Stat Caps on Combined Monsters

Monster Rancher Metropolis: Monster Rancher 4 Archive (PS2): Combining/Breeding: Stat Caps on Combined Monsters
By Harrabcat on Monday, April 12, 2004 - 08:41 pm:

Well recently I noticed that no matter how strong my monsters get when they combine they create.. well.. crap. To try to find out the problem I compared my combined newborn monster to the monster listed in the book and I noticed a pattern in a few of the stats. I noticed that that stats never went above 1.5 times the baseline stat. So I scoped it out and found something very interesting. I found out that indeed there was a statcap on newborn monsters and that indeed that statcap was 1.5 times the baseline stat(Rounded down). Heres the proof

MonsterLifePowIntAccSpdDef
Plant9073292983552120
Aero331162810704561169
Resulting Plant2236424012011897
Resulting Aero11810322220521690
Resulting Queen Plant1867424414514993

Plant and Aero were at inseperatable friendship

Now For the baseline stats

MonsterLifePowIntAccSpdDef
Plant16050160808575
Aero858014813715570
Queen Plant133571639710772


Now if we multiply those baseline stats by 1.5 we get

MonsterLifePowIntAccSpdDef
Plant24075240120127112
Aero127120222205232102
Queen Plant19985244145160108


As you can see the babies stats are always less than Baseline x 1.5. If you look closely you can see that sometimes the babies stats matches the baseline x 1.5 exactly which would be when that monster hits the stat cap for combined monster. This happens on Plant's int and acc, Aero's int and acc, and Queen Plants int and acc.

This brings me to my next point which is about Stat to stat cap ratio. If you were to look closely at the data in the above example the ratio for a specific stat is the same.. for example.. the resulting plant had 223 lif and the stat cap for combined plants is 240. If you divide 223/240 you get 0.93 or 93% of the total possible on that stat for that monster. If you were to then compare that to aero's 118 lif of the 127 stat cap, 118/127 would equal 0.93 or 93% of the total possible on that stat for that monster. You can go down the row and you get 86% for power, 100% for intelligence, 100% for accuracy, 93% for speed, 86% for defense. As you can (or cannot) see these percentages tend to go in a pattern, 86% to 93% to 100%. I have explored this a little further and the other percentages (haven't gotten them on inseperatable monster but have gotten them on other friendship levels) are 66% (which would be baseline), 73%, and 80%. So the percentages go 66% to 73% to 80% to 86% to 93% to 100%... I just can't figure out the rhyme or reason to it. It does seem tougher to get the higher percentages when you have a lower friendship level.

Anyways Hopefully this information will help you combine better.. Maybe even get a monster that eventually hits all of the stat caps. A few interesting monsters you might wanna try to hit all the stat caps are deathwing (stat caps at 225 Life, 225 Pow, 330 Int, 210 Acc, 240 Spd, 165 Defense. Thats a 1395 composite starting monster!) and WildWestNaga (195 Life, 172 Pow, 15 Int, 180 Acc, 142 Spd, 382 Def).

-I'd like to thank Petit Trot and Infernus for helping me discover some of this stuff.

Any questions, comments, gripes, complants, groans, moans, or otherwise?


By Harrabcat on Wednesday, April 14, 2004 - 07:31 pm:

Ok I have figured out within a handful (If I got the percents right) how to calculate the stats for combined monsters. Heres how.

Take the 2 monsters you want to combine and add the life of the first parent to the life of the second parent, add the power of the first parent to the power of the second parent, etc. For example if your parents are... {These are fictional stats btw}

BreedLifPowIntAccSpdDef
Plant3505035025050100
KoroP2502505025050100


Then you would have totals...

XLifPowIntAccSpdDef
Totals600300400500100200


You then take those totals and separate them into 3 groups, the highest 2 totals in one group, the lowest 2 totals in another group, and the middle 2 totals in the last group (I call these high, mid, low. You can call them whatever you want.) So in the example it would look like this.

XLifPowIntAccSpdDef
Totals600300400500100200
GroupHighMidMidHighLowLow


You then have to retrieve the baseline stats of the baby monster. These are found in the book. In the example they are..

xLifPowIntAccSpdDef
BL for Plant16050160808575
BL for KoroPendora170656513010090
BL for BugBugFlower16355128979080

BL stands for Baseline

Ok now back to those High's, mid's and low's. Those high's, mid's and low's represents a percentage of the baseline stats. This percentage is based off of friendship. I believe (not 100% sure yet if I find otherwise I will let you know) that the friendship to percent table looks like this...

x100%109.5%120%129%139.5%150%
FriendLow,Mid,High
Good FriendLowMidHigh
Great FriendLowMidHigh
Best FriendLowMidHigh
InseperableLowMidHigh

100% is baseline stats of course

Now finally multiply each Baseline Stat (for the baby monster..) with the modifier that you got off of the highs, mids, and lows and friendship chart above(I always round down) and wala! You should be pretty close to the stats.

Ok So lets say that our example KoroP and Plant are inseperable, the calculations would look like this...

XLifPowIntAccSpdDef
BL for Plant16050160808575
BL for KoroPendora170656513010090
BL for BugBugFlower16355128979080
Multiplier1.51.3951.3951.51.291.29


After the calculations...

xLifPowIntAccSpdDef
Baby Plant Prediction2406922312010996
Baby Plant Actual2406922312011097
Baby KoroP Prediction2559090195129116
Baby KoroP Actual2559090190129116
Baby BugBug Prediction24476178145116103
Baby BugBug Actual24476179145116103


And there you have it, You baby monsters stats. Kinda disappointing that you can't get high comp babies but at least everybody now knows how combining works

More thanks to infernus

Any questions, comments, gripes, complaints, groans, moans, or otherwise?

(This is a revised version based on PT's suggestion to cut a step from the process. It should still get the same result. Thanks PT)


By Da_Mullet on Thursday, April 15, 2004 - 03:57 pm:

Well, I do wish it worked differently. It would mean I might be able to raise something of some sort worth it's weight in dog crap. Oh, well. Maybe it can be better in 5...Nice research totals and such.


By Petit-Trot on Friday, June 4, 2004 - 06:47 pm:

Ok, I have a correction to bring to the table here. I just combined 2 monsters unknown to each other, so I will assume they are at the Friends level. I've had the same results as if they were Good Friends. So until a few more tests, I will consider Friends and Good Friends the same combination wise.


By Petit-Trot on Tuesday, June 8, 2004 - 09:15 am:

I want to add that what I just wrote isn't true for unraised monsters. Combining 2 completly new monsters will only get you a book monster.