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Monster Rancher Metropolis: Monster Rancher 2 Archive (PSOne): Breeding/Combining: Comments On Combination By Kurasu Soratobu on Wednesday, January 22, 2003 - 02:16 pm:
Obviously, I've been gone too long to say that I'm keeping up on everything. ^_- However, while reading through some of the latest archives, I noticed that people are still commenting that 'the less likely a combination is, the more stat points it will have'. I'd just like to offer my two-cents in here. I've been practicing with the genetic engineering of 'Great' combos over several months RL time, and I've yet to find that rule coming into effect. While it does happen a lot of the time, I find that no matter whether the combination is hard-to-get or direct and easy, the best stat-gains are from monsters with high numbers, and in direct 'corrected' patterns with their baseline stats. By Lisa Shock on Wednesday, January 22, 2003 - 02:29 pm:
I think you see the effect more clearly when making a great combo with the /??? types and the pure of the same main breed, where the only result possible is a pure. I had made a pure watermelony, same patterns as the pure, that was all 999s and combined it with a pure Ducken that was all 999s, and Dadge said the Combo was great, but the actual stats involved were all under 240. By BlackArrow on Wednesday, January 22, 2003 - 11:37 pm:
Lately, I've been trying to make a great combo between a Gali/Tiger on death's door, and a spry young Suezo/Zuum, in hopes of a powerful Gali/Suezo or an Orion. Their modified stats match perfectly, and they make a "good" combo. After combining about 50 times, the best stats are coming from Orion, Fanged Mask, Yellow mask and Suezo. These are all among the higher percentages. All Tiger/ breeds end up with sad stats, though Mono Eyed usually has as many techs as the better combos. Pure tiger, at a 5% chance every time, tends to be the worst, with only Skill at a reasonable level (250, with a crab claw). This may be an isolated case, but I don't think the rarity of the combo is a very important factor. I saw a post somewhere suggesting that the more closely the created monster's statgains matched up with the parents, the better the monster would be. So far, that looks like a reasonable idea. By mepersoner on Thursday, January 23, 2003 - 01:41 pm:
I thought we determined this a long time ago? By Kurasu Soratobu on Friday, January 24, 2003 - 09:17 am:
Yes. Phoenixes have the same problem, what with their high base power and '1' in POW gains. Plus, Phoenixes don't have the number of sub possibilities that mocks have. You can get a great a mock from two Arrowhead/Mocks, for instance, with a little number engineering. By Dark Phoenix on Saturday, April 19, 2003 - 01:04 pm:
What mepersoner said is correct. However, there is another factor involved in the process. Torey and I discussed this in chat some months ago. The idea is basically this: By Lisa Shock on Saturday, April 19, 2003 - 02:09 pm: |