monster Rancher produces this generative environment where you are able to burn and generate your own media specifically for trying to understand how the algorithm works as well make monsters.
I think that Monster Rancher does something drastically different from other games in terms of how it incorporates analog play as well digital play as necessary parts of its construction. All of that to say that I’ve written this thesis and a good portion of it is about Monster Rancher.
I have to say that Lisa was incredibly gracious and helpful to me in my research as well my traditional combing-through of the intriguing research that has been done as well viewing this forum as a sort of testament to how interesting this series is, in that people are still producing new research about a game mechanic that is this old at this point as well as the research into the various other areas that you guys are interested in. I just think it’s an incredibly cool game and I really value what I’ve read here in pursuit of my own work. I owe everybody on here a great deal of gratitude to that end. I really value this site not only in terms of the work that people do but also because of the need to credit people for work they have done and the positive environment that has been created and maintained.
As a general proviso, a lot of the information may have been kind of boiled down to basics as I attended a program that is very film- centric, that doesn’t necessarily understand how video games work or even that something is peculiar/interesting within that realm. A lot of what you read will be stuff that is old hat that you’ve known for years and years. This is kind of a result of trying to communicate my interests to a group of people that don’t necessarily know what I’m talking about. Hopefully there is still useful/interesting stuff in there.
There are two interviews in the thesis as well, if you’re interested in those. One interview is with Lisa, which is kind of an amalgam of e- mails that were sent back and forth. I also interviewed Terry Castle, who is William Castle’s daughter and kind of heir to his weirdness throne. The thesis would not have been possible without either of those people.
So, in closing, I just wanted to say thanks to everyone who has submitted to this board, because even though I’ve never been active contributor, I’ve definitely read a great deal of what you guys have been posting and what you’ve been interested in, in relation to the game series. I really value what you’ve done here and are continuing to do. If you have any questions, comments, concerns, hate mail, etc. feel free to send me an e-mail at alexlukens@gmail.com or respond to this post.
Great job, bruh. Very inspirational aha. And ah the Tingler, old film, saw a review about it. And of course Monster Rancher 1 and 2, sadly very great underated games. Anyhow congratulations!
By Lisa Shock on Wednesday, June 19, 2013 - 05:38 pm:
Glad we could help you! Thanks for posting the link to your paper, I'm sure someone will have questions for you.
It is rather amazing to think that the first MR game was released over 15 years ago, and that we're still working out all of the details! Each of the main games has been such a massive project that there's no way would could have accomplished what we have so far without a strong, dedicated community.
Most of the games in the MR series offer incredible value for the money in terms of endless playability. The genius part is that they are able to be engaging after hundreds of hours of play. The community itself, through support of tournaments and other special events has also added a lot to everyone's enjoyment of the games. Thanks!
Ok, that's interesting. Interesting to consider the game kind of breaking the boundry between the game world and reality.
One point meantions, however, that turning off and opening the console are part of the game. (p53) The opening of the console to switch disks I understand, but how does turning off the console affect anything?
Anyhow interesting thesis. It even shows me, despite well over a decade of playing, more reasoning on why I enjoy the game so much (my favorite game series).
You did your master's thesis on Monster Rancher. This is the greatest thing I've ever heard or ever will hear. My life is complete. Thank you. Dammit, thank you so much.
By Alex Lukens on Saturday, July 6, 2013 - 02:41 pm:
Hey, everyone. Thank you so much for the comments back. Also, thank you to the moderators for correctly formatting what I wrote. Apparently, I'm still a Luddite when it comes to knowing how to input text in a field...
Also, apologies for the long time in getting back.
In reference to Shen's question-- I think what I'm hoping to get at by saying that turning on and off the console as a part of the game is that Monster Rancher forces them to become a part of the game, though they are traditionally not. What I want to get at is that going elsewhere (around the CD rack, to the CD store) doesn't end the game. Instead, if you're looking for something in relation to Monster Rancher, you're still playing Monster Rancher.
Ultimately, just that since the "game" also exists on discs that you don't even own, seeking them out necessarily becomes part of the game.