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Beaclon Techs
Monster Rancher Metropolis : Monster Rancher 2 Archive (PSOne) : Techs/Tech Chains :
Complete Lists of Techs :
Beaclon Techs
By Lisa Shock on Sunday, December 17, 2000 - 04:29 pm :
Range Far Mid-Far Mid-Close Close Name Top Assault Dive Assault Spinning Horn Punch Type POW POW POW POW Guts Cost 17 18 25 10 Damage D/S/E/E C/D/E/ D/D/B/E D/A/-/- Tech Type Hit Heavy Withering-evil Basic Name Rolling Bomb Spiral Dive Punch Combo Heavy Punch Type POW POW POW POW Guts Cost 25 26 42 16 Damage C/A/E/E B/D/E/E A/D/D/C D/A/E/E Tech Type Hit-good Heavy Special Basic Name Flying Press Tremor Beaclon Combo Maximal Punch Type POW INT POW POW Guts Cost 27 20 50 22 Damage A/E/D/E E/C/C/E S/D/C/C C/B/D/D Tech Type Heavy Withering Special Basic Name Horn Cannon Horn Combo Triple Stabs* Horn Strike Type INT POW POW POW Guts Cost 17 22 34 13 Damage D/D/D/C C/D/D/A C/D/B/E D/B/-/E Tech Type Sharp Sharp Withering Basic Name Frantic Horn Horn Smash * Horn Attack Type INT POW * POW Guts Cost 55 50 * 18 Damage B/A/B/C B/A/C/C * C/B/-/E Tech Type Special Special * Basic * * * * * Name Fist Missile** Earthquake*** * * Type POW INT * * Guts Cost 30 40 * * Damage C/D/D/A B/E/A/E * * Tech Type Sharp Special * *
* Triple Stabs can only be learned by subtype Ducken ** Fist Missile can only be learned by subtype Henger *** Earthquake can only be learned by subtype Golem Horn Combo requires a Power of 300 Flying Press requires a Power of 350