There are five different types of Consumables: Food, Treat, Medicine, Combined, and Consumable. These items may be asked for by your trainers in order to help them bond with their monsters, relieve fatigue, and so on. These can be created at certain item shops over the course of the game using the "Material" items, or sometimes purchased outright at a shop. Each type of consumable comes in four different levels, with each higher level being of better quality.
Although recipes are included with the various items, keep in mind that to create them in-game you need to not only find an item shop that will combine these items, but you must find the recipe itself in the game as well. The recipes are included more as an indication of what materials you should collect and save if you want to create the Consumables later on.
Foods are the actual prepared dishes, ready for consumption by your monster. These shouldn't be confused with food-type materials, which are used in combination to form the finished dish.
Food:
Food Name
Description
Recipe
Cost
MeatDishLv:1
A basic meat dish. Cheap and easy.
Meat + Water
100G
MeatDishLv:2
A restaurant meat dish made by a pro.
Meat + Water
???
MeatDishLv:3
A meat dish eaten by royalty. Top class.
Meat + Water
???
MeatDishLv:4
Only the recipe for this dish survives.
Meat + Water
???
FishDishLv:1
A basic fish dish. Sort of "rustic."
Fish + Water
100G
FishDishLv:2
A restaurant fish dish. No bones.
Fish + Water
300G
FishDishLv:3
A fish dish fit for a king. Delectable.
Fish + Water
???
FishDishLv:4
The ultimate fish dish.
Fish + Water
???
VegDishLv:1
A basic veggie dish. Tastes "earthy."
Fruits + Water
100G
VegDishLv:2
A chef's veggie dish. Fresh & tasty.
Fruits + Water
300G
VegDishLv:3
A royal veggie dish. Exquisite.
Fruits + Water
???
VegDishLv:4
???
Fruits + Water
???
Fru.DishLv:1
A basic fruit dessert.
Fruits + Flower
100G
Fru.DishLv:2
A professionally made dessert.
Fruits + Flower
300G
Fru.DishLv:3
A gourmet fruit dessert eaten by royalty.
Fruits + Flower
???
Fru.DishLv:4
The ultimate fruit dessert.
Fruits + Flower
???
Cake Lv:1
A basic cake. Tasty and easy to make.
Nut + Water
100G
Cake Lv:2
Specially made by a pastry chef.
Nut + Water
???
Cake Lv:3
An elegant cake made for kings.
Nut + Water
???
Cake Lv:4
Only found in books, this cake's taste is legendary.
Nut + Water
???
Soup Lv:1
A simple soup. A little bland.
???
100G
Soup Lv:2
A restaurant soup. Rich and full-bodied in flavor.
???
???
Soup Lv:3
The favorite soup of a famous king.
???
???
Soup Lv:4
The ultimate soup, created by an ancient chef.
???
???
Supple.Lv:1
A basic health food. Isn't actually very nutritious.
Horn + Water
100G
Supple.Lv:2
A slightly expensive health food. Somewhat nutritious.
Horn + Water
???
Supple.Lv:3
A health food made by a pro fighter.
Horn + Water
???
Supple.Lv:4
???
Horn + Water
???
Ethnic Lv:1
A basic ethnic food. Slightly spicy.
Branch + Water
100G
Ethnic Lv:2
Food from a foreign restaurant. Spicy.
Branch + Water
300G
Ethnic Lv:3
A refined and spicy dish eaten by a foreign king.
Branch + Water
???
Ethnic Lv:4
???
Branch + Water
???
Treats are also finished products crafted through combination or purchased. These are items such as toys, books, and so on - things that a monster might like to play with, or collect.
Treat:
Treat Name
Description
Recipe
Cost
Object Lv:1
A badly made pot. Usable.
Fossil + Ore
150G
Object Lv:2
A presentable plate. Cheap but good.
Fossil + Ore
400G
Object Lv:3
A high quality piece of sculpture.
