Ever wonder what your effect your actions and the items have on your monster? With the help of a Gameshark Pro and Xianaix's code guide, I located the memory locations that govern your monster's fatigue, stress, loyalty, form and nature. Using these tools an info, I have begun a project to discover just exactly what effect certains actions and items have on a monster.
Before beginning, I'll explain some things about the values themselves.
STRESS AND FATIGUE
Stress and Fatigue are rated on a scale of 0 - 100. 0 = no stress/fatigue 100 = max stress/fatigue. This value is altered by items that you give your monster, your actions while raising the monster, stable size, and certain items in your possession. Here are some scales to illustrate.
Stress
0 (no stress) -(===================)-100 (runaway)
The closer the stress and fatigue values are to the high end of the spectrum, the greater the danger of the monster running away/getting sick.
LOYALTY AND RAISING STYLE
Loyalty in Monster Rancher 2 is actually determined by two values, Spoil and Fear. Both of these values are rated from 0 - 100 and loyalty is calculated by determining the average of these two values. Raising style is also influenced by these values. The relationship of these two values determine your raising style, as shown by this chart.
Spoil much greater than Fear = Doting Spoil somewhat greater than Fear = Fond Spoil slightly greater than Fear = Soft Spoil and Fear are roughly equal = Even Fear slightly greater than Spoil = Strict Fear somewhat greater than Spoil = Harsh Fear much greater than Spoil = Spartan
Note that this dual loyalty system is why trainers that spoil their monsters have trouble getting their monster's loyalty much beyond 50.
FORM
I don't know much yet on how form affect your monster's performance ( I'll do some experiments on this in the future), but I do know that Form is rated on a scale of -100 to +100, illustrated here.
This value, naturally, determines your monster's general attitude.
Well, now to the list...
ITEMS
Using the info above, this list shows the effects of various items on your monster.
Mango -10 Fatigue, +1 Form, +1 Spoil, +1 Fear Candy - -2 Stress, +10 Form, +1 Spoil Smoked Snake - -10 Spoil, +20 Fear, -10 Form Apple Cake - +10 Spoil, -5 Fear, +10 Form Mint Leaf - Stress reduced by 50%, -5 Form, -2 Spoil Powder - +5 Fatigue, -24 Form Sweet Jelly - +5 Form, -33 (?)* Sour Jelly - +5 Form, +33 (?) * Nuts Oil - -28 Fatigue, +1 Spoil, +1 Fear Star Prune - +20 Fame, +5 Spoil, +1 Form Half Eaten - +1 Form Irritator - +5 Fatigue, +15 Stress, -1 Form Griever - +10 Fatigue, Stress reduced by 40%, -1 Form Bay Shrimp - +1 Form Incense - -1 Stress Shoes - -1 Stress Rice Cracker - +1 Form Olive Oil - -1 Stress, +1 Form Kaleidoscope - -1 Stress Torles Water - -1 Stress Perfume - -1 Stress Stick - -1 Stress Bone - +1 Form Perfume Oil - -2 Stress, +5 Form Wool Ball - -1 Stress Cedar Log - -1 Stress Pile of Meat - +12 Form Soil - -1 Stress Rock Candy - +1 Form Dummy - -1 Stress Ice of Papas - -1 Stress Grease - -1 Stress Parepare Tea - -1 Stress, +1 Form Match - -1 Stress Toothpick - -1 Stress Playmate - -1 Stress Polish - -1 Stress Silk Cloth - -1 Stress Disc Dish - +1 Form Gramophone - -1 Stress Steamed Bun - +2 Form Razor Blade - -1 Stress Ice Candy - +1 Form Sun Lamp - -1 Stress Silk Hat - -1 Stress Half Cake - +5 Spoil, -2 Fear, +5 Form Shaved Ice - -12 Stress, +1 Form Sweet Potato - -5 Stress, +10 Form Colart Tea - -5 Stress, +5 Form Galoe Nut - -1 Form Stick of Ice - -1 Stress Clay Doll - -1 Stress Mock Nut - +1 Form Fish Bone - +1 Form Colt's Cake - +15 Form Gold Peach - +50 weeks lifespan Silver Peach - +25 weeks lifespan
Larox: +10 Pow, +10 Def, -10 Lif. -4 weeks lifespan total Manseitan: +10 Lif, +10 Ski, -10 Spd. -5 weeks lifespan total Troron: +10 Pow, +5 Ski. -10 weeks lifespan Paradoxine: +30 Pow, +30 Ski, -10% Spd, -10% Def. -18 weeks lifespan Nageel: +50% Ski, +50% Def. -20 weeks lifespan (effects for one battle) Kasseitan: +50% Pow, +50% Spd. -20 weeks lifespan (effects for one battle) Teromeann: +50% Pow, +100% Spd. -20 weeks lifespan (effects for one battle)
* - This is weird, while examines the effects of these items, I found that, contrary to popular belief, Sweet and Sour Jellies do NOT directly affect the monster's nature. Instead, I found that it influenced ANOTHER value that I didn't know existed until I started this project. I don't know exacly what it does, but what I do know that Sweet Jellies drop this value by 33, while Sour Jellies raise it by 33. Any ideas as to this value might represent?
