Battle effects

Monster Rancher Metropolis: Monster Rancher 4 Archive (PS2): FAQ: Battle effects
By Petit-Trot on Sunday, February 29, 2004 - 07:08 pm:

Under construction

Bullish: your monster is Running Wild while moving forward.

Timidity: your monster is Running Wild while moving backward.

Palsy: effect from Skills with Fire, Ice or Thunder Lore.

Slow: effect from Skills with Water, Wind or Earth Lore.

Addled: effect from Skills with Heart Lore.

Cursed: effect from Skills with Magic Lore.

Composed: movement speed and guts regen increase, but def is reduced. You are also harder to hit. Composed is activated by at least two unanswered attacks in a row. In other words, hit your opponent twice in a row without him getting to hit back and you may become Composed.

Nilvana: may occur when a monster is missed 3 times in a row, causes opponent's hit % to be lowered significantly.

Final Guts: the monster comes back to life and gains 1 Life point per 100 Life points.

Guard: reduces damage received from attacks.

Confused: your monster is more likely to run wild.

Fury: Happens after your monster's been hit (not necessarily for a large amount of damage). Seems it ups your critical ratio.

Force: Occurs after a successful counter.

Real:

Seal: Happens after a succesful counter. The skill range of the countered monster where the seal happens will not be useable for a moment.

Caution:

Barrier:

Poison:

Maximize: result of the Combination Skill from a Fancy monster.


Thanks to John Hawley, Trickster, Harrabcat, Infernus, Lisa Shock, Tjmax, TheUltimateEnd, TheSillygoth