Training Level 1 is the no gadget drilling you begin the game with.
Training Level 2 2000G per gadget
Name
Space
Description
Stat1
Tired
Fulness
Sandbag
1x2
The Punching Bag, a great place to start Raising Strength! Punch that thing, monster! Build those muscles!
Pow++
++
-
Book
1x2
It's content changes depending on your monster's abilities. It had better start at the beginning...
Int++
++
-
Target
2x3
Aim well, monster! Your goal is to be the champion of the future!
Acc++
++
-
Trampoline
1x1
Use the power of the trampoline and jump, monster, jump! Maybe it'll learn some wonderful new footwork.
Spd++
++
-
Tub
1x2
The tub flies up and your monster catches it on its head. Don't try this at home.
Def++
++
-
Life Blade
1x1
Your monster moves the blade rhythmically to increase Life. It's harder than it looks.
Lif++
++
-
Training Level 3 4000G per gadget
Name
Space
Description
Stat1
Stat2
Tired
Fulness
Rock
2x2
It's weight adjusts according to your monster's abilities. (Even if your monster drops it, it's not that heavy.)
Pow++
Def-
++
--
Stonehenge
2x2
Its magic makes meditation more effective! Don't let your monster train too much or it'll get tired!
Int++
Spd-
++
--
Flying Target
1x2
Your opponent in the arena won't be standing still, monster! Watch its movement carefully and then shoot, monster, shoot!
Acc++
Lif-
++
--
Pitching Mac
2x4
Your monster has to avoid the balls with its fancy footwork! Don't be afraid of the ball, now, monster
Spd++
Pow-
++
--
Cannon
1x4
Boom! Your monster has to block the shot. Absolutely do NOT try this at home!!
Def++
Acc-
++
--
Rodeo
2x2
Hold on to the bucking mechanical bull, monster! It automatically stops when the monster gets tired
Lif++
Int-
++
--
Training Level 4 8000G per gadget
Name
Space
Description
Stat1
Stat2
Stat3
Tired
Fulness
Fan
2x4
Your monster has to run toawrd the wind. Run, monster, run! It's on its way to being a champion
Pow+++
Spd+
Lif-
+++
---
Phonograph
1x2
The power os music makes meditation more effective! Prick those ears, monster, and listen well!
Int+++
Lif+
Def-
+++
---
Moving Tgt
1x3
Watch the targets carefully, and then hit away, monster!
Acc+++
Def+
Spd-
+++
---
Thunder Mac
3x2
The monster has to avoid the lightning with tis great moves! Move like the wind, monster!
Spd+++
Int+
Acc-
+++
---
Pendulum
2x3
Your monster has to try and defeat the iron ball! Do NOT try this at home!
Def+++
Pow+
Int-
+++
---
Running Mac
2x2
Run, monster, run! Run to raise Life! If your monster runs really hard, it'll hover a little!
Lif+++
Acc+
Pow-
+++
---
Training Level Special 12000G per gadget
Name
Space
Description
Stat1
Stat2
Tired
Fulness
Wall Push
2x3
Your monster has to hunker down and push, monster, push! If it's is successful, you get money.
Pow++
Acc-
++
--
Picture
3x2
Like a little theater! Your monster can forget its cares. But if it relaxes too much, it might forget to eat.
Int++
Pow-
++
--
Slot Machine
3x3
It could lower the monster's stress and win you money! Ah, the thrill of the slot machine! Good luck!
Acc++
Int-
++
--
Revolving Bar
2x2
Your monster has to jump to avoid the bar as it approaches. It gives you money and increases focus, but it's tiring.
Spd++
Def-
++
--
Slap Machine
2x2
Tough love. If you love your monster you'll make it do this. Increases the monster's focus and toughens it up.
Def++
Lif-
++
Spa
3x3
Its heat adjusts according to your monster's abilities. It reduces stress, but makes your monster hungry.
Lif++
Spd-
++
Effect Gadgets
Name
Space
Description
Effect Range
Cost
Aroma Pot
1x1
Put this on your ranch and your monster will recover from stress faster.
Ranch
10000
Artemis Sta(tue)
1x1
If your monster trains on training gadgets inside its Effect Range, Focus will gradually increase.
3x3
10000
Bragma Sta(tue)
1x1
If your monster uses training gadgets inside its effect range, training will be more effective.
3x3
10000
First Aid
1x1
Allows monsters to heal from illness or injury faster than normal.
All monsters
10000
Fleria Sta(tue)
1x1
Put this on your ranch to keep your monster from getting ill easily.
Ranch
10000
Gemini Sta(tue)
1x1
Put this on your ranch and your monster's compatibility will rise more easily.
Ranch
10000
Gadamon Sta(tue)
1x1
Put this on your ranch to raise the monster's Spirit during adventures.
Ranch
10000
Sweet Incense
1x1
Put this on your ranch and your monster will recover from fatigue faster.
Ranch
10000
Wind Drum
1x1
The drum's sound increases your monster's focus. It won't get as lazy, but it will get fatigued more easily.
3x3
10000
Wonder Well
1x1
Put this on your ranch to keep your monster from getting stressed.
Ranch
5000
Ranch
Item
Description
Size
Poor House
A simple straw house. Hot in the summer and cold in winter. Holds up to 4 training gadgets.
2x2
Poor Hut
A no-frills hut. Cold wind comes in through the cracks. You can raise only one monster here.
2x2
Normal House
It's bigger than it looks at first glance. Holds up to 8 training gadgets.
2x2
Normal Hut
The most common type of hut, it's relatively strong and big. You can raise up to 3 monsters here.
2x3
Great House
With its stylish design, its a breeder status symbol. Holds up to 16 training gadgets.
3x3
Great Hut
A big, beautiful, deluxe monster hut! You can raise up to 5 monsters here.
3x4
Ranches
Ranch
Description
Size
Ranch 1
One monster, 5 Gadgets allowed.
4x4
Ranch 2
Three monsters, 7 Gadgets allowed.
6x4
Ranch 3
Five monsters, ten Gadgets allowed.
8x6
Thanks to Artificer, D Knight, Golden Boy, Kimochi, RyuDragon, TjMax, Shen the Keeper, VenomousX
By GoldenBoy on Sunday, November 30, 2003 - 05:02 pm:
Using Medals
Once you have received the Medal from Wit ingame, and have been visited by Swift, the purple haired Gadgeteer, you can make modified gadgets using medals you can find on expedition.
There are 4 types of Medal:
Type
Effect
Intense
Increases focus, but your monster will become hungry faster.
Lucky
Each drill will get you money.
Healing
Reduces stress, but your monster becomes lazy (less focus).
Magic
Improves gains, but increases fatigue
Once you have any of them in your inventory you can modify one gadget per medal you find. In Swift's Buy screens there will be 4 variants for each training gadget you have found and appraised. You can look at any variant, but you can only buy versions for medals you have on hand. He will ask you if you want to use the medal, and when you accept, the new gadget will be in your inventory. You can then sell back your "normal" version.
Swift's appearance is partially random, but for most people, consistant in the 2yr6mo - 3yr range.