You can use AR to Breed Super Powered babies with legal stats
Example: TutDuck with 255 HP,2000 Pow and Acc, Rank S Hack Chaos Xenon 2000 in all areas, Rank S Hack Purple Fragment used The Result: TutDuck with 590 INT and 255 Life Example 2: Cat Child: S, 2000 in all but Int, which is -4000 Chaos Xenon:same as above 2 Possible Babies: Cat-child: 651 INT! C. Xenon: 606 int. Same item used
Cool huh? I may post codes next week or later
By Ruby Wish on Thursday, April 3, 2008 - 06:20 pm:
oh and loyalty hack/ weight hack also adds to those stats, according to the formula posted here.
Cheating to obtain superior/impossible stats and combining to make a super baby isn't anything new, and no different than cheating to get a super monster in the first place. It's not something to be proud of.
This can also be done in MR1 and 2.
By Ruby Wish on Thursday, April 3, 2008 - 06:42 pm:
The Differences are: 1. It only excels in 1-2 stats 2. The Hacks affect the baby like two S ranks with 800 in one stat 3. The Item affets stats as well as penalties 3. Remember that Eared Mew Post?
By Ruby Wish on Thursday, April 3, 2008 - 06:51 pm:
4. Negative stats
I mean, Negative stats wield babies with 651 of the parents negative stats. That doesnt make any sense. if anything, it should decrease stats. And Yes, I Should be proud, as my AR Makes me avoid trouble with overpowered s-ranks. (800 Pow Tiger)
I got to S-rank with a legit Hare, it died a week later.
i dont have to waste cash on games i will use only once. I have Ghars and Deathwing.
By Ruby Wish on Thursday, April 3, 2008 - 08:16 pm:
All the other stats on those guys was under 200. rank e monsters did not recieve super stats Stats that were not maxed were uber on babies exept on xenon, by the way
Thanks for that. I can see how to turn these codes into something useful (for those who like to cheat...)
There is a stats guide in the perfect guide to show where a monsters stats should be according to their preferred growth type. It lists 4 growth patterns and references these 4 patterns in the rest of the guide. With a good code set, these stats could be duplicated.
there is no definite code for this. you could recreate them through hackbreeding. I suggest with utmost respect that you try these and report back, as I have no access to an ARDS.
I didn't ask you for a code for a specific purpose. In fact, anyone with reasonable intelligence can make the above codes work in different ways. But it's easy to see that you used them as they are given and didn't alter them to properly work within the parameters of the game, hence your wonky results.
As I stated, creating a code set for each of the 4 raising strategies can easily be done.
Going on my last indication, here are a set of codes that can be used on your current monster to make them into a prime example of their type.
First, there are 4 primary types of stat patterns that the Perfect Guide recommends - 1) INT or STR type 2) DEF (Toughness) type 3) ACC (Skill) type 4) SPD (Avoidability) type
Each of the 4 types maxes out the particular stat given in its name. The rest of the stats are spread to support the main type.
The following are Action Replay codes that will give you the exact stat pattern as given in the book. All of them add up to 6000 points which is the max a monster can have, thus they are actually attainable in this game and will not give overrun problems.
5) SPD Type - 120F94A2 0000030E 120F9498 0000033B 120F949A 000003E9 120F949C 00000523 120F949E 000007D0 120F94A0 0000004B
Personally, I have used the codes to quickly alter a monster for breeding. In my infinite spare time, I have been trying to test out the combining formula to see just how good a monster can get.