Look! Up in the sky.......

Monster Rancher Metropolis: Monster Rancher 2 Archive (PSOne): Breeding/Combining: Look! Up in the sky.......
By Dark Phoenix on Friday, August 3, 2001 - 02:05 am:

It's a bird! It's a plane! No, it's.....

SUPER KITTY!

During a series of combining experiments, I managed to produce this monster. The stats of the parents were set, but the stat GAINS of the parents were not altered in any way! Meaning, this is potentially the product of a 100% legal combo. I now present to you:

Meowza!!
Type: Kitten (Pixie/Kato)
Age: 0 yrs 0 mons.
LIF 446
POW 464
INT 552
SKI 551
SPD 525
DEF 452
Total: 2990 (!)

Behold, the TRUE potential of combining!


By torey_luvullo on Friday, August 3, 2001 - 04:40 am:

this is great work, dp! this moves us one more step down the road to harnessing the power of combinations.

however, allow me to play john jonah jameson to your spiderman [to mix superhero metaphors] for a minute. the question that comes to mind is, are the stats of the parents of the type that a trainer could actually hope to achieve? what exactly are the stats of the parents?


By demo13 on Friday, August 3, 2001 - 04:57 am:

... i'm also very interested in the parents. what were the breeds, ages, ranks, etc? what order where the parents combined in? what about techs and tech carry over to go with those awsome stats? i would love to try and duplicate that combination, or at least something similar...


By mepersoner on Friday, August 3, 2001 - 11:35 am:

I'm guessing they were both maxed... or at least near maxed, like 999 998 997, which is completely possible for any trainer, with some time and effort.


By Hammerfall on Friday, August 3, 2001 - 03:52 pm:

Come on DP,fess up!We want the parents stats and info.You cant just post a combo like that and leave us hanging.........


By The Man on Friday, August 3, 2001 - 04:54 pm:

Hmm...I got something close to that on one of my combining experiments. My Daina ended up with 2000 something. I don't remember. 675 or so was its highest stat and 300 was like its lowest.


By Dark Phoenix on Friday, August 3, 2001 - 10:51 pm:

Parents:

Pixie (Pixie/Pixie)

LIF 994
POW 996
INT 999
SKI 998
SPD 997
DEF 995
Age 0 yrs 0 mons Rank E

and

Kitten (Pixie/Kato)
LIF 994
POW 996
INT 999
SKI 998
SPD 997
DEF 995

Age 0 yrs 0 mons. Rank E

Dadge's Assessment: "Great combo"

Pixie 70% Kitten 22% Kato 2%

The stats of the parents were set by Gameshark but since these parameters can be altered in-game, this would've been a potentially viable outcome of a combo.

If you want a clue as to work this combo worked, try this:

Raise a purebreed Pixie with the stats in the following order:
INT/SKI/SPD/POW/DEF/LIF

Then raise a Kitten (a Pixie/Kato) with the same stat order as the Pixie. Then combine

If you follow this procedure, you should come out with a great combo EVERY time!

Right now, I am working on figuring out just how the Stat gain values figure into this equation. If my suspicions are correct....It might be a bit premature to say this, but this could be the BIG one folks!


By Lisa Shock on Friday, August 3, 2001 - 11:12 pm:

Wooo-Hooo!

Lisa starts stocking up on chamapgne!

By Dark Phoenix on Friday, August 3, 2001 - 11:12 pm:

P.S; I picked these two breeds for this experiments because the Stat gains and baseline stats of the two breeds were IDENTICAL.


By mepersoner on Friday, August 3, 2001 - 11:17 pm:

What about Mint, why don't you throw one of those in there and see what happens. See if when you combine the pixie with the mint if you get a similar pixie to the one from the /kato.


By Dark Phoenix on Saturday, August 4, 2001 - 12:11 am:

I might try that...


By Dark Phoenix on Saturday, August 4, 2001 - 02:36 am:

Tried combining the Kittens and Pixies with Mints while retaining the stat patterns. They were ALL Great combos!


By John Hawley on Saturday, August 4, 2001 - 06:18 am:

You might want to check out this thread as well. Monster Rancher 2>Misc. Q&A>Observations On A Great Combination. Kittens and Mints make Great Combos, too.


By torey_luvullo on Saturday, August 4, 2001 - 06:19 am:

yay pixies!


By mepersoner on Saturday, August 4, 2001 - 09:06 am:

Eh hem... it's DP... he knows EVERYTHING...


By Durahan Call on Sunday, August 12, 2001 - 10:52 am:

You can use mint leaf in combination? Or is there another item called mint? Or is this even in combining?


By Lisa Shock on Sunday, August 12, 2001 - 11:35 am:

There is a monster named Mint, try doing some reading before posting


By BoboHead on Tuesday, December 4, 2001 - 04:04 pm:

Um, that's all fine and well, but what is the point of having a young high stat monster to raise if you had to already have 2 maxed out monsters to get it.


By Dark Phoenix on Tuesday, December 4, 2001 - 04:29 pm:

Simply starting with the high stats was not the point. The big deal here was that this was the point when I finally cracked the combining algorithm (with some help from a japanese website). The creation of Meowza was a huge step towards understanding the combining process.


By *R* on Thursday, December 13, 2001 - 10:20 pm:

I guess one of the next questions is: "What factors determine the actual stat outcome?"

Meowza:
BaseBase
StatRankValueValueRank
LIF6th446506th
POW4th464804th
INT1st5521701st
SKI2nd5511502nd
SPD3rd5251403rd
DEF5th452605th

So... her birth stats are arranged in the same order as her breed's baseline stats, and therefore her parents' stats, and also the order of her stat gains... But beyond correlation of rank order, the numbers don't seem to directly relate.

Example (two stats with the same gain):
Parent 1 LIF 994
Parent 2 LIF 994
Child LIF 446

Parent 1 DEF 995
Parent 2 DEF 995
Child DEF 452

A net difference in parent stats of 2, but a resultant stat difference of 6.

Example 2:

Parent 1 SKI 998
Parent 2 SKI 998
Child SKI 551

Parent 1 SPD 997
Parent 1 SPD 997
Child SPD 525

Net parent stat difference of 2 again, but now a resultant stat difference of 26!

And comparing SKI to INT, there's only a stat difference of 1 in the child, but not only is there the same net parent stat difference of 2, but there's a stat gain difference too... WTH is going on here?

*rubs temples* Maybe if we get more "Great" match combination data from maxxed parents...


By Kurasu Soratobu on Sunday, February 10, 2002 - 07:14 am:

A correlary to DP's combination and R's thoughts: I've found that, through multiple attempts on the same monster, stats will fluctuate through several points. Sometimes as many as 30 or more, in the case of some of my breedings! In a combination between a Celious (Centaur/Tiger)

LifPowIntSkiSpdDef
355671520999918269

Corrected to
LifPowIntSkiSpdDef
355671780999918135.5


and an Emerald Eye (Hopper/Bajarl)

LifPowIntSkiSpdDef
349742747999999197

Corrected to
LifPowIntSkiSpdDef
174.5742747999(170)999(120)0


that resulted in a 'great', an Emerald Eye (Hopper/Bajarl) was created five different times without the use of any breeding objects, only simple resets (all on the same date). The parents were raised normally, and neither one was maxxed. The Celious was always first. The birth numbers were:

TryLifPowIntSkiSpdDef
1197415363584523146
2202415363596512138
3210424366613546140
4208419341578535145
5201403341608512143


So while there is a pattern to the numbers and the levels they show, there's still an annoying element of randomization. Maybe someone with better math skills than I can try and find base corralations with the numbers, despite the randomizer.