just a question to pass the time... people sometimes max out stats. me, once i get a monster above 950 i stop, because it can't go up any more levels. life, it matters. in the other categories, does it? in 2p battles would a 999/999/999/999/999/999 monster have any advantage over a 999/950/950/950/950/950? in breeding, dadge sez the combination is good - do you get any benefit in a category with 999 rather than 950? in expedition, will your peach finding chances increase with int of 999 rather than 950?
tough thing to do research on - i realize. i'm sure not going to. just wondering, that's all...
Answers It does make a difference but not much. Every time your stat grows a level it increases more than if it doesn't. So if you raise a stat it makes a little difference but not much.
I usually stop raising a stat once I hit 850-900, because if you max out a stat, you'll still continue to "learn" in that stat after battle, but it'll just give you 0. Also, you can't get the same side goodies from Errantry and Heavy Drills if you max out a stat. And even if stopping too soon means I never get it maxed out...what does it matter? If I have a Golem with only 900 Power and Defense against someone else whose Golem has maxed-out Power and Defense, but MY Golem has 200 points more Skill and Speed, who's going to win?
not quite makavelli[excuse the dropping of the @'s. if you don't mind]. you only get gains in 3 stats after battle. so if you were at 950 in everything, you would need 49 x 6 = 294 total points to max. assuming ~30 pts stat gain per s level tourney won, and an even distribution as to the stat being gained, it would take 10 s level victories to max out. that's the closest i can get to an rna impersonation, btw.
Torey, didn't you once post about semi-controlling your stats gained after combat? (sorry if it was someone else, I'm not sure) Anyway, if that turned out to work, this would be a good instance to try and use it. If that was you, how did it turn out? I tried a small # of time, with no conclusive evidence either way. I haven't done any exhaustive tests yet.
a couple of people said that setting a monster to train on 3 different drills, then cancelling, and going to battle increased your chances of getting post-battle stat increases in the categories selected. most of the following posts said they got 2 out of 3. still not conclusively proven, but an interesting idea.
By Nate Railsback on Tuesday, April 18, 2000 - 11:02 am:
I started that whole Controlling Post-Battle Stat Gains thing, along with the proviso that you almost always get 2 of the 3 stats you "selected." It's worked for me very faithfully.
By RNA on Tuesday, April 18, 2000 - 11:51 am:
For combining purposes, there is deleted evidence that shows that the actual number value of a stat is what changes a combination prospect, not the level value of a stat.
By torey_luvullo on Wednesday, April 19, 2000 - 05:09 am:
nate, i use it too sometimes - i think you stay it accurately: doing it noticeably increases the chances of, but does not guarantee, those stats being among the ones raised postbattle.
rna, so a 999 is 49 points better than a 950 in combining. i can see where at the 500 level that would be a significant difference - 549 is almost a 10% increase over 500. but 999 is only a ~5% increase over 950. 5% of a monster who gets a good score in that stat after combining, say 450, starts that monster with 470 instead. hmmm, that's a week of heavy training...
By Dark Phoenix on Sunday, August 27, 2000 - 12:29 am:
Except for LIF, the effect of the stats only changes for every 50 pts (1 level) so 1 POW is as effective as 49 POW. Likewise, 999 POW doesn't so anymore damage than 950 POW.