Tech prerequisites?

Monster Rancher Metropolis: Monster Rancher 2 Archive (PSOne): Miscellaneous Q&A (Post New Questions Here): Tech prerequisites?
By Elf* on Wednesday, January 30, 2013 - 09:34 am:

After having raised a couple of generations of wrackys, I've finally got to
the stage where I'm raising what will hopefully be the final one. Excluding
the special chains, which as far as I know don't carry over, and spin slash,
which was being buggy and unobtainable on his parents but I've now acquired,
I'd unlocked every chain. At first I raised a tricker, which unlocked blast
shot amongst others, but when I combined that into a metal glay, every single
tech I'd unlocked excluding blast shot was available to me. I'd already
noticed that spin slash was playing up at this point so I decided to breed
into a pure wracky to see if it was just this particular monster that was the
problem, and now everything works fine except blast shot is still locked as
difficult. Having looked over the requirements for everything else I've tried
every other possibility I can think of:

-Tested nature from best through to worst, including neutral
-Tested with 700 Int/800 Pow so I can't see that being a problem
-In one of my combinations I didn't keep it carried over into a baby so I
can't see it not carrying over

As a side note when I did acquire it I had a tricker with ~500 Int at bad
nature

Wracky combo is also currently locked to me, although I haven't had time to
check nature yet it isn't listed as a requirement so I thought that this might
be chained from an earlier tech (Weapon combo maybe?) Any ideas?

Finally I kept track of all the tech requirements as I unlocked them, here are
the numbers I've got so far if you want to add them in:

Stats:

Head Spike=350 Int.
Flame=450 Int.

Nature:

Explosion=Evil Nature (You need to be worse than just bad but not quite worst,
also there's no power requirement, I got it at 6 power)
Spin Slash= Good nature (Only twister slash is listed as being good)

Chains:

Weapon*30 -> Weapon Combo
Air Shot*50 -> Blast Shot
Kick*50 -> Spin Kick*50 -> Twister Kick
Punch*50 -> Heavy Punch
Necromancy*0 -> Trick

The fact you don't need to use necromancy suggests to me it's like Sneak
Attack and Sneak Combo, not necessarily a chain, just difficult to obtain the
more powerful move first.

I'll also post here and update the rest of the chains once I begin to unlock
the final few.


By Lisa Shock on Wednesday, January 30, 2013 - 12:00 pm:

The tech chart info was compiled from a large group of people submitting info that has, over time, turned out to be mostly right but sometimes not quite on target. It's been years since I raised a wracky, so I don't have an answer for you.

Thanks for posting what you have, it's always good to get confirmation on these things.


By Elf* on Saturday, February 9, 2013 - 04:16 am:

I still don't have a clue what's locking blast shot, but I've managed every other chain. The
only things I can't confirm are fire juggler as I've never raised a draco doll and the int/pow
requirements, as I had over the listed amounts every time I could unlock one; I've just
reposted those as they are now.

Complete Wracky Move List:

NameTypeRangeGutsStatsNatureNotes
WeaponBasicShort10E/A/E/--a
Weapon ThrowBasicFar12D/A/E/--a
Weapon ComboBasicShort20D/A/D/---
KickHitShort28D/S/E/E--
Spin KickHitShort33C/S/D/E--
Twister KickSpecialShort45B/S/D/E--
PunchHeavyShort18C/D/D/E--
Heavy PunchHeavyMid25C/D/D/E--
Wracky ComboSpecialMid50A/E/A/E-b
NecromancyWitheringMid20E/C/C/E--
TrickWitheringFar32E/C/A/E--
Sneak AttackSharpMid16D/B/E/C--
Sneak ComboSharpMid42C/B/D/A--
Spin SlashHeavyFar28B/D/E/DGoodc1
Twister SlashHeavyExtreme39A/D/E/DGoodc2
ExplosionSpecialFar50S/E/S/DBadd
Head SpikeSpecialFar45C/C/B/E-e
Fire SpikeSpecialFar50B/D/A/E--
Air ShotHitExtreme17E/S/E/E--
Blast ShotHitExtreme28C/S/D/E--
Beat DanceSpecialExtreme50C/C/C/A--
Cursed DanceSpecialExtreme55B/C/B/S--
FlameSpecialExtreme50A/D/A/E-f
Fire JugglerSpecialMid50S/D/C/E-g


