Correcting and Combining, a hypothesis

Monster Rancher Metropolis: Monster Rancher 2 Archive (PSOne): Breeding/Combining: Correcting and Combining, a hypothesis
By Dark Phoenix on Sunday, August 5, 2001 - 08:59 pm:

Based on a tip I got from a Japanese website, I may (I repeat, MAY) have found the factor that has always combining research such a pain in the ****.

There appear to be three primary factors in determining what is, and what isn't a great combo.

1. The stat rankings of the parents, from highest to lowest.

2. The ranking of the baseline stats of the parents from highest to lowest.

3. The stat GAIN values of the parents.

For an example,let use a great combo that mepersoner and I were working on a few nights ago. A Kitten (Pixie/Kato) and a Mint (Pixie/Tiger)

Baseline stats for Kitten:
LIF 50POW 80INT 170SKI 150SPD 140 DEF 60


Baseline stats for Mint:
LIF 50POW 80INT 170SKI 150SPD 140DEF 60


Stat gains for Kitten:
LIF 1POW 2INT 5SKI 4SPD 4DEF 1


Stat gains for Mint:
LIF 1POW 2INT 5SKI 4SPD 4DEF 1


Of course, as many folks already know, the rankings of the stats are a big factor in determining the outcome. The more matches in the stat rankings, the better the outcome. Let's use the rankings baseline stat for the Kitten and Mint as an example

RankKittenMint
1stINTINT
2ndSKISKI
3rdSPDSPD
4thPOWPOW
5thDEFDEF
6thLIFLIF


Obviously, they all matched up perfectly. A great combo resulted, but such is not the case for all breeds. Why is that? Well, in this case, not only the order of the stats were identical, but also the stat GAINS as well. How do THEY fit into the picture?

Well, there is a little factor I tentatively call "correcting" involving the stat gains of the monsters. Basically the theory is when determining the stat orders for combining purposes, the game assigns a mulitplier to the stat based on its stat gain value. The multipliers go something like this.

Stat gain 1 : x 0
Stat gain 2 : x .5
Stat gain 3 : x 1
Stat gain 4 : x 1.5
Stat gain 5 : x 2

Let's take those stats for the Mint and Kitten and use these factors. Note that the corrected numbers CANNOT go higher than 999.

Mint
StatBeforeStat gainMultiplierAfter
LIF 501x 0 0
POW 802x .5 40
INT1705x 2340
SKI1504x 1.5225
SPD1404x 1.5210
DEF 601x 0 0


Kitten
StatBeforeStat gainMultiplierAfter
LIF 501x 0 0
POW 802x .5 40
INT1705x 2340
SKI1504x 1.5225
SPD1404x 1.5210
DEF 601x 0 0


So we get these stats after correcting.
StatKittenMint
LIF 0 0
POW 40 40
INT340340
SKI225225
SPD210210
DEF 0 0


Now we can determine the corrected stat order except for the fact that LIF and DEF are tied! What to do? This is where the baseline stats come in. In the Kitten, the baseline DEF is higher than the baseline LIF. The same case applies with the Mint. In short, use the rankings of the baseline stats to resolve ties. We now have the following rankings.
RankKittenMint
1stINTINT
2ndSKISKI
3rdSPDSPD
4thPOWPOW
5thDEFDEF
6thLIFLIF


So even after correcting, the rankings still match. It is a great combo. A more dramatic illustration is this, and it shatters a long held assumption.

Kitten
LIF 999POW 80INT 170SKI 150SPD 140DEF 999


Mint
LIF 999POW 80INT 170SKI 150SPD 140DEF 999


Dadge said that this was a Great combo. Huh!?!
Conventional wisdom taught that the stats should be a proportion to stat gains in order to make a great combo. This combo obviously flies in the face of that assumption. Again, through correcting, this can be explained. Lets run the numbers through again.

Mint
StatBeforeStat gainMultiplierAfter
LIF9991x 0 0(50)
POW 802x .5 40
INT1705x 2340
SKI1504x 1.5225
SPD1404x 1.5210
DEF9991x 0 0(60)


Kitten
StatBeforeStat gainMultiplierAfter
LIF9991x 0 0(50)
POW 802x .5 40
INT1705x 2340
SKI1504x 1.5225
SPD1404x 1.5210
DEF9991x 0 0(60)


Again, we determine the stat orders using the corrected values, remembering to refer to the baseline values to resolve ties.

RankKittenMint
1stINTINT
2ndSKISKI
3rdSPDSPD
4thPOWPOW
5thDEFDEF
6thLIFLIF


Again, they match, and the Great combo holds.

NOTE: This is by no means final and needs to be tested under a variety of situations. However, so far it is holding up and appears to explains many of the quirks involved in the process. Please send me some great combos so I can test this out. Post them in this thread, Thank you.


