ok, so we know the -10 gives a week of life, and the +10 takes a week of Life.
What about -9, -8, -7 etc, etc. I am creating this for testing. I am raising a monster until the Very last week of life. and seeing with the different "-#" to see what numbers actually work. Monster Fenrick
ok, he WAS at 100 loyalty, but resting the last couple of weeks brings him down to 99 Loyalty. it is Dec Week 1, and he will Die Dec Week 2 If I rest. ------------------------------------------------- Results: 99 -> MB -> 94 = -5 in Loyalty = Monster Died 99 -> MB -> 89 = -10 in Loyalty = Monster Lives ------------------------------------------------- ok.. for the NEXT part of the test, with such High Loyalty i am only getting -5 or -10, so i am going to continue this method until Low Loyalty, when the numbers start breaking the Norm.
------------------------------------------------- ok, the rest of this Data is me feeding MBs until he gets to Low Loyalty... now I make a strange discovery:
Ok.. so when does the change occur from -10 to gain a week of life ro -5 to gain a week of life? (starting back over at 100 and testing Every Loyalty Drop of -5 until it gets me the +1 week of Life)
Hours have gone by. So Far from Loyalty 100 down to Loyalty 38 i can get only a -10 when the Bananas Drop the Loyalty.
However.. When at Loyalty 32 I got a -9. 32 -> MB -> 23 = -9 in Loyalty = Monster Lived!!
This brings me down to 23 Loyalty, which was proven only needs a -5 to gain the week of life. Conclusion This Far: Loyalty about 30 or less requires only the -5 to -10 for 1 week of lifespan. Any other Participation would be Greatly Appreciated!
My 7 year 5 months Zuum had 47 loyalty when I tried this. He only got a -1, -6, +3, and +9. After all of them he didn't live, but died. It could have something to do with high loyalty, or being spoiled. It might not work for above 30.