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Monster Rancher Metropolis: Monster Rancher 4 Archive (PS2): Research on game mechanics: Lifespan Loss on Adventures By Harrabcat on Thursday, January 8, 2004 - 03:19 pm:
Another test another disappointment for me. I set out to test how much lifespan adventures take away using a save 2 months before my pixies die (See Monster Rancher Metropolis: Monster Rancher 4 Archive (PS2): Miscellaneous Q&A (Post New Questions Here) : Pixie Lifespan Tests for more information) Heres what I did By Raistlin_Majere on Thursday, January 8, 2004 - 09:53 pm: hehehe ... its still needs a lot of research too... right now i'm too busy with work so i barely have time for monster farm 4.... am playing fatal frame 2 too so my attention is pretty divided... and considering my current project schedule (too busy didn't even have a winter vacation) i couldn't do any research on training / lifespan in my game By Orsalak on Wednesday, January 14, 2004 - 03:00 pm:
With only one adventure it might not have had enough affect to be noticable. It could be that various things have "points cost" of lifespan and for each 100 points (or whatever), then a week is taken off of the lifespan. By Harrabcat on Wednesday, January 14, 2004 - 04:54 pm: T3 and T4 were both taken on adventures twice while T1 and T2 were only taken on adventures once. Just incase you can't get that :P By Harrabcat on Sunday, January 18, 2004 - 03:11 pm:
Ok I did a little extra research here. I used the same pixies who went on adventures the same week as the first experiment (scroll up) schedule only 2 differences. Instead of getting to the exit and going to the ranch safely. Right when I got into an adventure i quit it And the monsters had different death dates. Heres the results. By Omegablue on Sunday, January 18, 2004 - 10:16 pm:
You mean it would only take off less than a week of lifespan per failed(by quitting) adventure trip. By Harrabcat on Monday, January 19, 2004 - 07:32 am: No, it could quite possibily mean that doing regular adventures take of lifespan of .49 or less (assuming that the computer rounds lifespan down) On the other experiment I only went on 2 adventures but maybe after 3 adventures you lose lifespan. This could be happening with all the lifespan experiments I have been doing. What is needed is for people to go through and adventure there monsters every other week or something and then tally up how many adventures the monster went on and how much lifespan was lost. I plan to do this in the.. far... future. You could always beat me to it :P By Omegablue on Monday, January 19, 2004 - 09:00 pm: I start classes tomorrow and I'm finalizing the ingredients needed for a few breeding experiments so it'll be hard to squeeze in...but i'll try By Kurasu Soratobu on Tuesday, January 20, 2004 - 03:51 am: I'm thinking that the lifeloss didn't come from doing the adventures, but from being _tired_ after them. Remember how much that 'tired' bar shoots up when you stop in the middle of an adventure, after all. Or when you fail in general. By Harrabcat on Tuesday, January 20, 2004 - 01:27 pm: There was 2 weeks rest inbetween the adventures which is more then enough to drop fatigue back to 0 (or whatever.) If that was the case they should have lost 1 week of life per adventure which they didn't. By Harrabcat on Monday, February 2, 2004 - 04:42 pm:
Ok I did the experiment with the phoenices. When i got into the adventure I quit right away. Heres the results
So as you can see (or not) The phoenices performed exactly the same as the Pixies did Any questions, comments, or the likewise? By Pattongeneral on Monday, February 2, 2004 - 06:03 pm: So, if I'm reading this chart correctly, the Phoenixes that had two adventures instead of one or none, died one week earlier than the others. Correct? By Harrabcat on Monday, February 2, 2004 - 07:34 pm: |