By Dark Phoenix on Monday, August 6, 2001 - 04:06 am:

Ok, this time I did an experiment with 2 monsters with very different baseline scores and stat gains.

Namely, a Pixie, and a Zuum.

Okay...here goes.

Baseline Pixie stats:
LIF 50POW 80INT 170SKI 150SPD 140DEF 60


Baseline Zuum stats:
LIF 130POW 120INT 80SKI 140SPD 100DEF 110


Pixie Stat Gains:
LIF 1POW 2INT 5SKI 4SPD 4DEF 1


Zuum Stat Gains:
LIF 3POW 3INT 2SKI 4SPD 3DEF 3


Pixie Current Stats:
LIF 999POW 999INT 999SKI 999SPD 999DEF 999


Zuum Current Stats:
LIF 270POW 290INT 999SKI 250SPD 300DEF 280


PIXIE
StatBeforeStat GainMultiplierAfter
LIF999100(50)
POW9992.5499
INT99952999(170)
SKI99941.5999(150)
SPD99941.5999(140)
DEF999100(60)


Pixie's corrected stat order: INT/SKI/SPD/POW/DEF/LIF

ZUUM
StatsBeforeStat GainMultiplierAfter
LIF27031270
POW29031290
INT9992.5499
SKI25041.5375
SPD30031300
DEF28031280


Zuum's Corrected Stat Order:
INT/SKI/SPD/POW/DEF/LIF

As you can see, the corrected stat orders match perfectly. Now for the Moment of Truth.

Combine....

Dadge says.................

"This combination is great. It cannot go wrong unless something weird happens."

GREAT COMBO

YES!!!!

I do believe that this could really be it folks!!


By Infinite Joker on Monday, August 6, 2001 - 04:50 am:

Here's a "Great" Combo I stumbled on between a pure breed Joker, and a Jill/Tiger

Joker : Jill/Tiger
L.471 : L.222
P.145 : P.177
I.999 : I.549
Sk.881 : Sk.388
Sp.502 : Sp.179
D.180 : D.224

Test it D.P., If it works w/ your therory then you probaly cracked the code to getting great combos


By Corpse on Monday, August 6, 2001 - 12:06 pm:

Interesting. Gonna have to investigate this.


By SCT on Monday, August 6, 2001 - 12:33 pm:

umm..what do you think Dp is doing?!


By Dark Phoenix on Monday, August 6, 2001 - 03:07 pm:

Here's the analysis of your combo, Infinite Joker.

JOKER
StatBeforeStatGainMultiplierAfter
LIF47131471
POW17531175
INT99952999(200)
SKI88152999(190)
SPD5022.5251
DEF1802.590


PIERRY (Jill/Tiger)
StatBeforeStatGainMultiplierAfter
LIF22231222
POW17731177
INT54941.5823
SKI38831388
SPD17931179
DEF2242.5112


Corrected Stat orders:
RankJokerPierry
1stINTINT
2ndSKISKI
3rdLIFLIF
4thSPDSPD
5thPOWPOW
6thDEFDEF


Perfect Match. Holding up so far :)


By Infinite joker on Monday, August 6, 2001 - 04:44 pm:

I think you figured it out DP, Once again you figured out one of the many MR secrets


By alucardblue on Monday, August 6, 2001 - 07:22 pm:

if i still had the save i would give you the combo of my fully trained kasumi and untrained tuger/golem which was great. unfortunately it was deleted though. But if i get any more great combos let me know if you want info on them. I would be happy to help in any way


By Dark Phoenix on Tuesday, August 7, 2001 - 01:26 am:

Another test run. This time the subjects are: A Gaia (Henger/Golem) and an Omega (Henger/Zuum).

GAIA
StatBeforeStatGainMultiplierAfter
LIF8602.5430
POW99941.5999
INT80031800
SKI78031780
SPD76031760
DEF8402.5420


OMEGA
StatBeforeStatGainMultiplierAfter
LIF9002.5450
POW99941.5999
INT80031800
SKI45041.5675
SPD40041.5600
DEF8802.5440


Corrected Stat Rankings:
RankGaiaOmega
1stPOWPOW
2ndINTINT
3rdSKISKI
4thSPDSPD
5thLIFLIF
6thDEFDEF


The corrected stat rankings match for each monster. Time to combine.

Once again, Dadge tells me that I have a Great Combo!


By Nightdagger on Monday, August 13, 2001 - 03:14 pm:

Having seen this thread, and just finished training Brat, my Mustardy, I decided to give your theory a whirl. I've never found a great combo before, so what better time to really try?

I decided to speed things up a bit, and rather than training a monster to combine him with, I used a GameShark to set the monster's stats according to your theory. I decided to go with a purebreed Worm, because their stat gains are quite different...and I just find the little suckers cute.