Fossil + Ore
???
Object Lv:4
Even museums will want this piece.
Fossil + Ore
???
Ingot Lv:1
A bad quality item sold on the street.
Metal + Ore
150G
Ingot Lv:2
A high quality item with a good design
Metal + Ore
???
Ingot Lv:3
Created by a popular designer.
Metal + Ore
???
Ingot Lv:4
A national treasure created by a master.
Metal + Ore
???
Jewel Lv:1
Bad quality jewelry in bad taste.
Gem + Orb
150G
Jewel Lv:2
An elegant piece of jewelry - but heavy.
Gem + Orb
???
Jewel Lv:3
A masterpiece with an unusual design.
Gem + Orb
???
Jewel Lv:4
Exquisite. A national treasure.
Gem + Orb
???
Book Lv:1
A lowbrow book. Parents hate it.
Branch + Tablet
150G
Book Lv:2
A highbrow book. Hard to understand.
Branch + Tablet
???
Book Lv:3
A remarkable find for the collector.
Branch + Tablet
???
Book Lv:4
???
Branch + Tablet
???
Toy Lv:1
A cheap toy that will break easily.
Branch + Clay
150G
Toy Lv:2
A sturdy well-made toy.
Branch + Clay
???
Toy Lv:3
Made by a master toymaker.
Branch + Clay
???
Toy Lv:4
A historical piece that might be found in a museum.
Branch + Clay
???
Craft Lv:1
A rough craft that anyone could make.
Flower + Feather
150G
Craft Lv:2
A hand-made craft. Exudes quality.
Flower + Feather
400G
Craft Lv:3
The work of a master craftsman.
Flower + Feather
???
Craft Lv:4
Even experts would be surprised.
Flower + Feather
???
Goods Lv:1
A simple item that anyone could make.
Insect + Liquid
150G
Goods Lv:2
A somewhat difficult to make item.
Insect + Liquid
???
Goods Lv:3
A craftman's dream. A masterpiece.
Insect + Liquid
???
Goods Lv:4
A craftsman's dream. A masterpiece.
Insect + Liquid
???
Barbell Lv:1
Like grandma used to make.
Branch + Orb
150G
Barbell Lv:2
A high class item like pros use.
Branch + Orb
400G
Barbell Lv:3
Only the best use these.
Branch + Orb
???
Barbell Lv:4
The ultimate in health goods.
Branch + Orb
???
Medicines are actually given to monsters by trainer requests, and don't seem to have an actual effect on stat gain or the like in this game (UNCONFIRMED! This is just my personal observation so far.)
Medicine:
Medicine Name
Description
Recipe
Cost
Trokatin
A refreshing tonic. Cheap and popular.
Clam + Feather
200G
TrokaAce
A slightly expensive tonic.
Clam + Feather
???
TrokaStar
A powerful tonic. Use with caution.
Clam + Feather
???
TrokaRoyal
The ultimate tonic. Long term effects can't be guaranteed.
Clam + Feather
???
Larox
A standard aromatherapy item.
Clam + Horn
200G
LaroGold
A slightly expensive aromatherapy item.
Clam + Horn
500G
LaroGreat
Aromatherapy used by royalty.
Clam + Horn
???
LaroSpecial
A forbidden aromatherapy item. Requires courage.
Clam + Horn
???
The badges in the "Combined" section can be use when combining discs to make a new monsters. Use up a disc during the process to teach the new monster a Trait from the start.
Combined:
Combined Name
Description
Level
Recipe
Lucky Badge
The trait "Lucky Star" can be learned.
1
Meat + Liquid
Clean Badge
The trait "Clean Hit" can be learned.
2
Meat + Liquid
MagicianBadge
The trait "Magician" can be learned.
3
Meat + Liquid
Warrior Badge
The trait "Warrior" can be learned.
1
Meat + Gas
Calm Badge
The trait "Calm" can be learned.
