Battle Moves

Monster Rancher Metropolis: Monster Rancher EVO Archive (PS2): Battle Moves/Traits: Battle Moves
By Trickster on Sunday, April 16, 2006 - 04:07 pm:

***Under Construction***

The Battle Moves are found on the second page of the Breeder information, and are unlocked by performing different actions in battle. Scroll right and left using the analog stick or directional pad to change between the lists.

Special Moves:

  • First Hit: Attacking first can win you a battle. This will enable you to attack before the enemy. Guts regained slightly.
  • Speed Star: He who makes the first move wins the battle. Defeat enemies in the first move. AP increases slightly.
  • Guts Break: Causing GutsDamage using a skill other than a Union Attack takes away all of enemy's guts. Guts is regained slightly.
  • Double Down: Use group skills to defeat 2 monsters at once. AP increases slightly.
  • Triple Down: Use group skills to defeat 3 monsters at once. AP increases slightly.
  • No Damage: Take no damage even if enemy succeeds in its attack. Guts is regained slightly.
  • High Damage: Using a skill other than a Union Attack greatly damage the enemy. Guts is regained slightly.
  • Over Damage: Defeat your enemies by delivering great damage. AP increases slightly.
  • Super Save: A way out of a tight pinch? Just squeeze your way out of tight situations. Guts is regained.
  • Over Damage: Defeat your enemies by delivering great damage. AP increases slightly.
  • Critical KO: A well aimed attack? Defeat your enemy with a Critical Hit. AP increases slightly.


SetDamage: (incomplete)

  • Thousand: Skills excluding Union Attack will inflict LifeDamage over 1000. Guts is regained slightly.
  • Damage 999: Skills excluding Union Attack will inflict LifeDamage of exactly 999. AP increases slightly.
  • Damage 900: Skills excluding Union Attack will inflict LifeDamage of exactly 900. AP increases slightly.
  • Damage 888: Skills excluding Union Attack will inflict LifeDamage of exactly 888. AP increases slightly.
  • Damage 800: Skills excluding Union Attack will inflict LifeDamage of exactly 800. AP increases slightly.
  • Damage 777: Skills excluding Union Attack will inflict LifeDamage of exactly 777. AP increases greatly.
  • Damage 700: Skills excluding Union Attack will inflict LifeDamage of exactly 700. AP increases slightly.
  • Damage 666: Skills excluding Union Attack will inflict LifeDamage of exactly 666. AP increases slightly.
  • Damage 600: Skills excluding Union Attack will inflict LifeDamage of exactly 600. AP increases slightly.
  • Damage 555: Skills excluding Union Attack will inflict LifeDamage of exactly 555. AP increases slightly.
  • Damage 500: Skills excluding Union Attack will inflict LifeDamage of exactly 500. AP increases slightly.
  • Damage 444: Skills excluding Union Attack will inflict LifeDamage of exactly 444. AP increases slightly.
  • Damage 400: Skills excluding Union Attack will inflict LifeDamage of exactly 400. AP increases slightly.
  • Damage 333: Skills excluding Union Attack will inflict LifeDamage of exactly 333. AP increases slightly.
  • Damage 300: Skills excluding Union Attack will inflict LifeDamage of exactly 300. AP increases slightly.
  • Damage 222: Skills excluding Union Attack will inflict LifeDamage of exactly 222. AP increases slightly.
  • Damage 200: Skills excluding Union Attack will inflict LifeDamage of exactly 200. AP increases slightly.
  • Damage 123: Skills excluding Union Attack will inflict LifeDamage of exactly 123. AP increases slightly.
  • Damage 111: Skills excluding Union Attack will inflict LifeDamage of exactly 111. AP increases slightly.
  • Damage 100: Skills excluding Union Attack will inflict LifeDamage of exactly 100. AP increases slightly.


UsedTraits:

(This is simply a list on the breeder page of which monster traits have been triggered in battle.)

