Complete List of Traits

Monster Rancher Metropolis: Monster Rancher EVO Archive (PS2): Miscellaneous Q & A: Complete List of Traits
By Xeruh on Sunday, March 21, 2010 - 09:10 pm:

I can't add these to the Traits section, so I'll add them here instead, for future players. Feel free to add them to the official list. I'll separate them by posts. I hope this isn't an issue.


By Xeruh on Sunday, March 21, 2010 - 09:11 pm:

Attack Traits

Lucky Star
Description: This Trait makes it easier to apply critical damage when hitting an enemy, doesn't work for non-critical Skills.
Cost: 2000

Lucky Charm
Description: This is an up-grade of Lucky Star. This Trait makes it easier to apply criticaldamage when hitting an enemy, doesn't work for non-critical skills.
Cost: 3000

Clean Hit
Description: This increases damage when making critical hits.
Cost: 1500

Smash Hit
Description: This is an up-grade of Clean Hit. This tremendously increases the damage applied when making critical hit.
Cost: 2500

Magician
Description: When hitting an enemy, this makes it easier to change their state.
Cost: 1100

Trickster
Description: This is an up-grade of Magician. This provides a high likelihood of changing an enemy's state when hitting.
Cost: 2100

Warrior
Description: Pow. Type Skills increase in power while Int. Type Skills decrease in power.
Cost: 1500

Hercules
Description: This is an up-grade of Warrior. Int. Type Skills increase in power while Pow. Type Skills decrease in power.
Cost: 2500

Calm
Description: Int. Type Skills increase in power while Pow. Type skills decrease in power.
Cost: 1500

Nirvana
Description: This is an up-grade of Calm. Int. Type Skills increase in power while Pow. Type skills decrease in power.
Cost: 2500

Infighter
Description: When performed using Short-range Skills, the HitRate increases.
Cost: 1300

Sniper
Description: When performed from Far-range Skills, the HitRate increases.
Cost: 1300

Full Power
Description: When performed using Short-range Skills, the LifeDamage increases.
Cost: 1200

Full Shot
Description: When performed using Far-range Skills, the LifeDamage increases.
Cost: 1200

Stun
Description: When performed using Short-range Skills, the GutsDamage increases. However, this does not work for non GutsDamage Skills.
Cost: 1400

Shock
Description: When performed using Far-range Skills, the GutsDamage increases. However, this does not work for non GutsDamage Skills.
Cost: 1400

Support
Description: This increases the effectiveness of Support Skills.
Cost: 1000

Maximize
Description: When Guts are above 50, the higher your Guts are the more damage you will inflict.
Cost: 2000

Heat Up
Description: When Guts are above 50, the higher your Guts are the better your HitRate.
Cost: 2000


By Xeruh on Sunday, March 21, 2010 - 09:12 pm:

Defense Traits

Hardbody
Description: Small LifeDamage may be nullified.
Cost: 1500

Defender
Description: This is an up-grade of Hardbody. Small LifeDamage may be nullified.
Cost: 2500

Strongheart
Description: Small GutsDamage may be nullified.
Cost: 1500

Mind's Eye
Description: An up-grade of Strongheart. Small GutsDamage may be nullified.
Cost: 2500

Powerful
Description: Decreases damage received from Pow. Type Skills, but increases damage caused by Int. Type Skills.
Cost: 1000

Machismo
Description: An up-grade of Powerful. Decreases damage received from Pow. Type Skills, but increases damage caused by Int. Type Skills.
Cost: 2000

Intelligent
Description: Decreases damage received from Int. Type Skills, but increases damage caused by Pow. Type Skills.
Cost: 1000

Elite
Description: An up-grade of Intelligent. Decreases damage received from Int. Type Skills, but increases damage caused by Pow. Type Skills.
Cost: 2000

Caution
Description: When attacked by Short-range Skills, this increases chances for evading the attack.
Cost: 1300

Sixth Sense
Description: When attacked by Far-range Skills, this increases chances for evading the attack.
Cost: 1300

Toughness
Description: When attacked by Short-range Skills, this may decrease damage.
Cost: 1200

Strong Body
Description: When attacked by Far-range Skills, this may decrease damage.
Cost: 1200

Foresight
Description: Increases chances to evade attack, but increases damage if hit.
Cost: 1500

Reflexes
Description: An up-grade of Foresight. Increases chances to evade attack, but increases damage if hit.
Cost: 2500

Insight
Description: When Guts are above 50, the higher your Guts are the more damage you will inflicts. Chances of evading an attack increases.
Cost: 2000

Enthusiasm
Description: When Guts are above 50, the higher yours Guts are the more damage you will inflict. Decreases damage caused by enemy attacks.
Cost: 2000


By Xeruh on Sunday, March 21, 2010 - 09:12 pm:

Support Traits

Power Push
Description: The Shove Gauge increases with ease.
Cost: 1000

Force
Description: When life goes under 10%, Guts is regained faster.
Cost: 1500

Leadership
Description: Increases everyone's accuracy in continuous attacks.
Cost: 2500

Teamwork
Description: When use continuous attacks, decreases Guts used in Skills performed by everyone.
Cost: 2500

Morale
Description: You will be able to begin battles when with have a somewhat large amount of Guts.
Cost: 1500

FightingAura
Description: An up-grade of Morale. You will be able to begin battles when have a somewhat large amount of Guts.
Cost: 2500

Final Guts
Description: This will allow you to regenerate one time after downing in battle.
Cost: 1500

High Speed
Description: This increases a monster's speed.
Cost: 1000

Lively
Description: When a monster is no long able to fight, use this to suppress it's injury.
Cost: 500

Energetic
Description: An up-grade of Lively. When a monster is no longer able to fight, this will greatly lower a monsters injury.
Cost: 1000


By Xeruh on Sunday, March 21, 2010 - 09:13 pm:

Resistance Traits

Fire Lore
Description: This increases power of Fire attacks. This also decreases damage inflicted by Fire attacks.
Cost: 1500

Fire Lore+
Description: An up-grade of Fire Lore. This increases power of Fire attacks. This also decreases damage inflicted by Fire attacks.
Cost: 2500

Water Lore
Description: This increases power of Water attacks. This also decreases damage inflicted by Water attacks.
Cost: 1500

Water Lore+
Description: An up-grade of Water Lore. This increases power of Water attacks. This also decreases damage inflicted by Water attacks.
Cost: 2500

Wind Lore
Description: This increases power of Wind attacks. This also decreases damage inflicted by Wind attacks.
Cost: 1500

Wind Lore+
Description: An up-grade of Wind Lore. This increases power of Wind attacks. This also decreases damage inflicted by Wind attacks.
Cost: 2500

Earth Lore
Description: This increases power of Earth attacks. This also decreases damage inflicted by Earth attacks.
Cost: 1500

Earth Lore+
Description: An up-grade of Earth Lore. This increases power of Earth attacks. This also decreases damage inflicted by Earth attacks.
Cost: 2500

Mettle
Description: Prevent an enemy from using a Trait. This is not effective against the Final Guts Trait.
Cost: 2000

Penetration
Description: When a Skill is used, you may use this to cancel out the effects of one of the enemy's Traits.
Cost: 2000

Strong Horn
Description: This is a Trait Beaklon related monsters can acquire. It weakens the "Fear".
Cost: 1000

Great Horn
Description: An up-grade of Strong Horn, obtainable only by pure Beaklon. Monsters with this Trait are not affected by the "Fear".
Cost: 1000

Easy Mind
Description: This is a Trait Ducken related monsters can acquire. It weakens the "Weakness".
Cost: 1000

Happy Mind
Description: An up-grade of Easy Mind, obtainable only by pure Ducken. Monsters with this Trait are not affected by the "Weakness".
Cost: 1000

Dragon Scale
Description: This is a Trait Dragon related monsters can acquire. It weakens the "Weakness".
Cost: 1000

Dragon Body
Description: An up-grade of Dragon Scale, obtainable only by pure Dragon. Monsters with this Trait are not affected by the "Weakness".
Cost: 1000

Knight's Mind
Description: This is a Trait Durahan related monsters can acquire. It weakens the "Paralyze".
Cost: 1000

Knight's Soul
Description: An up-grade of Knight's Mind, obtainable only by pure Durahan. Monsters with this Trait are not affected by the "Paralyze".
Cost: 1000

Burning Soul
Description: This is a Trait Garu related monsters can acquire. It weakens the "Weakness".
Cost: 1000

Braveheart
Description: An up-grade of Burning Soul, obtainable only by pure Garu. Monsters with this Trait are not affected by the "Weakness".
Cost: 1000

Soft Body
Description: This is a Trait Jell related monsters can acquire. It weakens the "Dizzy".
Cost: 1000

Jell Body
Description: An up-grade of Soft Body, obtainable only by pure Jell. Monsters with this Trait are not affected by the "Dizzy".
Cost: 1000

Dark Spirit
Description: This is a Trait Gitan related monsters can acquire. It weakens the "Curse".
Cost: 1000

Dark Mind
Description: An up-grade of Dark Spirit, obtainable only by pure Gitan. Monsters with this Trait are not affected by the "Curse".
Cost: 1000

Stone Body
Description: This is a Trait Golem related monsters can acquire. It weakens the "Poison".
Cost: 1000

Iron Body
Description: An up-grade of Stone Body, obtainable only by pure Golem. Monsters with this Trait are not affected by the "Poison".
Cost: 1000

Carefree
Description: This is a Trait Hare related monsters can acquire. It weakens the "Anger".
Cost: 1000

Positive
Description: An up-grade of Carefree, obtainable only by pure Hare. Monsters with this Trait are not affected by the "Anger".
Cost: 1000

