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Monster Rancher Metropolis: Monster Rancher 2 Archive (PSOne): Breeding/Combining: Correcting and Combining, a hypothesis By Dark Phoenix on Sunday, August 5, 2001 - 08:59 pm:
Based on a tip I got from a Japanese website, I may (I repeat, MAY) have found the factor that has always combining research such a pain in the ****.
Baseline stats for Mint:
Stat gains for Kitten:
Stat gains for Mint:
Of course, as many folks already know, the rankings of the stats are a big factor in determining the outcome. The more matches in the stat rankings, the better the outcome. Let's use the rankings baseline stat for the Kitten and Mint as an example
Obviously, they all matched up perfectly. A great combo resulted, but such is not the case for all breeds. Why is that? Well, in this case, not only the order of the stats were identical, but also the stat GAINS as well. How do THEY fit into the picture? Well, there is a little factor I tentatively call "correcting" involving the stat gains of the monsters. Basically the theory is when determining the stat orders for combining purposes, the game assigns a mulitplier to the stat based on its stat gain value. The multipliers go something like this. Stat gain 1 : x 0 Stat gain 2 : x .5 Stat gain 3 : x 1 Stat gain 4 : x 1.5 Stat gain 5 : x 2 Let's take those stats for the Mint and Kitten and use these factors. Note that the corrected numbers CANNOT go higher than 999. Mint
Kitten
So we get these stats after correcting.
Now we can determine the corrected stat order except for the fact that LIF and DEF are tied! What to do? This is where the baseline stats come in. In the Kitten, the baseline DEF is higher than the baseline LIF. The same case applies with the Mint. In short, use the rankings of the baseline stats to resolve ties. We now have the following rankings.
So even after correcting, the rankings still match. It is a great combo. A more dramatic illustration is this, and it shatters a long held assumption. Kitten
Mint
Dadge said that this was a Great combo. Huh!?! Conventional wisdom taught that the stats should be a proportion to stat gains in order to make a great combo. This combo obviously flies in the face of that assumption. Again, through correcting, this can be explained. Lets run the numbers through again. Mint
Kitten
Again, we determine the stat orders using the corrected values, remembering to refer to the baseline values to resolve ties.
Again, they match, and the Great combo holds. NOTE: This is by no means final and needs to be tested under a variety of situations. However, so far it is holding up and appears to explains many of the quirks involved in the process. Please send me some great combos so I can test this out. Post them in this thread, Thank you. By Dark Phoenix on Monday, August 6, 2001 - 04:06 am:
Ok, this time I did an experiment with 2 monsters with very different baseline scores and stat gains.
Baseline Zuum stats:
Pixie Stat Gains:
Zuum Stat Gains:
Pixie Current Stats:
Zuum Current Stats:
PIXIE
Pixie's corrected stat order: INT/SKI/SPD/POW/DEF/LIF ZUUM
Zuum's Corrected Stat Order: INT/SKI/SPD/POW/DEF/LIF As you can see, the corrected stat orders match perfectly. Now for the Moment of Truth. Combine.... Dadge says................. "This combination is great. It cannot go wrong unless something weird happens." GREAT COMBO YES!!!! I do believe that this could really be it folks!! By Infinite Joker on Monday, August 6, 2001 - 04:50 am:
Here's a "Great" Combo I stumbled on between a pure breed Joker, and a Jill/Tiger By Corpse on Monday, August 6, 2001 - 12:06 pm: Interesting. Gonna have to investigate this. By SCT on Monday, August 6, 2001 - 12:33 pm: umm..what do you think Dp is doing?! By Dark Phoenix on Monday, August 6, 2001 - 03:07 pm:
Here's the analysis of your combo, Infinite Joker.
PIERRY (Jill/Tiger)
Corrected Stat orders:
Perfect Match. Holding up so far :) By Infinite joker on Monday, August 6, 2001 - 04:44 pm: I think you figured it out DP, Once again you figured out one of the many MR secrets By alucardblue on Monday, August 6, 2001 - 07:22 pm: if i still had the save i would give you the combo of my fully trained kasumi and untrained tuger/golem which was great. unfortunately it was deleted though. But if i get any more great combos let me know if you want info on them. I would be happy to help in any way By Dark Phoenix on Tuesday, August 7, 2001 - 01:26 am:
Another test run. This time the subjects are: A Gaia (Henger/Golem) and an Omega (Henger/Zuum).
OMEGA
Corrected Stat Rankings:
The corrected stat rankings match for each monster. Time to combine. Once again, Dadge tells me that I have a Great Combo! By Nightdagger on Monday, August 13, 2001 - 03:14 pm:
Having seen this thread, and just finished training Brat, my Mustardy, I decided to give your theory a whirl. I've never found a great combo before, so what better time to really try?