Anyway, the test subjects:

(Don't laugh at my Mustardy, I was trying an itemless moneymaker monster training method on him...he's pretty pathetic, I know)

MustardyWorm
Lif4843Lif2005
Pow4283Pow3503
Int3403Int2003
Ski4534Ski4503
Spd2803Spd1201
Def3363Def3002


After correction:
*MustardyWorm
Lif484400
Pow428350
Int340200
Ski679900
Spd2800
Def336150


Skill alignment:
MustardyWorm
SkiSki
LifLif
PowPow
IntInt
DefDef
SpdSpd


Looks good so far.....hold your breath...

Dadge says:
"This prospect is great. It can't go wrong unless something weird happens."

Booyah! It works! (Even though the resulting monster wasn't all that hot....but the parent's stats were low, so it's to be expected)

I think you hit it, DP. Very fine work :)


By Infinite Joker on Tuesday, August 14, 2001 - 07:28 am:

Tell me would this work DP, I did calculations and I think it would but I am unsure. A prince hare and a bow wow. The prince hare stats are just estimated on what they should look like to get an eared mew. I already have a bow wow with these stats. I need to know if this could create a great combo.

Prince Hare
Lif. 350 x1= 350
Pow. 150 x2= 300
int. 310 x1= 310
ski. 400 x1= 400
spd. 450 x1.5= 675
def. 100 x.5= 050

stat ratings-lif-3/pow-5/int-3/ski-3/spd-4/def-2
Order- Spd., Ski, Lif, Int, Pow, Def. ( after the multipliers)
Than I move onto my bow wow

bow wow
lif. 559 x1=559
pow. 808 x.5=404
int. 451 x1=451
ski. 934 x1.5=999
spd. 999 x1.5=999
def. 535 x.5=267.5

stat ratings-lif-3/pow-2/int-3/ski-4/spd-4/def-2
Order- Spd, ski, lif, int, pow, def ( after multipliers)

So from what it looks like this would create a great combo right?


By mepersoner on Tuesday, August 14, 2001 - 10:51 am:

Don't round the Prince Hare's stats while calculating.... also you need you need to know the baseline stats of the monster you're trying to get... which people can post in the misc. Q&A if they want to be of help... I'll do some more of those pretty soon, I'm busy this weekend, but school starts in a couple weeks and then I'll be good to go...


By Infinite Joker on Tuesday, August 14, 2001 - 04:00 pm:

Hey it worked. Except I boosted the hare's spd to 850, and ski to 700 I'll post the exact stats later


By Debauch on Friday, August 17, 2001 - 10:10 pm:

I'm still a little confused about the stat gain aspect. I'd been suspecting something was up when, while randomingly combining to see what the recommendations where, I found out that my undine and my reaper were a GOOD combo. WTF? Then I realized my undine's final STR of 100 was actually TEN TIMES what it had started at. The resulting siren has serious potential.

So, how do we use this to actually get combos to work out? I've been experimenting, but haven't managed to affect the outcome yet. Am I just miscalculating??? Are base stats the same as beginning stats? Is stat gain the same as # of levels in the stat, or is it based on a percentage increase in the stat?


By Dark Phoenix on Friday, August 17, 2001 - 11:17 pm:

I'll have to see details of your combo, anmely the stats and breeds of the parents, to find out.

Base stats are stats that every baby monster starts with before modifications from combining or the CD reading process. The monster from a CD will have stats close to the baseline, while monsters from the market ALWAYS have baseline stats.

Stat gains refer to a series of values (which are internal, one can't detect them directly without a hacking device) that dictate how well certain stats on a monster increase via Drill or Errantry.

I still do not have full data sets regarding baseline stats and stat gain values, but I'm working on it. Give me the EXACT stats of your Reaper and your Undine and then I can try to figure out what is happening.


By Debauch on Tuesday, August 21, 2001 - 09:34 pm:

I wasn't keeping detailed records yet. However, this weekend I started some experimenting, stat tweaking and keeping records, and I got some results.

I started with a Daton and a Jelly Hound, fresh from the Shrine.
Daton: SKI SPD INT POW LIF DEF
Jelly: SKI INT SPD POW LIF DEF
Dadge said "Fine".

I trained the Daton awhile, went back to the lab.
Daton: SKI SPD INT LIF POW DEF
Jelly: SKI INT SPD POW LIF DEF
Dadge said "Unsure".

I trained the Daton a few more weeks.
Daton: SKI INT SPD POW LIF DEF
Jelly: SKI INT SPD POW LIF DEF
Dadge said "GREAT"!!!!!

So, it's possible to move it from "Fine" to "Unsure" to "GREAT".

There's a few things that I haven't been able to figure out.

First:
Devil Mayhem: Joker 3.7 years
lif417 pow293 int764 ski609 spd280 def289
combined with:
Jack E. Scale: Flare Death 3months
lif271 pow246 int340 ski317 spd153 def184
so they both are INT-SKI-LIF-POW-DEF-SPD.
Dadge said "Good". Why not great?

