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Monster Rancher Metropolis: Monster Rancher DS Archive (DS): Japanese DS Games Archive: Monster Farm DS 2: Misc. QA (post all new topics here, well make more sections later) : Similarities & Differences Between MFDS & MFDS2 By Lisa Shock on Thursday, August 7, 2008 - 12:08 pm:
As most of you know, there are a few monster breeds added to this game, all of them types from games of the past. So, you have a few more monster choices. By GM on Thursday, August 7, 2008 - 02:17 pm:
Looking at the map of the area in a screenshot from the official site, it seems that the game takes place in the FIMBA area, plus a part of the IMa area accessible for ventures. Has anyone mentioned BOMBA yet? By Lisa Shock on Thursday, August 7, 2008 - 02:22 pm: Yes, someone spoke to me about BOMBA, I went quickly through the dialog so I could start shrining... By GM on Thursday, August 7, 2008 - 02:36 pm: Well, if it isn't the FIMBA, then BOMBA must be a new association whose jurisdiction is over the area northwest of FIMBA on the same continent, according to the map in MFA2's instructions booklet, which would explain what Kawera is doing there. By Thorr on Monday, August 11, 2008 - 10:14 am:
The technique arranger doesn't list techniques with letter grades anymore. We used to see things like Guts Down A, damage B, Accuracy D, etc. Now it has gone to the symbolic versions with double circle (highest), then Circle, then Triangle, then X (lowest or none). By Thorr on Monday, August 11, 2008 - 11:09 am:
Another addition I just found is the Memo function. It basically acts as a notebook about Monster raising, Battle, and expeditions. It has a complete explanation of all the important data in all the menus and status screens. Basically it's a built-in guide. New players will find this immensely helpful. By GM on Monday, August 11, 2008 - 04:34 pm:
Ah, I'm not too fond of the timer pausing attacks. It kills the suspense. But I can live with it. By Thorr on Tuesday, August 12, 2008 - 05:52 am:
I am curious about what you mean by 'it kills the suspense'. I know that I sure hated it when I only needed to hit my opponent with one small attack to win and the opponent rolled out looooong attacks that killed the clock so I didn't have any opportunity to hit. It was even worse if they could do it 3 times in a row without me being able to have any opportunity. But now with the 2 second cooldown and the clock pause during attack animations, the match goes back and forth much more frequently and feels like a brawl instead of a beatdown. If you plan to pick it up, you might change your mind. By Thorr on Tuesday, August 12, 2008 - 06:01 am:
Another new addition.. By Thorr on Tuesday, August 12, 2008 - 10:33 am:
Here is something I haven't figured out quite yet.. By Lisa Shock on Tuesday, August 12, 2008 - 11:05 am:
I like the changes, especially the battle clock -it seems so much fairer than before. By Thorr on Tuesday, August 12, 2008 - 11:09 am: Noticed something about the Memo just now. Apparently, you only get them if you have received the information. Example - There are supposed to be 11 pages about raising monsters on the farm (middle choice). When I first brought my monster back to the farm, I could view the first 3 pages but nothing else. I thought I could view all 9 pages of Battle memos, but I can only view 8 of them. So, there is a mini-goal of filling out the Memo book.. By GM on Tuesday, August 12, 2008 - 06:08 pm:
As far as MR goes, one of the main draws for me was the fact that the clock was constantly ticking, like a real sports event (that is timed), and the tide could turn at the very last second. I find that very exciting. It may be annoying when you lose, but it feels fantastic when you win. I suppose the reasons I love the constantly ticking clock are the same reasons you don't. By Thorr on Tuesday, August 12, 2008 - 08:02 pm:
Very fair point. I think I like it because it can be less cheesy. But now that I hear your explanation of your statement, I definitely agree with what you meant. (I never played MR on consoles after MR2, so I didn't know that about MR4.) By GM on Tuesday, August 12, 2008 - 08:14 pm: I think it would be very convenient if a future MR game gave you the option to turn timer-stopping during attacks on or off, like how games like Chrono Trigger and some Final Fantasy titles allow you to force enemies to wait while you're making combat decisions instead of constantly hitting you. According to what a few friends have told me, it's pretty easy to implement. By Thorr on Wednesday, August 13, 2008 - 07:11 am: Stars - Haven't figured them out yet, but I now have a monster with only 1 star. He's a pure plant I made by combining to other mixed plants. The mixed plants were both 3 Star monsters, but the resulting plant is only a 1 star monster. By Lisa Shock on Wednesday, August 13, 2008 - 05:59 pm: I made a pure pixie from an ogyo/pixie and a pixie/piroro, it has three stars... By GM on Wednesday, August 13, 2008 - 06:00 pm: Perhaps it has something to do with the monsters' compatibility? By Thorr on Thursday, August 14, 2008 - 05:46 am: Or just its overall growth patterns. I noticed that this 1 star monster had all triangles and X's in the growth stats. y starting pixie was 3 star and I was gaining 7-9 on drills. This plant is only gaining 3-5 no matter what I train. By GM on Thursday, August 14, 2008 - 06:16 am:
So apparently 1-star monsters are duds. By Thorr on Thursday, August 14, 2008 - 06:56 am:
How many grids? I have access to no grids at all. I still cannot use the word input screen. It's not an option yet. By GM on Thursday, August 14, 2008 - 07:27 am: Have you tried regenerating a new Plant from the book to see how many stars it starts of with? It might be worth a shot. By Thorr on Thursday, August 14, 2008 - 08:23 am: Yes, I got a 1 star plant from the book. The combined plant in my freezer is 3 stars (even though its starting stats are lower than the book monster) By Thorr on Friday, August 15, 2008 - 05:50 am: I found a new icon.. My dragon has a Moon instead of stars. By Lisa Shock on Friday, August 15, 2008 - 10:16 am: By GM on Friday, August 15, 2008 - 10:17 am: By GM on Saturday, August 16, 2008 - 08:30 pm:
Say, has anyone managed to get two different star ratings with the same monster? Also, has anyone managed to find a three star Suezo? I want one! By GM on Saturday, August 16, 2008 - 08:57 pm: Wow. I just got a Pixie-Modoki by combining a Green Suezo with a Pixie while trying to get a non-existent Pixie/Plant. The reason I did it in the first place was because while the Suezo/Pixie and Pixie/Suezo combos gave circles, the Pixie/Plant combo got a double circle. By Thorr on Sunday, August 17, 2008 - 05:10 am:
That's a good idea by TECMO; to give Modoki monsters whenever the combo doesn't have a true mix. That's the way it -should- be instead of giving away modoki monsters every time you screw up a drawing. By GM on Sunday, August 17, 2008 - 05:19 am:
The kudos goes to Cing for that one. By GM on Tuesday, August 19, 2008 - 11:13 am: I should note that, unlike MFDS, when you shut off the game without saving and load it up again, you don't get a message from your assistant. Additionally, my monster almost never fools around during matches. I've yet to see how difficult it will be to move it around during ventures. By Thorr on Tuesday, August 19, 2008 - 11:21 am: Ventures are difficult. You can get a good idea of how it will be by trying to get your monster to walk around your farm. By GM on Tuesday, August 19, 2008 - 11:26 am: That reminds me. Have you noticed any changes in your monsters' loyalty? Can you tell what the loyalty indicator says? By Thorr on Tuesday, August 19, 2008 - 11:45 am:
I haven't translated the loyalty indicators. The Loyalty and Popularity numbers are gone. They are replaced by 'level' names. Example - Popularity from around 60-80 = Star, 80-100 = Hero (these were easy to read...) By Thorr on Tuesday, August 19, 2008 - 11:57 am: Note: My tree seems to be full grown. (the icon for it is now quite huge). It hit full size at the beginning of year 6. Not once has the assistant said anything about it. I tried bringing my class A dragon over to explore the area in October a couple of times, but no Beaclon event. By Thorr on Tuesday, August 19, 2008 - 12:03 pm: Heh,I just looked in the perfect guide for MFDS and it reminded me that I should be looking for Beaclon in AUGUST.. Duhh..... By Thorr on Saturday, August 23, 2008 - 08:18 pm:
It looks like the 999 stat cap is back. I can't seem to raise my Pixie's INT higher than 999. By Blulightning on Tuesday, September 2, 2008 - 01:38 am:
It's been a while since I played MRDS1, so I may be mistaken, but didn't the original DS game have people come by to offer to explore with you? By GM on Tuesday, September 2, 2008 - 06:39 am: MFDS2's exploration is the same as MFDS. You're thinking of MR2, and to a lesser extent MRA2. By Blulightning on Tuesday, September 2, 2008 - 03:03 pm:
Yeah sorry... By GM on Friday, September 5, 2008 - 01:30 pm: I just found this out by accident: You can compare your monster to any monster in a tournament by tapping their names while in the comparison screen. Handy! By GM on Wednesday, September 10, 2008 - 08:08 pm: Here's an interesting observation; Have you ever tried pushing back a monster with a much higher Pow stat than your own? There were several instances in which my Pixie, with only 95 Pow, tried pushing back a monster with much higher Pow several times, and it wouldn't even budge. Looks like your monster's physical strength determines whether or not you'll be able to push back the buff guys. Something to consider when thinking of ignoring the stat altogether. By GM on Saturday, September 13, 2008 - 04:58 pm: Here's the latest MFDS2 blog entry. It looks like an interview. Anything noteworthy in there? By GM on Saturday, September 13, 2008 - 10:37 pm: Oh, I forgot to post this earlier. Does the chart look familiar to anyone? By Thorr on Sunday, September 14, 2008 - 07:02 am:
The chart on the right is the Lifetime Stat-gain pattern chart. It has been simplified to 4 patterns this time around. In your combination screen, the life pattern is show on the lower left area for your new monster. The characters will match the legend exactly. |