Quick/Low Cash method! Fenricks 4 Hour Formula!

Monster Rancher Metropolis: Monster Rancher 3 Archive (PS2): Raising Methods: Quick/Low Cash method! Fenricks 4 Hour Formula!
By
Monster Fenrick on Tuesday, March 5, 2002 - 09:37 am:

Tips to raise monsters strong enough to beat the game
This method requires at LEAST 2 monsters...
In my case i used 3.

Monster #1: A "junk" monster, just to pass Time
Monster #2: A Fighter/Adventure monster
Mosnter #3: the Primary Focus Monster (the one you are raising with this method)

Before you make the Monster you are going to raise, find out which techs you want and have at least 1 orb/stone in inventory (by using #2 if needed).
Freeze#2
Revive #1 and rest it until the Week before adventure
Freeze #1 and Revive #3
Rest #3, and you will now teach it the Tech... Search everything to get Max Stat gains from items and stress/fatigue relievers.
Freeze #3, revive #1
Rest #1 until the next Free For All Tournament that has the Stone you want.
Freeze #1 and Revive #2 to fight and get the Stone. (Optional, Revive #2 the week before a Ran Ran adventure, and move to a Local that has an ORB that you want)
REPEAT the above steps until Monster #3 has all the techs you want.


After These Steps have been Completed you will have your Main Mosnter at about 4weeks Old with all the techs (age depends on mow many techs you taught it).

At this point begin your Training using the No Fail Method:
No Fail method:
Train in appropriate Drills for your Monster, save before each drill.
If your monster fails then reset and try another drill
If your monster fails again then reset and try another drill in a different Area
If your monster fails again then reset and REST your monster.
ALWAYS go on Ran Ran adventures and raise your Battle techs. Reset if you get into a Fight on Adventure. Reset if you get items that lower your stats.
Repeat for life of monster.


The reason this method works is because your monster needs rest anyway... By replacing a Fail with a Rest, you almost double your weeks to raise your mosnter while eliminating failures.

It isn't a method for "Super Monsters" but will definately yeild a mosnter very worthy of beating the game with little effort.
Example of Monsters Raised with this Technique:
TypeAgeLifPowIntSpdDefTechs Characteristics
Retsu, 1ST Generation No Hearts Given4yr 5mo8849992997502Rising Rave LV6, Sonic Knife LV1, Reverse Raid LV8, Axes Ballet LV1Tough Skin, Confident, Sharp Eyes, Resists Heat
Windine, 1ST Generation No Hearts Given4yr 5mo97011999999500Silky Dance LV1, Fairy Dust LV4, Star Gather LV8, Star Light LV1Water Wisdom, Gourmet, Heart Secrets, Resists Heat, Resists Cold, Ltng Secrets

You can accomplish these results in about 4 Hours once you get the Hang of it!!


By torey_luvullo on Tuesday, March 5, 2002 - 05:29 pm:

thanx for the tips, fenrick!


By Anonymous on Friday, March 15, 2002 - 06:10 am:

Don't any of you know that if you keep your monsters stats even that will do better at everything they do from training to tournment battles .Just because max out a few stats does'nt make them unstoppable.A monster that stats are all around 550 then one of the monster with stats around 800 and INT less then 100 will still be destroyed because the even stat monster does'nt have any weakness unlike the dumb as a rock monster you made . I made a zan that stats are all around 550 and has K.O.d every monster from the super DEF&STR to the super SPD&INT and died at 5yr 6mon and had a perfect record of 127wins by K.O. and 0losses


By Tigerbubble on Friday, March 15, 2002 - 10:27 am:

I don't believe that! especially the part about you Zan living to 5yr 6mon, That is just not possible especially if it fought 127 battles and trained all its stats to 550. Plus when you post anonymously it discredits the believability of you post (in my opinion). I'm sorry, but i don't your statement is at all accurate.
I hope i didn't seem to rash, but this sounds like the poster is just making stuff up or at least highly exaggerating (sp?)his Zan and experiences.