Also:
Mock Goddess: Wood Saurian 1.5years
lif318 pow332 int164 ski297 spd212 def211
combined with:
Riotaint: Bajarl 10 months
lif112 pow174 int99 ski160 spd120 def85
Dadge said "Good". But when you line the stats up:
POW--POW
LIF SKI
SKI SPD
SPD LIF
DEF INT
INT DEF
The only stat in the same position is "POW". So, what effect do stats in crossed positions have, like with the ski, lif, def and int in this example???

Or another one:
Vanity Orion (both fresh from the Shrine)
INT176 SKI165
SKI174 INT161
SPD113 POW127
POW 94 SPD102
DEF 73 DEF 94
LIF 58 LIF 89
Dadge said "Good", even though the only stats lining up are the last two- all the rest are crossed pairs. Later, when both monsters were trained up:
Vanity Orion
INT423 INT343
SKI314 SKI308
SPD256 SPD157
LIF159 POW155
POW142 LIF132
DEF 85 DEF105
So, all their stats line up except for one crossed-pair. Dadge says "Unsure". What did I do wrong? How do I make it right so I can get an angel who can kick some derriere? Does Dadge smoke crack? If so, will he improve his opinion if I bring him some of that rock candy to use for combining? What is the difference between a "good" and a "great" combo?


By Infinite joker on Wednesday, August 22, 2001 - 05:58 am:

The order of the stats matter too. But you also must calculate stat multipliers into the combination.


By Dark Phoenix on Wednesday, August 22, 2001 - 02:09 pm:

Thanks for the samples. Hopefully, with these, I can explain what happened.


By Dark Phoenix on Wednesday, August 22, 2001 - 02:30 pm:

It DOES sound like you're not applying the stat gain multipliers before lining up the stats. That is the critical factor and the whole point of this post.

It'll take me awhile, but I should be able soon to tell you what went on with those combos


By Albert_Gator on Monday, November 19, 2001 - 01:48 am:

ok, so, if I understand this correctly, then I should be able to combine two monsters from the same CD that are exactly the same and get a great combo, right? So why, then, does a combo between two pure Durahans from the same CD result in only an "up to you"? Does it have something to do with training, or am I missing something?


By mepersoner on Monday, November 19, 2001 - 04:51 pm:

Two of the same monster always give an "up to you" regardless of how good the combo is... if you fully trained both of them, then you'd notice the stats come out high from the combo, even though Dadge says otherwise.


By Albert_Gator on Monday, November 19, 2001 - 08:23 pm:

so you're saying that you have to have a different sub-breed for this to work, but two highly trained monsters of the same type will yield similar results? Okay, I can deal with that.


By Albert_Gator on Monday, November 19, 2001 - 08:29 pm:

Another thing that just occured to me...in DP's second example, the Pixie's each have max LIF and DEF, but because they are multiplied by 0, they come out to 50 and 60, respectively, right? Could someone please explain this to me?


By mepersoner on Tuesday, November 20, 2001 - 12:34 am:

Well basically since when multiplied by 0 they come to 0 they're equal and since those are the two lowest stats a 0 in each is ok.


By Albert_Gator on Tuesday, November 20, 2001 - 02:40 pm:

But when they come out as a 0, what determines their actual stats for those ones? They can't just be 0.


By mepersoner on Tuesday, November 20, 2001 - 04:23 pm:

Ok starting stats you don't apply the modifiers. You only apply the modifiers on the monsters being combined, so the stats will match up. Yes they are zero. A pixie with maxed stats (pure) would be 0 500 999 999 999 0. So when combining with a monster that monster's lowest stats with modifiers should be life and defense, the highests skill speed and defense. The starting stats should also match up with the order of the two monsters' stat's after applying modifiers.


By Kurasu Soratobu on Monday, December 3, 2001 - 04:04 pm:

Just happened to notice this. The numbers come out to '50' and 60' because the monster;'s base stats are 50 and 60 in those spots. When you multiply by 0, the number ends up as 0. However, when it comes to combining, you aren't allowed to have ties. If a tie appears, you have to defer to the monster's base stats. In this case, the base stats are 50 and 60. The 60 being higher than the 50, that makes the defense effectively higher.

Hope that made sense. It's a little confusing. Even to me, and I understand it.


By Levi Johnston on Sunday, March 24, 2002 - 08:48 am:

perhaps the outcomes of the monster depends on the age? im investigating that.


By Dark Phoenix on Monday, March 25, 2002 - 03:36 am:

To save you the trouble. The answer is nope, it doesn't. I've experimented with dozens of combos, ranging from fresh-from-the-CD to prime monsters to monsters with one foot in the grave. Age has no effect.