I can't add these to the Traits section, so I'll add them here instead, for future players. Feel free to add them to the official list. I'll separate them by posts. I hope this isn't an issue.
Lucky Star Description: This Trait makes it easier to apply critical damage when hitting an enemy, doesn't work for non-critical Skills. Cost: 2000
Lucky Charm Description: This is an up-grade of Lucky Star. This Trait makes it easier to apply criticaldamage when hitting an enemy, doesn't work for non-critical skills. Cost: 3000
Clean Hit Description: This increases damage when making critical hits. Cost: 1500
Smash Hit Description: This is an up-grade of Clean Hit. This tremendously increases the damage applied when making critical hit. Cost: 2500
Magician Description: When hitting an enemy, this makes it easier to change their state. Cost: 1100
Trickster Description: This is an up-grade of Magician. This provides a high likelihood of changing an enemy's state when hitting. Cost: 2100
Warrior Description: Pow. Type Skills increase in power while Int. Type Skills decrease in power. Cost: 1500
Hercules Description: This is an up-grade of Warrior. Int. Type Skills increase in power while Pow. Type Skills decrease in power. Cost: 2500
Calm Description: Int. Type Skills increase in power while Pow. Type skills decrease in power. Cost: 1500
Nirvana Description: This is an up-grade of Calm. Int. Type Skills increase in power while Pow. Type skills decrease in power. Cost: 2500
Infighter Description: When performed using Short-range Skills, the HitRate increases. Cost: 1300
Sniper Description: When performed from Far-range Skills, the HitRate increases. Cost: 1300
Full Power Description: When performed using Short-range Skills, the LifeDamage increases. Cost: 1200
Full Shot Description: When performed using Far-range Skills, the LifeDamage increases. Cost: 1200
Stun Description: When performed using Short-range Skills, the GutsDamage increases. However, this does not work for non GutsDamage Skills. Cost: 1400
Shock Description: When performed using Far-range Skills, the GutsDamage increases. However, this does not work for non GutsDamage Skills. Cost: 1400
Support Description: This increases the effectiveness of Support Skills. Cost: 1000
Maximize Description: When Guts are above 50, the higher your Guts are the more damage you will inflict. Cost: 2000
Heat Up Description: When Guts are above 50, the higher your Guts are the better your HitRate. Cost: 2000
Hardbody Description: Small LifeDamage may be nullified. Cost: 1500
Defender Description: This is an up-grade of Hardbody. Small LifeDamage may be nullified. Cost: 2500
Strongheart Description: Small GutsDamage may be nullified. Cost: 1500
Mind's Eye Description: An up-grade of Strongheart. Small GutsDamage may be nullified. Cost: 2500
Powerful Description: Decreases damage received from Pow. Type Skills, but increases damage caused by Int. Type Skills. Cost: 1000
Machismo Description: An up-grade of Powerful. Decreases damage received from Pow. Type Skills, but increases damage caused by Int. Type Skills. Cost: 2000
Intelligent Description: Decreases damage received from Int. Type Skills, but increases damage caused by Pow. Type Skills. Cost: 1000
Elite Description: An up-grade of Intelligent. Decreases damage received from Int. Type Skills, but increases damage caused by Pow. Type Skills. Cost: 2000
Caution Description: When attacked by Short-range Skills, this increases chances for evading the attack. Cost: 1300
Sixth Sense Description: When attacked by Far-range Skills, this increases chances for evading the attack. Cost: 1300
Toughness Description: When attacked by Short-range Skills, this may decrease damage. Cost: 1200
Strong Body Description: When attacked by Far-range Skills, this may decrease damage. Cost: 1200
Foresight Description: Increases chances to evade attack, but increases damage if hit. Cost: 1500
Reflexes Description: An up-grade of Foresight. Increases chances to evade attack, but increases damage if hit. Cost: 2500
Insight Description: When Guts are above 50, the higher your Guts are the more damage you will inflicts. Chances of evading an attack increases. Cost: 2000
