After having raised a couple of generations of wrackys, I've finally got to the stage where I'm raising what will hopefully be the final one. Excluding the special chains, which as far as I know don't carry over, and spin slash, which was being buggy and unobtainable on his parents but I've now acquired, I'd unlocked every chain. At first I raised a tricker, which unlocked blast shot amongst others, but when I combined that into a metal glay, every single tech I'd unlocked excluding blast shot was available to me. I'd already noticed that spin slash was playing up at this point so I decided to breed into a pure wracky to see if it was just this particular monster that was the problem, and now everything works fine except blast shot is still locked as difficult. Having looked over the requirements for everything else I've tried every other possibility I can think of:
-Tested nature from best through to worst, including neutral -Tested with 700 Int/800 Pow so I can't see that being a problem -In one of my combinations I didn't keep it carried over into a baby so I can't see it not carrying over
As a side note when I did acquire it I had a tricker with ~500 Int at bad nature
Wracky combo is also currently locked to me, although I haven't had time to check nature yet it isn't listed as a requirement so I thought that this might be chained from an earlier tech (Weapon combo maybe?) Any ideas?
Finally I kept track of all the tech requirements as I unlocked them, here are the numbers I've got so far if you want to add them in:
Stats:
Head Spike=350 Int. Flame=450 Int.
Nature:
Explosion=Evil Nature (You need to be worse than just bad but not quite worst, also there's no power requirement, I got it at 6 power) Spin Slash= Good nature (Only twister slash is listed as being good)
The fact you don't need to use necromancy suggests to me it's like Sneak Attack and Sneak Combo, not necessarily a chain, just difficult to obtain the more powerful move first.
I'll also post here and update the rest of the chains once I begin to unlock the final few.
By Lisa Shock on Wednesday, January 30, 2013 - 12:00 pm:
The tech chart info was compiled from a large group of people submitting info that has, over time, turned out to be mostly right but sometimes not quite on target. It's been years since I raised a wracky, so I don't have an answer for you.
Thanks for posting what you have, it's always good to get confirmation on these things.
I still don't have a clue what's locking blast shot, but I've managed every other chain. The only things I can't confirm are fire juggler as I've never raised a draco doll and the int/pow requirements, as I had over the listed amounts every time I could unlock one; I've just reposted those as they are now.
a - Basic starting move b - Requires a POW of 450 or higher c1 - Requires monster to be at nature 'good' or higher c2 - Requires monster to be at a high sub-level of 'good' near to 'best' d - Requires monster to be at a low sub-level of 'bad' near to 'worst' e - Requires an INT of 350 or higher f - Requires an INT of 450 or higher g - May only be learned by sub-type Draco Doll (Wracky/Dragon)
Generation depends on how strictly you look at it, in terms of monsters which were raised beyond ~6 months it's 3rd, but that was mostly to unlock techniques, it started with good int/spd (Bear in mind the speed was reduced to ~40 by paradoxine) but not much else and only 8 techniques including the 2 starting basics:
I paradoxined 6 times, beat the D and B at 8/11 months old and spent the rest of time until mid stage 4 on errantries once per 3 months to acquire every unlocked technique . It spent just under 2 years of prime under magic bananas, was fed both peaches and then once it hit stage 7 was battled to unlock the rest of the chains it had left (Still over 200 moves worth seeing as none of the previous ones could learn spin slash and I didn't know Wracky combo was chained) and to get the stats up. At around 8 years I froze it so it would only come out to battle and that's where it is now, it may just have enough life left in it to max if I'm lucky.
By mean2you on Saturday, February 9, 2013 - 09:38 am:
Oh so you did a bit of Split Infinities method during it's prime. It's quite a time consuming method.
Hopefully it has enough life left for you to max it :D
By bummerluck on Wednesday, June 12, 2013 - 04:34 am:
This is terrific stuff. Wish I had seen this topic before I embarrassingly revealed my ineptitude with collecting Wracky moves in another topic.
By Lisa Shock on Wednesday, June 12, 2013 - 11:39 am:
Sorry, I should have moved the chart to the tech section. I will do that now.
By Lisa Shock on Thursday, June 13, 2013 - 01:29 am:
Yeah, I'm not sure I'd usually have the motivation to do this stuff but Shakespeare was more just an experiment to see how much I could get out of a monster instead of making something useful, unless anger activates the amount of high guts cost techniques he has makes him not exactly practical. Without the random blast shot lock I managed to 'perfect' him though so I was happy with the result.
By Lisa Shock on Friday, June 14, 2013 - 12:26 pm:
We really appreciate it, especially taking the time to format the chart.