Tech Chains:

Weapon (30) -> Weapon Combo
Air Shot (50) -> Blast Shot
Kick (50) -> Spin Kick (50) -> Twister Kick
Punch (50) -> Heavy Punch (50) -> Wracky Combo
Beat Dance (50) -> Cursed Dance
Head Spike (50) -> Fire Spike
Spin Slash (50) -> Twister Slash

Notes:

a - Basic starting move
b - Requires a POW of 450 or higher
c1 - Requires monster to be at nature 'good' or higher
c2 - Requires monster to be at a high sub-level of 'good' near to 'best'
d - Requires monster to be at a low sub-level of 'bad' near to 'worst'
e - Requires an INT of 350 or higher
f - Requires an INT of 450 or higher
g - May only be learned by sub-type Draco Doll (Wracky/Dragon)

And if I may show off, presenting Shakespeare:

Age: 9yr. 3mo. Rank: M Forte: Beat Dance 106W/0L

Lif: 999 Pow: 994 Int: 975 Ski: 986 Spd: 981 Def: 990

Techs:
Short: Weapon, Weapon Combo, Kick, Spin Kick, Twister Kick, Punch
Mid: Heavy Punch, Necromancy, Sneak Attack, Sneak Combo
Far: Weapon Combo, Spin Slash, Trick, Explosion, Head Spike, Fire Spike
Extreme: Air Shot, Twister Slash, Beat Dance, Cursed Dance, Flame

I wish I knew what was locking blast shot. ):


By mean2you on Saturday, February 9, 2013 - 07:10 am:

That's one impressive wracky. What generation is it?
Also, what training method or methods did you use?


By Elf* on Saturday, February 9, 2013 - 08:49 am:

Generation depends on how strictly you look at it, in terms of monsters which
were raised beyond ~6 months it's 3rd, but that was mostly to unlock
techniques, it started with good int/spd (Bear in mind the speed was reduced to
~40 by paradoxine) but not much else and only 8 techniques including the 2
starting basics:

Lif: 44 Pow: 10 Int: 387 Ski: 93 Spd: 379 Def: 58

Short: Weapon, Kick, Spin Kick, Punch
Mid: Necromancy, Sneak Attack
Long: Weapon Throw, Trick
Far: None

I paradoxined 6 times, beat the D and B at 8/11 months old and spent the rest
of time until mid stage 4 on errantries once per 3 months to acquire every unlocked
technique . It spent just under 2 years of prime under magic bananas, was fed both peaches
and then once it hit stage 7 was battled to unlock the rest of the chains it had left
(Still over 200 moves worth seeing as none of the previous ones could learn spin slash and
I didn't know Wracky combo was chained) and to get the stats up. At around 8 years I froze
it so it would only come out to battle and that's where it is now, it may just have
enough life left in it to max if I'm lucky.


By mean2you on Saturday, February 9, 2013 - 09:38 am:

Oh so you did a bit of Split Infinities method
during it's prime. It's quite a time consuming
method.

Hopefully it has enough life left for you to max it
:D


By bummerluck on Wednesday, June 12, 2013 - 04:34 am:

This is terrific stuff. Wish I had seen this topic before I embarrassingly revealed my ineptitude with collecting Wracky moves in another topic.


By Lisa Shock on Wednesday, June 12, 2013 - 11:39 am:

Sorry, I should have moved the chart to the tech section. I will do that now.


By Lisa Shock on Thursday, June 13, 2013 - 01:29 am:

Elf*s chart has now replaced the old chart.


By Elf* on Friday, June 14, 2013 - 11:54 am:

Yeah, I'm not sure I'd usually have the motivation
to do this stuff but Shakespeare was more just an
experiment to see how much I could get out of a
monster instead of making something useful, unless
anger
activates the amount of high guts cost techniques he
has makes him not exactly practical. Without the
random
blast shot lock I managed to 'perfect' him though so
I was happy with the result.


By Lisa Shock on Friday, June 14, 2013 - 12:26 pm:

We really appreciate it, especially taking the time to format the chart.