Enthusiasm Description: When Guts are above 50, the higher yours Guts are the more damage you will inflict. Decreases damage caused by enemy attacks. Cost: 2000
Fire Lore Description: This increases power of Fire attacks. This also decreases damage inflicted by Fire attacks. Cost: 1500
Fire Lore+ Description: An up-grade of Fire Lore. This increases power of Fire attacks. This also decreases damage inflicted by Fire attacks. Cost: 2500
Water Lore Description: This increases power of Water attacks. This also decreases damage inflicted by Water attacks. Cost: 1500
Water Lore+ Description: An up-grade of Water Lore. This increases power of Water attacks. This also decreases damage inflicted by Water attacks. Cost: 2500
Wind Lore Description: This increases power of Wind attacks. This also decreases damage inflicted by Wind attacks. Cost: 1500
Wind Lore+ Description: An up-grade of Wind Lore. This increases power of Wind attacks. This also decreases damage inflicted by Wind attacks. Cost: 2500
Earth Lore Description: This increases power of Earth attacks. This also decreases damage inflicted by Earth attacks. Cost: 1500
Earth Lore+ Description: An up-grade of Earth Lore. This increases power of Earth attacks. This also decreases damage inflicted by Earth attacks. Cost: 2500
Mettle Description: Prevent an enemy from using a Trait. This is not effective against the Final Guts Trait. Cost: 2000
Penetration Description: When a Skill is used, you may use this to cancel out the effects of one of the enemy's Traits. Cost: 2000
Strong Horn Description: This is a Trait Beaklon related monsters can acquire. It weakens the "Fear". Cost: 1000
Great Horn Description: An up-grade of Strong Horn, obtainable only by pure Beaklon. Monsters with this Trait are not affected by the "Fear". Cost: 1000
Easy Mind Description: This is a Trait Ducken related monsters can acquire. It weakens the "Weakness". Cost: 1000
Happy Mind Description: An up-grade of Easy Mind, obtainable only by pure Ducken. Monsters with this Trait are not affected by the "Weakness". Cost: 1000
Dragon Scale Description: This is a Trait Dragon related monsters can acquire. It weakens the "Weakness". Cost: 1000
Dragon Body Description: An up-grade of Dragon Scale, obtainable only by pure Dragon. Monsters with this Trait are not affected by the "Weakness". Cost: 1000
Knight's Mind Description: This is a Trait Durahan related monsters can acquire. It weakens the "Paralyze". Cost: 1000
Knight's Soul Description: An up-grade of Knight's Mind, obtainable only by pure Durahan. Monsters with this Trait are not affected by the "Paralyze". Cost: 1000
Burning Soul Description: This is a Trait Garu related monsters can acquire. It weakens the "Weakness". Cost: 1000
Braveheart Description: An up-grade of Burning Soul, obtainable only by pure Garu. Monsters with this Trait are not affected by the "Weakness". Cost: 1000
Soft Body Description: This is a Trait Jell related monsters can acquire. It weakens the "Dizzy". Cost: 1000
Jell Body Description: An up-grade of Soft Body, obtainable only by pure Jell. Monsters with this Trait are not affected by the "Dizzy". Cost: 1000
Dark Spirit Description: This is a Trait Gitan related monsters can acquire. It weakens the "Curse". Cost: 1000
Dark Mind Description: An up-grade of Dark Spirit, obtainable only by pure Gitan. Monsters with this Trait are not affected by the "Curse". Cost: 1000
Stone Body Description: This is a Trait Golem related monsters can acquire. It weakens the "Poison". Cost: 1000
Iron Body Description: An up-grade of Stone Body, obtainable only by pure Golem. Monsters with this Trait are not affected by the "Poison". Cost: 1000
Carefree Description: This is a Trait Hare related monsters can acquire. It weakens the "Anger". Cost: 1000
Positive Description: An up-grade of Carefree, obtainable only by pure Hare. Monsters with this Trait are not affected by the "Anger". Cost: 1000
Mech Body Description: This is a Trait Hengar related monsters can acquire. It weakens the "Curse". Cost: 1000
MachineHeart Description: An up-grade of Mech Body, obtainable only by pure Hengar. Monsters with this Trait are not affcected by the "Curse". Cost: 1000
