|
Monster Rancher Metropolis: Monster Rancher 4 Archive (PS2): Research on game mechanics: Skinnyness helping dodging? By Harrabcat on Saturday, January 10, 2004 - 08:23 pm:
Hello, me here This time with an experiment with skinnyness. I took those pixies (read Monster Rancher Metropolis: Monster Rancher 4 Archive (PS2): Miscellaneous Q&A (Post New Questions Here) : Pixie Lifespan Tests for more information) from the lifespan test and i battled them together in vs mode. I used T6, T7, and T8. T6 and T8 started fat when I loaded and T7 started thin so I fed T8 vitamins for a month to get his weight down to normal. I then saved the pixies as vs data and battled them. I made sure they were at the same focus, same fullness, and same tiredness.All variables that were in the lifespan experiment were kept constant except the feeding of T8.
I battled T8 vs T8, T7 vs T8 And T6 Vs T8 and recorded the hit percentage for raycast for the second player(T8). The Monsters both had 99 guts when I checked. Heres what I found T8 Vs T8 42% chance to hit with Raycast T7 vs T8 39% chance to hit with Raycast T6 vs T8 45% chance to hit with Raycast So as you can (or cannot) see The skinnier monsters had a better chance to dodge then the fatter monsters. Any questions comments or the likewise? By Wayeth on Saturday, January 10, 2004 - 09:04 pm:
This is about the same as it was in MR2... iirc, as I didn't do the datawork (but I've got a good memory), basically, the game did its calculations based on your level... however, with SPD and DEF, it modified what the divisor was (and hence the level) due to fatness/form. For example, if you were thin, it might divide your speed by 35 (instead of 50) to figure out your SPD Level (which is what it based things on), but it might divide your DEF by 65. This would end up with a monster that had a higer _apparent_ speed and a lower defense. By Durahan2000 on Saturday, January 10, 2004 - 09:07 pm: If this is true, you should probably check to see if fatter monsters take less dmg or something then. By Wayeth on Saturday, January 10, 2004 - 09:27 pm:
That's much harder to test, Durahan, but I agree, it's worth checking into. By Harrabcat on Sunday, January 11, 2004 - 09:04 am: Somebody with a gameshark could take those pixies (Or whatever monster they are deciding to test) and manipulate their stats to see If the Dodging effect is porportional(blarg) to the speed of the monster. Unfortunately I don't have a gameshark so I can't do that. As for damage, If I had a gameshark I could set one of the pixies life stat to 999 and then test but again.. No gameshark.. If I were to test damage it would be long and tedious and I have other tests planned. By Eric B on Wednesday, March 10, 2004 - 09:03 pm:
I would think that Gameshark data might not be pure because it would edit some things that are vital to the experiment By Petit-Trot on Tuesday, May 18, 2004 - 05:55 pm:
I've tested this a little further. By Infernus on Tuesday, May 18, 2004 - 06:02 pm: Or that it can only bump a stat up to maxx evasion at best...like it was in MR2. So, a stat would be at 999 without actually being 999. By Petit-Trot on Tuesday, May 18, 2004 - 06:25 pm:
In MR2, the speed increase was much more drastic. From the percentages I've seen in MR4, the best weight factor would improve by 2 or 3 levels max.
|