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The HAD effect courtesy of Nevistar Nuts Oil:
-28 Fatigue -1/5 current Stress [round down] in monsters with Durahan,Henger, or ArrowHead main and/or subs
This list is not complete but I'll be adding to this as I gather more info. Check back here from time to time for updates. Hope this guide helps you:) Well, after some break time I decided to finish my Food Effects List. This is meant to be a supplement to my item effect list. Refer to it to find out what the numbers mean. I have broken down the list to include what each of the foods do when liked, disliked or neutral. So here we go, here's what the Foods do:
Potato: Liked: +1 Spoil, -1 Fear, -1 Form Neutral: +4 Stress, -4 Spoil, +3 Fear, -1 Form Disliked: +16 Stress, -10 Spoil, +4 Fear, -1 Form
Milk: Liked: -3 Stress, +3 Spoil, +1 Form Neutral: -2 Stress, +1 Spoil, -1 Fear, +1 Form Disliked: +4 Stress, -4 Spoil, -4 Fear, +1 Form
Fish: Liked: -6 Stress, +3 Spoil, +2 Form Neutral: -3 Stress, +2 Spoil, +2 Form Disliked: +2 Stress, -2 Spoil, +1 Fear, +2 Form
Cup Jelly: Liked: -7 Stress, +1 Spoil, -3 Form Neutral: -5 Stress, +1 Spoil, +1 Fear, -3 Form Disliked: +1 Stress, -1 Spoil, +1 Fear, -3 Form
Meat: Liked: -8 Stress, +5 Spoil, +5 Form Neutral: -6 Stress, +4 Spoil, +6 Form Disliked: +1 Spoil, +1 Fear +6 Form
Tablets: Liked: -15 Stress, +3 Spoil, +2 Fear, +3 Form Neutral: -13 Stress, +1 Spoil, +2 Fear, +3 Form Disliked: -10 Stress, -1 Spoil, +2 Fear, +2 Form
Normal Rest - reduces 33-47 points of Fatigue and 5-10 points of Stress (without Lump Of Ice or Fire Stone)
In a case where the monsters like or dislike changes to that of the trainer, the like/dislike, if it was originally a food, reverts to the neutral value.
Hopefully this can help you make decisions on what to feed your monsters. As you can see, what you feed it can make a big difference in your monster's welfare.
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Items used in Combination: Crab's Claw: +50 Skill +50 Defense Taurus Horn: increases chance of getting a Centaur (no effect when held in inventory) Old Sheath: -50 Defense (this is not a typo) Disc Chips: see the separate chart in the FAQ Big Footprints: + 20 Skill +20 Def, no effect if held
Gold, Pure Platina, Silver, Emerald, Diamond and Meteorite have no effect, sell them for cash.
Good Luck! Note on items & Pocketstation: The following items are connected to the Pocketstation mini-game and cannot be accessed without a cheat device:
Sweet Potato Shaved Ice Half Cake Gold Medal Silver Medal Medallion Music Box