Something crossed my mind in the past couple days:
In addition to keeping track of the month and week, the game also keeps track of the days and hours.
Now, since you can actually sit and let the hours pass while you're roaming the town or at your ranch, that implies to me that it does have SOME sort of effect on your monster.
Now granted, it may just be something that's been done for "realism", but I doubt it. If hours and days of the week didn't matter, there would be no time passing in the game. Our monsters would roam the farm and town in a perpetual daylight.
But yet we're able to watch day turn to sunset, turn into night, watch the day change at the stroke of midnight, and then watch the sun rise.
This implies to me that there may be an "ideal" time to raise monsters. (And I'm currently doing some research to test this theory, in between charging after my goal of actually beating a Monster Rancher game in its entirety.)
I do know you can waste a whole week in town. When the last hour of the last day comes you will be forced back to the ranch, on the next week.
By TheSillygoth on Sunday, August 8, 2010 - 07:42 pm:
Interesting, Nox. I hadn't bothered seeing what happened if I just left it sit for a whole week yet.I mean, it makes sense that you'd be forced back to the ranch, but I was unaware you'd lose the opportunity to do an action if you waited too long.
Thorr- The reason why I think there's something more to it is that time pauses when you're actually in a menu. When you go to train, the time pauses. When you choose to feed an item to your monster, time pauses. When you buy from the shop, time pauses. Time also pauses when you're without a monster.
Since the smallest time period we know has an effect is which month you're in, it makes me wonder why it pauses if there's nothing important in the day of the week or the hour.
Still, you might be right and I might be simply digging into pure minutiae, and looking for order in the random..still no harm in looking though.
Well, when time passes, weather can change. Weather does influence training. But as I said, the guide (which is meticulously detailed) never says anything about time or day of the week.
By Shen the Keeper on Monday, August 9, 2010 - 06:35 am:
The only thing I can think of is limited time to find items on your ranch..
But.. it seems it moves so slow. I had to forget about the game for a half hour or an hour or something for the week to end without me doing anything.
By Sillygoth on Monday, August 9, 2010 - 08:07 am:
Right, Shen, that's the thing. It's awfully long if the whole point of time is to limit the amount of items a monster can find. I'd think there would be other more efficient ways of handling that, if they were worried about abuse.
The developers at Tecmo seem to almost expect a certain amount of game breaking from people who get addicted, whether it's the use of a "perfect" training regimen to never rest their pets or some other tactic, they don't seem to mind people finding ways around the limitations that they set up within the game. The only sort of thing they seem to be trying to prevent is the reset method, and I'd wager that's due to the online component, especially with the total stat cap being included.
By Lady Neptune on Friday, August 13, 2010 - 10:05 pm:
For other games, sometimes you can close the DS top and it will pause the game indefinitely. It seems to pause in MR (the screen/sound still go off), but the time still passes. I, assuming it would pause it, closed the DS and came back to the "A week has passed!" message. :| Just fyi.
By Lady Neptune on Friday, August 13, 2010 - 10:51 pm:
Also, I selected Quit and reloaded and it was a day later. Quit again, and loaded and it was Wednesday. Quit again, waited an hour or two, reloaded and it was Saturday. I have no monster, so I have no idea why this is :| (was messing around with combining).
My guess is that the day advances once every time you quit, so even if you try to reset in spite of botched combo results, if you reset seven times a week will pass.