2
Meat + Gas
FighterBadge
The trait "Infighter" can be learned.
1
Meat + Clay
F.Pow Badge
The trait "Full Power" can be learned.
2
Meat + Clay
Stun Badge
The trait "Stun" can be learned.
3
Meat + Clay
Sniper Badge
The trait "Sniper" can be learned.
1
Meat + Stone
Shot Badge
The trait "Full Shot" can be learned.
2
Meat + Stone
Shock Badge
The trait "Shock" can be learned.
3
Meat + Stone
???
???
1
Meat + Ore
Maxim. Badge
The trait "Maximize" can be learned.
2
Meat + Ore
Heat Badge
The trait "Heat Up" can be learned.
3
Meat + Ore
Hard Badge
The trait "Hardbody" can be learned.
1
Fish + Liquid
Heart Badge
The trait "Strongheart" can be learned
2
Fish + Liquid
Powful Badge
The trait "Powerful" can be learned.
1
Fish + Gas
Intel. Badge
The trait "Intelligent" can be learned.
2
Fish + Gas
CautionBadge
The trait "Caution" can be learned.
1
Fish + Clay
Tough Badge
The trait "Toughness" can be learned.
2
Fish + Clay
???
???
1
Fish + Stone
???
???
2
Fish + Stone
???
???
1
Fish + Ore
InsightBadge
The trait "Insight" can be learned.
2
Fish + Ore
Ent. Badge
The trait "Enthusiasm" can be learned.
3
Fish + Ore
Push Badge
The trait "Power Push" can be learned.
1
Nut + Liquid
Force Badge
The trait "Force" can be learned.
2
Nut + Liquid
Morale Badge
The trait "Morale" can be learned.
3
Nut + Liquid
Leader Badge
The trait "Leadership" can be learned
1
Nut + Gas
Team Badge
The trait "Teamwork" can be learned.
2
Nut + Gas
Guts Badge
The trait "Final Guts" can be learned.
1
Nut + Clay
Speed Badge
The trait "High Speed" can be learned.
2
Nut + Clay
Livery Badge
The trait "Lively" can be learned.
3
Nut + Clay
Fire Badge
The trait "Fire Lore" can be learned.
1
Nut + Stone
Water Badge
The trait "Water Lore" can be learned.
2
Nut + Stone
Wind Badge
The trait "Wind Lore" can be learned
3
Nut + Stone
Earth Badge
The trait "Earth Lore" can be learned
4
Nut + Stone
Mettle Badge
The trait "Mettle" can be learned.
1
Nut + Ore
Pene. Badge
The trait "Penetration" can be learned.
2
Nut + Ore
Horn Badge
For some monsters, "Strong Horn" can be learned.
1
Easy Badge
For some monsters, "Easy Mind" can be learned.
1
Scale Badge
For some monsters, "Dragon Scale" can be learned.
1
???
???
1
Burn Badge
For some monsters, "Burning Soul" can be learned.
1
Soft Badge
For some monsters, "Soft Body" can be learned.
1
Dark Badge
For some monsters, "Dark Spirit" can be learned.
1
Stone Badge
For some monsters, "Stone Body" can be learned.
1
Care Badge
For some monsters, "Carefree" can be learned.
1
Mech Badge
For some monsters, "Mech Body" can be learned.
1
Aura Badge
For some monsters, "Shadow Aura" can be learned.
1
Will Badge
For some monsters, "Strong Will" can be learned.
1
Skin Badge
For some monsters, "Soft Skin" can be learned.
1
Lazy Badge
For some monsters, "Lazy Heart" can be learned.
1
Airy Badge
For some monsters, "Airy Body" can be learned.
1
Leaf Badge
For some monsters, "Leaf Shield" can be learned.
1
Light Badge
For some monsters, "Light Aura" can be learned.
1
Flower Badge
For some monsters, "FlowerShield" can be learned.
1
Wolf Badge
For some monsters, "Wolf Eyes" can be learned.