By torey_luvullo on Friday, March 15, 2002 - 12:55 pm:

1] stats are not the be-all and end-all of who is better among mr3 monsters. i can conjure up two monsters with exactly equal stats, give good leveled up techs to number 1 and bad low level techs to monster 2, and monster 1 wins a high % of the time.

2] the reason i let a stat go to 1 is that i get my other stats up higher faster by training in the stat that is left at 1. in a battle between 2 monsters with all pow techs, i fail to see the difference between the one who is 999/999/1/999/999 [the 1 being in int] and the other who is 999/999/999/999/999. is there any?


By torey_luvullo on Friday, March 15, 2002 - 12:56 pm:

btw, you are right tigerbubble. there is no such thing as a 5 yr 6 mos zan.


By Monster Fenrick on Saturday, March 16, 2002 - 10:13 am:

A message to "Anonymous"...

Why don't you fight in an Online tournament... and see how well your "Average" monster does against those mosnters with a couple of maxxed stats?

I believe you will find that in battles raised and fought against other PEOPLE'S monsters (not in game) a couple of maxxed stats is quite important.


By Lisa Shock on Saturday, March 16, 2002 - 12:19 pm:

Agreed. In every MR game so far, well-rounded monsters fare far worse than ones with carefully chosen strengths and weaknesses.

Ignoring Int, for example can be very useful if you have not equipped any Int techs on your monster. Or, if a monster has a statgain of 1 in a particular stat, it's far better to ignore it, and do drills in a stat it's better at -getting yourself maybe 16s each week instead of 3s, adding to significantly to your points in a better stat.


By Khift on Sunday, March 17, 2002 - 12:53 pm:

Ignoring Int can also be a painful experience if you go up against a Pixie or Lesione or any sort of Int - type monsters as Int doesn't just increase the damage dealt by Int based attacks, it also decreases the damage taken by Int based attacks.


By SCT on Sunday, March 17, 2002 - 05:59 pm:

But if your Def, Lif, and Spd are high enough you shouldn't have any problem...If you get unlucky and lose, RESET!


By Monster Fenrick on Monday, March 18, 2002 - 08:29 am:

I think the whole point of this post is being miss understood.

This method was posted by me as an alternative to raising methods that require extreme methods, and possibly testing ones patience to continue to play the game.

Also this is for the n00bs jsut starting out in the game that may not understand General MR raising tips, and will help them specifically for MR3 to crush the opposition and beat the game, all the while not costing Nearly as much as previous Training Methods.

there will be flaws to any training method, and each method that is out there will be preferable to one person while not preferred by another for reasons such as "Not high enough stats" or "takes too long".

This is just "another" possible training method that Works for what it is intended to do, and requires minimal time and money.
:)
Monster Fenrick


By Eagle Fierce on Friday, April 5, 2002 - 01:28 pm:

I have. It was Talon(1), my very first MR3 monster. I'd been playing MR2 for so long, and was so head-strong in my training, that the poor thing was accidentally driven into the ground. I think failure was his way of rebelling, hahah ^_^

Speaking of which, just for references, Talon(3) is still in the works, following a completely new bloodline (now that I have an idea how to train). I'm still deciding, but he'll either be a Gryphon, Garuda, or Gai; one of those three.

In any case, great job on the quick fix raising guide, MF ^_^


By Monster Fenrick on Friday, April 5, 2002 - 02:43 pm:

Sometimes you will rest your monster 2 or 3 weeks in a row. you don't WAIT for a Failure to rest, you simply are substituting Rest for Failure.

In 3 months (12 weeks).. say you need to rest your Monster 3 times... and it also Fails 4 times. leaving you with only 5 weeks of training time.

By substituting the Failures with rests you increase your Potential training weeks from 5 to 8 or 9... Stretch this over a year.. or over the lifespan of the monster and it DOES make a difference and will take a lot less time to raise a monster.

Sometimes a rest instead of a Failure is enough to bring down the total # of failures than normal. Stretch this formula over the years of a Monsters Life and you get Many more weeks of training than you would without replacing failures with rest.

I hope this is making sense