Lvl. 2 Gadgets Vs. Lvl. 3 Gadgets

Monster Rancher Metropolis: Monster Rancher 4 Archive (PS2): FAQ: Lvl. 2 Gadgets Vs. Lvl. 3 Gadgets
By Harrabcat on Monday, March 29, 2004 - 04:05 pm:

The Statistics
LevelLvl 2Lvl 3Lvl 3Lvl 2 (M)Lvl 3 (M)Lvl 3 (M)
Wk.12127-32430-3
Wk.22127-32430-3
Wk.321RestRest24RestRest
Wk.4Rest27-3Rest30-3
Wk.52127-32430-3
Wk.621RestRest24RestRest
Wk.72127-32430-3
Wk.8Rest27-3Rest30-3
Wk.921RestRest24RestRest
Wk.102127-32430-3
Wk.112127-32430-3
Wk.12RestRestRestRestRest
Total189216-24216240-24
Total 2*189192192216216216
Gain per week15.7518-21820-2
Gain per week 2*15.751616181818

*Total of the primary and secondary stat added up


The Pro's and Con's

Normal Level 2 Pro's

1. Easiest of the 4 to get the higher percentages
2. Easiest of the 4 to get the higher gains
3. Requires no specific medal
4. Generally takes up less room then level 3 gadgets
5. Monster training on level 2 gadgets don't get as hungry as a monster monster training on level 3 gadgets
6. Costs less than Level 3 gadgets

Normal Level 2 Con's

1. Frustration can become an issue when training 3 weeks in a row
2. Lowest gains per week of the 4 (15.75)

Normal Level 3 Pro's

1. Easier to switch from level 3 gadgets to level 4 gadgets rather than from level 2 gadgets to level 4 gadgets
2. Requires no specific medal
3. Can also use special gadgets if you don't like the secondary stat loss but you don't have a choice then of which medal to add to the gadget and special gadgets are harder to find then the other types of gadgets
4. Higher primary gains than the normal level 2 gadget
5. Possibility of secondary loss being in an unfavorable stat
6. Possibility that secondary loss is less then 3 even when the primary gain stays the same

Normal Level 3 Con's

1. Harder than level 2 gadgets to get the higher percentages
2. Harder than level 2 gadgets to get the higher gains
3. 3rd highest gains per week (16)
4. Since you need to scold more often to get the higher percentages you also need to rest more often to get rid of the extra frustration
5. Generally takes up more room then level 2 gadgets
6. Monster training on level 3 gadgets get hungrier than a monster monster training on level 2 gadgets.
7. Costs more than level 2 gadgets

Magic Level 2 Pro's

1. Tied for highest gains per week (18)
2. Easier than magic level 3 gadgets to get the higher percentages
3. Easier than magic level 3 gadgets to get the higher gains
4. Generally takes up less room then level 3 gadgets
5. Monster training on level 2 gadgets don't get as hungry as a monster monster training on level 3 gadgets.
6. Costs less than level 3 gadgets

Magic Level 2 Con's

1. Hard to get 3 consecutive weeks of training on this gadget consistently without oily oil
2. Harder than Normal level 2's and Normal level 3's to get higher percentages
3. Specific medal needed to get the gadget
4. Specific gadgeteer (Swift) needed to get the gadget

Magic Level 3 Pro's

1. Tied for the highest gains per week (18)
2. Easier to switch from level 3 gadgets to level 4 gadgets rather than from level 2 gadgets to level 4 gadgets
3. Higher primary gain than magic level 2's
4. Possibility of secondary loss being in an unfavorable stat
5. Possibility that secondary loss is less then 3 even when the primary gain stays the same

Magic Level 3 Con's

1. Harder than magic level 2 gadgets to get the higher percentages
2. Harder than magic level 2 gadgets to get the higher gains
3. Hard to get 2 consecutive weeks of train on this gadget consistently without oily oil
4. Since you need to scold more often to get the higher percentages you also need to rest more often to get rid of the extra frustration
5. Generally takes up more room than level 2 gadgets
6. Monster training on level 3 gadgets get hungrier than a monster monster training on level 2 gadgets.
7. Costs more than level 2 gadgets

Thanks to PetitTrot for pointing out an extra Normal level 3 con (4), and an extra Magic Level 3 Con. (4)

Thanks to Infernus for pointing out extra Level 2 Pro's (4,5,6), Magic Level 2 Pro's (4,5,6), Level 3 Con's (5,6,7), Magic Level 3 Con's (5,6,7)


By Infernus on Monday, March 29, 2004 - 04:23 pm:

This is a great comparison. It looks to me like this has really turned into a matter of preference/funds, and what stats you are training. I'm still a level 2 person myself. Useful information Harr, good job.


By CHB on Tuesday, March 30, 2004 - 10:25 am:

Now THIS is research. Thank you for your effort!


By firestorm on Tuesday, March 30, 2004 - 05:42 pm:

I have to agree with Infernus. It's a matter of preference. I prefer all lv.2 gadgets witihn range of my wind drums becasue that seems to work best for me.
Great Work!


By Bela on Tuesday, March 30, 2004 - 06:06 pm:

Thanks Herrabcat!

I concur with firestorm about lv.2 gadgets w/in range of wind drum. I currently have 4 lv. 2 magic gadgets (tub, trampoline, lifeblade, p bag) w/in the wind drum range and the lv. 3 healing flying target also w/in range.

I have had very little luck getting anything above 75% on a level 4 gadget (and they are all too large for the wind drum). I guess this is because I jump from a lv.2 to a lv.4. Also, since my monsters almost always get 90%+ w/in range of the wind drum, I almost always praise them (lowers stress), so maybe that softens up my training style and lowers performance on gadgets away from the drum, whatever the level.

The wind drum is addictive though. Once I start getting used to those percentages, it is hard for me to break away and use lv.3 and 4 gadgets. Maybe I'll give it a shot when I have more special gadgets.