1
Sea Badge
For some monsters "SeaProtector" can be learned.
1
Cool Badge
For some monsters "Cool Mind" can be learned.
1
Fairy Badge
For some monsters, "Fairy Eyes" can be learned.
1
Ice Badge
For some monsters "Icy Will" can be learned.
1
Shine Badge
For some monsters "Shine Eye" can be learned.
1
Fool Badge
For some monsters "Fool" can be learned.
1
Consumable:
Consumable Name
Description
Cost
Sunshine Gem
A strange orb that glows like the sun.
--
Moon Gem
A strange orb that shines like the moon.
--
Star Gem
A strange orb that twinkles like the stars.
--
Thunder Gem
A strange orb with a lightning-like pattern on it.
--
Wind Gem
A strange orb with a spiral pattern on it.
--
Warrior Gem
An orb once used to wish for victory in battle.
--
Dragon Gem
A strange orb with dragon's face pattern on it.
--
RubyBracelet
A beautiful bracelet with a shining red gem on it.
10000G
By Queeny on Wednesday, April 19, 2006 - 07:02 am:
I've been playing for almost 1 game year and nobody's asked me for any food. Are my monsters never hungry?
By Trickster on Wednesday, April 19, 2006 - 11:04 am:
Well, apparently Albert feeds them their normal food, anything they ask for is above and beyond that.
I didn't start getting requests for food or anything else until the time I got my fifth trainer. (Trying to be non spoily as possible...) Once they joined, they started asking for a specific item to help them form a bond with their monster.
I'm suspecting (just suspecting, so it's not like it's confirmed or anything ;) ) that you'll get requests when one monster is seriously behind all others in its bonding (by that time all my other monsters had a great bond, since I hadn't switched any of them to new monsters yet), or when you start using the higher-level gadgets that have a better chance of really stressing out or tiring the monsters.
By kilak on Friday, April 21, 2006 - 12:34 pm:
a couple notes on asking for food and larox etc.
bonding = larox apparently I have numerous monster/trainer combos ask for larox to strengthen bonding, especially with 1st generation monsters
the mosters fed by the other members of the circus (they bring this up in one of of the little tutorial breaks early on) I did not see any requests for anything aside from larox until finishing the story line in warp. since then as a I move around some cities seem to have a few different effects (ie in colno at the start of a week the other members of the circus will have a conversation about how hot it is and will say something aobut a specific trainers mosnter. if you talk to that trainer in the tent (they will not have the little ! over their heads either) he will request an item to deal with the heat (cant remeber which it is off the top of my head). there are a few of these I have seen in various cities and they always pop up at the beginning of a week.
also on occasion I will see the ! later in a mosters career and it usually deals with fatigue, which the trainer will ask for something specifc again
By Pixie Misa on Monday, April 24, 2006 - 02:48 pm:
My 5th trainer asked for Larox every week on his newly-made monster... and I noticed that while her bonding/stats did not seem to change, she did become motivated 1.5X faster than the others, despite being a 1st gen...
By Apocalypse on Monday, April 24, 2006 - 06:06 pm:
^Same happened with me...
Was the monster a Hengar? Or is it a fifth trainer thing?
By darklao on Wednesday, June 28, 2006 - 01:43 am:
It is pretty typical for a new monster's trainer to ask for Larox.
In fact, if you check your own monster each week (when you get a new one), you ask yourself to get it a Larox.
I just now had occassion to do this. It has no effect on motivation, but my monster's Bonding went from 30 before I handed over the Larox, to 31 after.
From this, I'm going to say it has a negligible but existent affect on bonding. I doubt you'd do any damage by missing/skipping it, but it's free bonding, so.
Ordinarily in this game you don't have to feed your monsters. If your trainers have a ! over their heads, or if you talk to your monster and it wants something, you have a chance to go get it (if you can), then the next time you talk to the trainer (or your monster), you will give it to them automatically.