After correction:
Skill alignment:
Looks good so far.....hold your breath... Dadge says: "This prospect is great. It can't go wrong unless something weird happens." Booyah! It works! (Even though the resulting monster wasn't all that hot....but the parent's stats were low, so it's to be expected) I think you hit it, DP. Very fine work :) By Infinite Joker on Tuesday, August 14, 2001 - 07:28 am:
Tell me would this work DP, I did calculations and I think it would but I am unsure. A prince hare and a bow wow. The prince hare stats are just estimated on what they should look like to get an eared mew. I already have a bow wow with these stats. I need to know if this could create a great combo. By mepersoner on Tuesday, August 14, 2001 - 10:51 am: Don't round the Prince Hare's stats while calculating.... also you need you need to know the baseline stats of the monster you're trying to get... which people can post in the misc. Q&A if they want to be of help... I'll do some more of those pretty soon, I'm busy this weekend, but school starts in a couple weeks and then I'll be good to go... By Infinite Joker on Tuesday, August 14, 2001 - 04:00 pm: Hey it worked. Except I boosted the hare's spd to 850, and ski to 700 I'll post the exact stats later By Debauch on Friday, August 17, 2001 - 10:10 pm:
I'm still a little confused about the stat gain aspect. I'd been suspecting something was up when, while randomingly combining to see what the recommendations where, I found out that my undine and my reaper were a GOOD combo. WTF? Then I realized my undine's final STR of 100 was actually TEN TIMES what it had started at. The resulting siren has serious potential. By Dark Phoenix on Friday, August 17, 2001 - 11:17 pm:
I'll have to see details of your combo, anmely the stats and breeds of the parents, to find out. By Debauch on Tuesday, August 21, 2001 - 09:34 pm:
I wasn't keeping detailed records yet. However, this weekend I started some experimenting, stat tweaking and keeping records, and I got some results. By Infinite joker on Wednesday, August 22, 2001 - 05:58 am: The order of the stats matter too. But you also must calculate stat multipliers into the combination. By Dark Phoenix on Wednesday, August 22, 2001 - 02:09 pm: Thanks for the samples. Hopefully, with these, I can explain what happened. By Dark Phoenix on Wednesday, August 22, 2001 - 02:30 pm:
It DOES sound like you're not applying the stat gain multipliers before lining up the stats. That is the critical factor and the whole point of this post. By Albert_Gator on Monday, November 19, 2001 - 01:48 am: ok, so, if I understand this correctly, then I should be able to combine two monsters from the same CD that are exactly the same and get a great combo, right? So why, then, does a combo between two pure Durahans from the same CD result in only an "up to you"? Does it have something to do with training, or am I missing something? By mepersoner on Monday, November 19, 2001 - 04:51 pm: Two of the same monster always give an "up to you" regardless of how good the combo is... if you fully trained both of them, then you'd notice the stats come out high from the combo, even though Dadge says otherwise. By Albert_Gator on Monday, November 19, 2001 - 08:23 pm: so you're saying that you have to have a different sub-breed for this to work, but two highly trained monsters of the same type will yield similar results? Okay, I can deal with that. By Albert_Gator on Monday, November 19, 2001 - 08:29 pm: Another thing that just occured to me...in DP's second example, the Pixie's each have max LIF and DEF, but because they are multiplied by 0, they come out to 50 and 60, respectively, right? Could someone please explain this to me? By mepersoner on Tuesday, November 20, 2001 - 12:34 am: Well basically since when multiplied by 0 they come to 0 they're equal and since those are the two lowest stats a 0 in each is ok. By Albert_Gator on Tuesday, November 20, 2001 - 02:40 pm: But when they come out as a 0, what determines their actual stats for those ones? They can't just be 0. By mepersoner on Tuesday, November 20, 2001 - 04:23 pm: Ok starting stats you don't apply the modifiers. You only apply the modifiers on the monsters being combined, so the stats will match up. Yes they are zero. A pixie with maxed stats (pure) would be 0 500 999 999 999 0. So when combining with a monster that monster's lowest stats with modifiers should be life and defense, the highests skill speed and defense. The starting stats should also match up with the order of the two monsters' stat's after applying modifiers. By Kurasu Soratobu on Monday, December 3, 2001 - 04:04 pm:
Just happened to notice this. The numbers come out to '50' and 60' because the monster;'s base stats are 50 and 60 in those spots. When you multiply by 0, the number ends up as 0. However, when it comes to combining, you aren't allowed to have ties. If a tie appears, you have to defer to the monster's base stats. In this case, the base stats are 50 and 60. The 60 being higher than the 50, that makes the defense effectively higher. By Levi Johnston on Sunday, March 24, 2002 - 08:48 am: perhaps the outcomes of the monster depends on the age? im investigating that. By Dark Phoenix on Monday, March 25, 2002 - 03:36 am:
To save you the trouble. The answer is nope, it doesn't. I've experimented with dozens of combos, ranging from fresh-from-the-CD to prime monsters to monsters with one foot in the grave. Age has no effect.
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