Shadow Aura Description: This is a Trait Joker related monsters can acquire. It weakens the "Poison". Cost: 1000
Death Aura Description: An up-grade of Shadow Aura, obtainable only by pure Joker. Monsters with this Trait are not affected by the "Poison". Cost: 1000
Strong Will Description: This is a Trait Raiden related monsters can acquire. It weakens the "Fear". Cost: 1000
SteelCourage Description: An up-grade of Strong Will, obtainable only by pure Raiden. Monsters with this Trait are not affected by the "Fear". Cost: 1000
Soft Skin Description: This is a Trait Mocchi related monsters can acquire. It reduces the damage taken from any elemental Skill. Cost: 1000
Mushy Body Description: An up-grade of Soft Skin, obtainable only by pure Mocchi. It reduces the damage taken from any elemental Skill. Cost: 1000
Lazy Heart Description: This is a Trait Naga related monsters can acquire. It weakens the "Poison". Cost: 1000
Bloody Heart Description: An up-grade of Lazy Heart, obtainable only by pure Naga. Monsters with this Trait are not affected by the "Poison". Cost: 1000
Airy Body Description: This is a Trait Mew related monsters can acquire. It weakens the "Confuse". Cost: 1000
Light Body Description: An up-grade of Airy Body, obtainable only by pure Mew. Monsters with this Trait are not affected by the "Confuse". Cost: 1000
Leaf Shield Description: This is a Trait Pancho related monsters can acquire. It weakens the "Confuse". Cost: 1000
Tree Shield Description: An up-grade of Leaf Shield, obtainable only by pure Pancho. Monsters with this Trait are not affected by the "Confuse". Cost: 1000
Light Aura Description: This is a Trait Pixie related monsters can acquire. It weakens the "Curse". Cost: 1000
Iron Maiden Description: An up-grade of Light Aura, obtainable only by pure Pixie. Monsters with this Trait are not affected by the "Curse". Cost: 1000
FlowerShield Description: This is a Trait Plant related monsters can acquire. It weakens the "Paralyze". Cost: 1000
Flower Charm Description: An up-grade of Flower Shield, obtainable only by pure Plant. Monsters with this Trait are not affected by the "Paralyze". Cost: 1000
Wolf Eyes Description: This is a Trait Tiger related monsters can acquire. It weakens the "Dizzy". Cost: 1000
Wolf's Pride Description: An up-grade of Wolf Eyes, obtainable only by the pure Tiger. Monsters with this Trait are not affected by the "Dizzy". Cost: 1000
SeaProtector Description: This is a Trait Lesione related monsters can acquire. It weakens the "Anger". Cost: 1000
Ocean Shield Description: An up-grade of Sea Protector, obtainable only by pure Lesione. Monsters with this Trait are not affected by the "Anger". Cost: 1000
Cool Mind Description: This is a Trait Ripper related monsters can acquire. It weakens the "Fear". Cost: 1000
Iron Soul Description: An up-grade of Cool Mind, obtainable only by pure Ripper. Monsters with this Trait are not affected by the "Fear". Cost: 1000
Fairy Eyes Description: This is a Trait Suezo related monsters can acquire. It reduces damage taken from any elemental Skill. Cost: 1000
Magic Eyes Description: An up-grade of Fairy Eyes, obtainable only by pure Suezo. It reduces damage taken from any element Skill. Cost: 1000
Icy Will Description: This is a Trait Zan related monsters can acquire. It weakens the "Paralyze". Cost: 1000
Steel Will Description: An up-grade of Icy Will, obtainable only by pure Zan. Monsters with this Trait are not affected by the "Paralyze". Cost: 1000
Fool Description: This is a Trait Piroro related monsters can acquire. It weakens the "Anger". Cost: 1000
Crown Description: An up-grade of Fool, obtainable only by pure Piroro. Monsters with this Trait are not affected by the "Anger". Cost: 1000
Shine Eye Description: This is a Trait Maya related monsters can acquire. It weakens the "Dizzy". Cost: 1000
Flash Eye Description: An up-grade of Shine Eye, obtainable only by pure Maya. Monsters with this Trait are not affected by the "Dizzy". Cost: 1000
As a last note, any grammatical errors or what not are due to my using the exact text of the game. It's wonky in some areas (lots, actually), although the general meaning can still be gathered.