Mech Body
Description: This is a Trait Hengar related monsters can acquire. It weakens the "Curse".
Cost: 1000

MachineHeart
Description: An up-grade of Mech Body, obtainable only by pure Hengar. Monsters with this Trait are not affcected by the "Curse".
Cost: 1000

Shadow Aura
Description: This is a Trait Joker related monsters can acquire. It weakens the "Poison".
Cost: 1000

Death Aura
Description: An up-grade of Shadow Aura, obtainable only by pure Joker. Monsters with this Trait are not affected by the "Poison".
Cost: 1000

Strong Will
Description: This is a Trait Raiden related monsters can acquire. It weakens the "Fear".
Cost: 1000

SteelCourage
Description: An up-grade of Strong Will, obtainable only by pure Raiden. Monsters with this Trait are not affected by the "Fear".
Cost: 1000

Soft Skin
Description: This is a Trait Mocchi related monsters can acquire. It reduces the damage taken from any elemental Skill.
Cost: 1000

Mushy Body
Description: An up-grade of Soft Skin, obtainable only by pure Mocchi. It reduces the damage taken from any elemental Skill.
Cost: 1000

Lazy Heart
Description: This is a Trait Naga related monsters can acquire. It weakens the "Poison".
Cost: 1000

Bloody Heart
Description: An up-grade of Lazy Heart, obtainable only by pure Naga. Monsters with this Trait are not affected by the "Poison".
Cost: 1000

Airy Body
Description: This is a Trait Mew related monsters can acquire. It weakens the "Confuse".
Cost: 1000

Light Body
Description: An up-grade of Airy Body, obtainable only by pure Mew. Monsters with this Trait are not affected by the "Confuse".
Cost: 1000

Leaf Shield
Description: This is a Trait Pancho related monsters can acquire. It weakens the "Confuse".
Cost: 1000

Tree Shield
Description: An up-grade of Leaf Shield, obtainable only by pure Pancho. Monsters with this Trait are not affected by the "Confuse".
Cost: 1000

Light Aura
Description: This is a Trait Pixie related monsters can acquire. It weakens the "Curse".
Cost: 1000

Iron Maiden
Description: An up-grade of Light Aura, obtainable only by pure Pixie. Monsters with this Trait are not affected by the "Curse".
Cost: 1000

FlowerShield
Description: This is a Trait Plant related monsters can acquire. It weakens the "Paralyze".
Cost: 1000

Flower Charm
Description: An up-grade of Flower Shield, obtainable only by pure Plant. Monsters with this Trait are not affected by the "Paralyze".
Cost: 1000

Wolf Eyes
Description: This is a Trait Tiger related monsters can acquire. It weakens the "Dizzy".
Cost: 1000

Wolf's Pride
Description: An up-grade of Wolf Eyes, obtainable only by the pure Tiger. Monsters with this Trait are not affected by the "Dizzy".
Cost: 1000

SeaProtector
Description: This is a Trait Lesione related monsters can acquire. It weakens the "Anger".
Cost: 1000

Ocean Shield
Description: An up-grade of Sea Protector, obtainable only by pure Lesione. Monsters with this Trait are not affected by the "Anger".
Cost: 1000

Cool Mind
Description: This is a Trait Ripper related monsters can acquire. It weakens the "Fear".
Cost: 1000

Iron Soul
Description: An up-grade of Cool Mind, obtainable only by pure Ripper. Monsters with this Trait are not affected by the "Fear".
Cost: 1000

Fairy Eyes
Description: This is a Trait Suezo related monsters can acquire. It reduces damage taken from any elemental Skill.
Cost: 1000

Magic Eyes
Description: An up-grade of Fairy Eyes, obtainable only by pure Suezo. It reduces damage taken from any element Skill.
Cost: 1000

Icy Will
Description: This is a Trait Zan related monsters can acquire. It weakens the "Paralyze".
Cost: 1000

Steel Will
Description: An up-grade of Icy Will, obtainable only by pure Zan. Monsters with this Trait are not affected by the "Paralyze".
Cost: 1000

Fool
Description: This is a Trait Piroro related monsters can acquire. It weakens the "Anger".
Cost: 1000

Crown
Description: An up-grade of Fool, obtainable only by pure Piroro. Monsters with this Trait are not affected by the "Anger".
Cost: 1000

Shine Eye
Description: This is a Trait Maya related monsters can acquire. It weakens the "Dizzy".
Cost: 1000

Flash Eye
Description: An up-grade of Shine Eye, obtainable only by pure Maya. Monsters with this Trait are not affected by the "Dizzy".
Cost: 1000


By Xeruh on Sunday, March 21, 2010 - 09:14 pm:

As a last note, any grammatical errors or what not are due to my using the exact text of the game. It's wonky in some areas (lots, actually), although the general meaning can still be gathered.