Beaclon Techs

Monster Rancher Metropolis: Monster Rancher 2 Archive (PSOne): Techs/Tech Chains: Complete Lists of Techs : Beaclon Techs
By Lisa Shock on Sunday, December 17, 2000 - 04:29 pm:

RangeFarMid-FarMid-CloseClose
NameTop AssaultDive AssaultSpinning HornPunch
TypePOWPOWPOWPOW
Guts Cost17182510
DamageD/S/E/EC/D/E/D/D/B/ED/A/-/-
Tech TypeHitHeavyWithering-evilBasic
NameRolling BombSpiral DivePunch ComboHeavy Punch
TypePOWPOWPOWPOW
Guts Cost25264216
DamageC/A/E/EB/D/E/EA/D/D/CD/A/E/E
Tech TypeHit-goodHeavySpecialBasic
NameFlying PressTremorBeaclon ComboMaximal Punch
TypePOWINTPOWPOW
Guts Cost27205022
DamageA/E/D/EE/C/C/ES/D/C/CC/B/D/D
Tech TypeHeavyWitheringSpecialBasic
NameHorn CannonHorn ComboTriple Stabs*Horn Strike
TypeINTPOWPOWPOW
Guts Cost17223413
DamageD/D/D/CC/D/D/AC/D/B/ED/B/-/E
Tech TypeSharpSharpWitheringBasic
NameFrantic HornHorn Smash*Horn Attack
TypeINTPOW*POW
Guts Cost5550*18
DamageB/A/B/CB/A/C/C*C/B/-/E
Tech TypeSpecialSpecial*Basic
*****
NameFist Missile**Earthquake*****
TypePOWINT**
Guts Cost3040**
DamageC/D/D/AB/E/A/E**
Tech TypeSharpSpecial**


*Triple Stabs can only be learned by subtype Ducken
**Fist Missile can only be learned by subtype Henger
***Earthquake can only be learned by subtype Golem

Horn Combo requires a Power of 300
Flying Press requires a Power of 350