BasicCombos: (incomplete)

  • Double Hit: Use a Continuous Attack to hit the enemy twice. Guts is regained slightly.
  • 2 Critical: Use a Continuous Attack to hit the enemy with a critical hit. Guts regained slightly.
  • Double SC: Use a Continuous Attack to hit and change enemies state twice. Guts regained slightly.
  • Triple Hit: Use a Continuous Attack to hit the enemy 3 times. Guts regained slightly.
  • Triple SC: Use a Continuous Attack to hit and change enemies 3 times. Guts regained slightly.


SP. Combos: (incomplete, not certain of order)

  • 2 Fear: Two monsters attack using the Fear added effect in a continuous attack. Guts is regained slightly.
  • 2 Confuse: Two monsters attack using the Confusion added effect in a continuous attack. Guts is regained slightly.
  • 2 Blind: Two monsters attack using the Dizziness added effect in a contiuous attack. Guts is regained slightly.
  • Water Combo: Two monsters attack using a Water Elemental attack in a continuous attack. Guts is regained slightly.
  • Wind Combo: Two monsters attack using a Wind Elemental attack in a continuous attack. Guts is regained slightly.
  • Earth Combo: Two monsters attack using a Earth Elemental attack in a continuous attack. Guts is regained slightly.
  • Claw Combo: Two monsters attack using a claw attack in a continuous attack. Guts is regained slightly.
  • Fist Combo: Two monsters attack using a punching attack in a continuous attack. Guts is regained slightly.
  • Wing Combo: Two monsters attack using an attack involving wings in a continuous attack. Guts is regained slightly.
  • Head Combo: Two monsters attack using an attack involving head/horns in a continuous attack. Guts is regained slightly.
  • Charge Combo: Two monsters attack using an attack involving bumping in a continuous attack. Guts is regained slightly.
  • Energy Combo: Two monsters attack using charging and releasing energy in a continuous attack. Guts is regained slightly.
  • Weapon Combo: Two monsters attack using an attack involving weapons in a continous attack. Guts is regained slightly.
  • 3 Fear: A continuous attack using 3 monsters and the added effect of Fear. Guts regained slightly.
  • Wind EX: Inflict greater damage with Wind Lore. A continuous attack using 3 monsters and Wind. Guts regained slightly.
  • Fist Combo+: A continuous punching attack using 3 monsters. Guts is regained slightly.
  • Charge Combo+: A continuous full body attack using 3 monsters. Guts is regained slightly.
  • Energy Combo+: A true monster defining attack using 3 monsters. Guts is regained slightly.


Limit Combos: (very incomplete)

  • Sky Walker: BeaAttack and Wing Blade's combination. AP is greatly increased one time.


Credits: Trickster, darklao, bigbang2k4, Kit Wanderer, Minion9000, Apocalypse, mayhem, peter_poiuyt
By mayhem on Thursday, May 11, 2006 - 06:57 pm:

Set Damage
800 - Skills excluding Union Attack will inflict LifeDamage of exactly 800. AP increases slightly.
666 - Skills excluding Union Attack will inflict LifeDamage of exactly 666. AP increases slightly.
600 - Skills excluding Union Attack will inflict LifeDamage of exactly 600. AP increases slightly.
555 - Skills excluding Union Attack will inflict LifeDamage of exactly 555. AP increases slightly.

Basic combos
Double SC - Use a continuous attack to hit and change an enemy's state twice. guts is regained slightly.


SP. catagory
Fire combo - Two monsters attack using a Fire Elemental attack in a continuous attack. Guts is regained slightly.
Earth combo - Two monsters attack using a Earth Elemental attack in a continuous attack. Guts is regained slightly.
Breath combo - Two monsters attack using an attack involving breath in a continous attack. Guts is regained slightly.
Tail combo - Two monsters attack using an attack involving a tail in a continous attack. Guts is regained slightly.

Water EX combo - Inflicting greater damage with water lore. A continuous attack using three monsters and water.

Limit combos
Falling Head - BeaRocket and Spinhead's combo. AP is greatly increased one time.
Double Gale - Air Shot and Storm Cutter's combo. AP is greatly increased one time.
Zapper - Zap and Anger Blast's combo. AP is greatly increased one time.
Icicle Ice - Icicle Dust and S. Ice Boom's combo. AP is greatly increased one time.